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Asset creators -- maintained by carademono

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carademono

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About this mod

The RMB Resource Pack is an organized collection of new assets for RMB modders.

Requirements
Permissions and credits
Changelogs
This mod contains new assets, such as 3d models and new NPC sprites, that RMB modders can use to build more interesting exteriors. Players also need to install this mod if they're using another mod that relies on the RMB Resource Pack's new assets.

DREAM users should also download a compatibility patch here:
https://www.nexusmods.com/daggerfallunity/mods/911

This pack currently includes:
  • Hills (hill and rock textures automatically change in-game based on season and climate.)
  • Rocks
  • Market stalls
  • Bridges and docks
  • NPC flats
  • Buildings

RMBs are exterior locations: cities, towns, covens, dungeon entrances, etc. Are you interested in becoming one of DFU's legendary RMB modders like Cliffworms or Wayton? Here are some steps.
  • Download Daggerfall Modelling and explore the different data structures: https://www.dfworkshop.net/downloads/daggerfall-modelling/
  • Download the Unity Editor: https://unity.com/products/unity-platform
  • Download GitHub Desktop (https://desktop.github.com/) and clone the Daggerfall Unity project (https://github.com/Interkarma/daggerfall-unity). This contains the RMB Editor as well as other tools for editing Daggerfall WorldData.
  • Click Open Project in the Unity Hub and point it at the directory where you cloned the DFU project. If it asks, make sure to get the Unity Editor version 2019.4.40f1.
  • Using Github Desktop, clone this mod's repo (https://github.com/drcarademono/rmb-resource-pack) into your daggerfall-unity project's Assets/StreamingAssets/Mods folder. Do the same with daggerfall expanded textures.dfmod if you are using that asset pack as well.
  • Read up a lot / watch video on the RMB Editor: https://forums.dfworkshop.net/viewtopic.php?p=64751#p64751
  • Open your daggerfall-unity project in Unity, and select Daggerfall Tools -> RMB Block Editor to get started.
  • In the RMB Editor, select File -> Settings -> Catalogs -> Models, click the 
     button, select Merge, and navigate to the rmbrp-models-catalog.json file. This will import an organized and labeled catalog for the RMB Resource Pack models. Now select File -> Settings -> Catalogs -> Flats and do the same for rmbrp-flats-catalog.json. You can import the buildings catalog json the same way. You should also import Daggerfall Expanded Texture's catalogs here if you're using that asset pack.
  • Pick and download whichever RMB block json you'd like to edit from here: https://github.com/XJDHDR/DFU_UBLaMF/tree/master/All%20MBRs. You can open and edit it using File -> Open dialogue in the RMB Editor. Make sure to save often to a location with good version control, like Dropbox or GitHub, as RMB jsons sometimes get corrupted. If you've made it this far, you'll be pleased to learn that this is where it gets easy.

Optional: If you'd like to know more technical details, you can read up a bit on the RMB WorldData format: https://forums.dfworkshop.net/viewtopic.php?t=2857&sid=d70b6eac2de435548a02e81351f83bbc. Note that this was written before the RMB Editor came out.

This mod will be regularly updated with new assets. Please contact carademono if you'd like to donate your work!

Credits
LMHPoly (https://www.lmhpoly.com/) - hills and rocks models
StarMadeKnight - NPC flats
Diema - market stalls and docks
Kamer - bridges
Ninelan - female guard NPC flats
carademono - compilation and catalog, model and sprite assets
Cliffworms - FMR temples, DTC walls, Marketplace shops
Podleron - RMB Editor creator