Adds various static NPCs in the settlements' streets to make them more... lively.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
The mod may be distributed/translated without my authorization as long as I am credited as the author. Spread the love!
File credits
Hazelnut and Uncanny Valley for the World Data Editor. Interkarma and the wonderful community that gave us Daggerfall Unity The DFU community for feedback. Daggerfall's development team, how could I not credit them?
Added NPCs to 24 tavern blocks. All non-desert tavern streets are now covered by Lively Cities.
Fixed a priest in a residential block that couldn't be interacted with.
Version 1.0
Initial release
Lively Cities adds static NPCs on the streets of Daggerfall's cities and smaller settlements. You may stumble upon beggars, tavern patrons, prostitutes, priests, commoners, children, minstrels and acrobats the next time you're in town.
These NPCs can be interacted with and some are guild members who will recognize you if you are a fellow guildmate.
In addition, because I used buildings' exteriors to place NPCs, I added quest markers to around 60 houses that had none. This means that there are 60 new quest locations that can be used for quests. I also fixed floating lights and aligned furniture with the walls for every building I used. You may thus see less visual oddities inside the houses I edited.
Note that, for the moment, desert towns are not fully covered because of the lack of Redguard NPCs. Should the modding community create those, I'll gladly populate these locations.
Note also that the NPCs are not disabled at night, as it is not currently possible to do so.
INSTALLATION
Either install using Vortex Mod Manager or install manually as described below.
Extract the content of the archive to the StreamingAssets of your Daggerfall Unity directory.
Example : [Your drive]\DagUnity\DaggerfallUnity_Data\StreamingAssets
The .dfmod file will be installed in "Mods". In-game, activate Lively Cities from the mod launcher.
SAVE GAMES
Compatible with both new and active save games.
CONFLICTS/KNOWN ERRORS
NPCs of the same gender in the same location share the same name.
If you encounter any other issue with the mod, please let me know.