Daggerfall Unity

File information

Last updated

Original upload

Created by


Uploaded by


Virus scan

Safe to use

Tags for this mod

About this mod

Adds various static NPCs in the settlements' streets to make them more... lively.

Permissions and credits
Lively Cities adds static NPCs on the streets of Daggerfall's cities and smaller settlements. You may stumble upon beggars, tavern patrons, prostitutes, priests, commoners, children, minstrels and acrobats the next time you're in town. 

These NPCs can be interacted with and some are guild members who will recognize you if you are a fellow guildmate.

In addition, because I used buildings' exteriors to place NPCs, I added quest markers to around 60 houses that had none. This means that there are 60 new quest locations that can be used for quests. I also fixed floating lights and aligned furniture with the walls for every building I used. You may thus see less visual oddities inside the houses I edited. 

Using Carademono's Vanilla Enhanced - Animated People module is highly recommended, as it brings all NPCs to life with new animations.

Note that, for the moment, desert towns are not fully covered because of the lack of Redguard NPCs. Should the modding community create those, I'll gladly populate these locations.

Note also that the NPCs are not disabled at night, as it is not currently possible to do so. 


Either install using Vortex Mod Manager or install manually as described below.

Extract the content of the archive to the StreamingAssets of your Daggerfall Unity directory.

Example : [Your drive]\DagUnity\DaggerfallUnity_Data\StreamingAssets

The .dfmod file will be installed in "Mods". In-game, activate Lively Cities from the mod launcher.


Compatible with both new and active save games.


NPCs of the same gender in the same location share the same name.

If you encounter any other issue with the mod, please let me know.