Daggerfall Unity

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carademono

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carademono

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About this mod

This mod overhauls the cities of the Iliac Bay. Currently it varies city layouts, makes cities denser, and adds farms, cropfields, and Kamer's windmills to the city outskirts.

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Changelogs
This mod overhauls the cities of the Iliac Bay. Currently the mod:
  • Varies city layouts, giving them randomly-generated, usually non-rectangular shapes.
  • Removes residential and repeated service blocks, making cities somewhat smaller and denser.
  • Adds farms, cropfields, and Kamer's windmills to the city outskirts.

Required mods:
RMB Resource Pack
Windmills of Daggerfall by Kamer
Fixed Desert Architecture by Cliffworms

Known compatibility issues:
Because this mod changes city layouts, it works best with new games. You can probably get it working fine with your current games by deleting AutomapData.txt and DiscoveryData.txt in your savegame files (though note that you'll lose all your discovered locations). You may have to temporarily disable the mod to complete ongoing quests.

Beautiful Cities is currently only partially compatible with Detailed City Walls. DCW will still affect Daggerfall, Wayrest, and Sentinel, but not other cities. Full DCW compatibility is planned for a future update.
Beautiful Cities is compatible with Harvestable Crops, but the large cropfields outside of cities cannot be harvested. This is because these fields can contain as many as 10,000 crops. These require special handling for performance reason.

Beautiful Cities currently should be fully compatible with Cities Overhauled and Lively Cities.

Credits:
Kamer: for his gorgeous windmills
Cliffworms: this mod uses Fixed Desert Architecture as the base for desert cities