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About this mod

Adds various static NPCs in the settlements' streets to make them more... lively.

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Lively Cities adds static NPCs on the streets of Daggerfall's cities and smaller settlements. You may stumble upon beggars, tavern patrons, prostitutes, priests, commoners, children, minstrels and acrobats the next time you're in town. 

These NPCs can be interacted with and some are guild members who will recognize you if you are a fellow guildmate. NPCs have schedules and some will appear during the day, while others will be there at night. Rain and thunderstorms will also disable several of them.

In addition, because I used buildings' exteriors to place NPCs, I added quest markers to around 60 houses that had none. This means that there are 60 new quest locations that can be used for quests. I also fixed floating lights and aligned furniture with the walls for every building I used. You may thus see less visual oddities inside the houses I edited. 

Using Carademono's Vanilla Enhanced - Animated People module is highly recommended, as it brings all NPCs to life with new animations.

Note that, for the moment, desert towns are not fully covered because of the lack of Redguard NPCs. Should the modding community create those, I'll gladly populate these locations.


Either install using Vortex Mod Manager or install manually as described below.

Extract the content of the archive to the StreamingAssets of your Daggerfall Unity directory.

Example : [Your drive]\DagUnity\DaggerfallUnity_Data\StreamingAssets

The .dfmod file will be installed in "Mods". In-game, activate Lively Cities from the mod launcher.


Compatible with both new and active save games.


- Cities Overhaul is compatible.

If you encounter any other issue with the mod, please let me know.