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File credits
LMHPoly (https://www.lmhpoly.com/) - hills and rocks models StarMadeKnight - NPC flats Diema - market stalls and docks Kamer - bridges Ninelan - female guard NPC flats carademono - compilation and catalog, model and sprite assets Cliffworms - FMR temples, DTC walls, Marketplace shops Podleron - RMB Editor creator
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Changelogs
Version 0.2.1
Added Diema's stone bridges
Smoke now affected by nearby light (and so no longer blindingly bright at night)
Version 0.2.0
Adjusted smoke color
Added Development Version for RMB Editor developers
Version 0.1.10
Compatibility for Beautiful Cities and Beautiful Villages updates
Version 0.1.9
Added back in sprites that I had accidentally left out
Version 0.1.8
Improved chimney smoke
Updated Cliffworms' FMR temples
Version 0.1.7
Added a mod setting for Crop Density in the cropfields used in BCoD / BVoD
Version 0.1.6
Improved Beautiful Cities of Daggerfall support.
Added two female knight NPCs by Ninelan.
Added modular dock pieces by Diema.
Version 0.1.5
Added Beautiful Cities of Daggerfall support.
Version 0.1.4
Added World of Daggerfall 0.3.0 compatibility
Version 0.1.3
Added Cliffworms temple city wall, and shop buildings. Thank you, Cliffworms!
Corrected StarMadeKnight's sprite numbering and added Arena Hammerfell guards (carademono)
Version 0.1.2
Added two auxiliary structure parts used by the new Beautiful Villages release
Version 0.1
Initial release.
This mod contains new assets, such as 3d models and new NPC sprites, that RMB modders can use to build more interesting exteriors. Players also need to install this mod if they're using another mod that relies on the RMB Resource Pack's new assets.
DREAM users should also download a compatibility patch here: https://www.nexusmods.com/daggerfallunity/mods/911
This pack currently includes:
Hills (hill and rock textures automatically change in-game based on season and climate.)
Rocks
Market stalls
Bridges and docks
NPC flats
Buildings
RMBs are exterior locations: cities, towns, covens, dungeon entrances, etc. Are you interested in becoming one of DFU's legendary RMB modders like Cliffworms or Wayton? Here are some steps.
Click Open Project in the Unity Hub and point it at the directory where you cloned the DFU project. If it asks, make sure to get the Unity Editor version 2019.4.40f1.
Using Github Desktop, clone this mod's repo (https://github.com/drcarademono/rmb-resource-pack)into your daggerfall-unity project's Assets/StreamingAssets/Mods folder. Do the same with daggerfall expanded textures.dfmod if you are using that asset pack as well.
Open your daggerfall-unity project in Unity, and select Daggerfall Tools -> RMB Block Editor to get started.
In the RMB Editor, select File -> Settings -> Catalogs -> Models, click the
button, select Merge, and navigate to the rmbrp-models-catalog.json file. This will import an organized and labeled catalog for the RMB Resource Pack models. Now select File -> Settings -> Catalogs -> Flats and do the same for rmbrp-flats-catalog.json. You can import the buildings catalog json the same way. You should also import Daggerfall Expanded Texture's catalogs here if you're using that asset pack.
Pick and download whichever RMB block json you'd like to edit from here: https://github.com/XJDHDR/DFU_UBLaMF/tree/master/All%20MBRs. You can open and edit it using File -> Open dialogue in the RMB Editor. Make sure to save often to a location with good version control, like Dropbox or GitHub, as RMB jsons sometimes get corrupted. If you've made it this far, you'll be pleased to learn that this is where it gets easy.