Daggerfall Unity

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Cliffworms

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Cliffworms

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About this mod

Replaces "High-Rock Style" buildings in desert cities with their flat-roof equivalents and other desert location-related changes.

Requirements
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Changelogs
Fixed Desert Architecture replaces angled-roof buildings in desert towns with their flat-roof counterparts. You may easily notice this change in marketplaces, around temples and Thieves Guild and Dark Brotherhood guild halls.

In addition, residents of the replaced buildings are now mostly Redguards instead of Bretons. Some shops' interiors have also been redesigned. Libraries look like actual libraries now, for instance.

Finally, all buildings touched by this mod have had small interior fixes applied. Furniture is aligned along the walls, hanged lamps are centered with the ceiling and they now all have quest markers, meaning that more house types can now be used by the game's quest generation. You may stumble upon houses you've never seen before because they didn't previously have quest markers.

Enjoy!


INSTALLATION

First, make sure you are not inside a desert town building when installing this mod.

Either install using Vortex Mod Manager or install manually as described below.
Extract the content of the archive to the StreamingAssets of your Daggerfall Unity directory.

Example : [Your drive]\DagUnity\DaggerfallUnity_Data\StreamingAssets

The .dfmod file will be installed in "Mods".

In-game, activate Fixed Desert Architecture from the mod launcher.


UNINSTALLATION
First, make sure you are not inside a desert building when uninstalling this mod.

Simply remove the mod file from the "Mods" folder, under StreamingAssets.


SAVE GAMES

For existing save games, make sure you are not inside a desert town building before enabling or disabling this mod.

In versions 1.3 and earlier, there was a bug where in some cities the Mages Guild would show up as the Fighters Guild. This was fixed in 1.31.  If your character already discovered those bugged buildings in 1.3 or earlier, the buildings will still show up incorrectly.

To fix this on existing saves, travel to the location where the Mages Guild is still identified as the Fighters Guild. Open the console and type the following command : 

refresh_buildingnames


CONFLICTS/KNOWN ERRORS
Compatible with Finding My Religion and Unofficial Block, Location and Model Fixes
If you're using The Archeologists, the guild halls of Santaki (Santaki), Jalijer (Dak'fron), Bubandanis (Sentinel), Khajogujer (Sentinel) and Lajrea (Tigonus) will not be present. I will be working on a fix soon enough.

May conflict with other mods altering specific desert cities.If you encounter any issue with the mod, please let me know.