File information
Created by
Konstantin Kozlov AKA YagizaUploaded by
RealYagizaVirus scan
About this mod
Makes crypts at town cemeteries visitable, allowing player to get some loot and experience without leaving a town.
- Permissions and credits
- Mirrors
- Changelogs
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Since version 0.10.12 completely working World Data Overrides feature is implemented in Daggerfall Unity.
This encouraged me to make this mod.
In the original Daggerfall, the crypts in the town cemeteries are decorative and impossible to enter.
This mod makes those crypts visitable: you may enter them to fight monsters and look for treasures.
Installation
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Extract StreamingAssets\WorldData subdirectory to owerwrite existing StreamingAssets\WorldData subdirectory in DaggerfallUnity_Data directory.
Affected locations
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Since version 1.0.0 all the towns with cemeteries, which contain crypts (besides Wayrest) are affected. 406 locations at all.
Known issues
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There are some towns with cemeteries, which contain 2 crypts. Those towns are:
Articlere:
- Baelwich
- Baeldale
- Javii-Kom
- Javilareg
- Kaluhbia
- Westtry
- Aldingwich
- Crossmarket
- Longbury
- Oxville
- Whiteborne
- Tundale
- Upham
- Gallomore
- Chesterlech
- Oxham
- Fontfort
- Charford
- Riptale
- Newbrone
- Crosspath
- Blackhead
- Kairou
- Syrius
- Menevia
- Galloley
- Rhanastaara
- Umbajweyn
- Lerawan
- Gothmont
- Blackbrugh Field
- Satakalaam
- Akhoaisa
- Sedojer
- Westwell
- Minzar
- Rameh-Thar
- Atreja
- Cathlech
- Chargate
- Cromwick Hamlet
- Eastbrone
- Knightsbrugh
- Penwood
- Tamgate
- Warmore
- Penwick Wood
- Gothwark
- Ipston
- Longwall
- Lamcester
- Singwall
- Vanham
- Chesterbeth
For the same reason, the only crypt in Wayrest is also decorative, because the town already have a dungeon (the Castle).
Related mods
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- Persistent Dungeons
It is recommended to use those mods together. Otherwise, you'll be able to get easily stuff by grabbing treasures and loot from the crypt and selling it in the nearest shop. - Town Graveyard Dungeons
Similar idea, but it doesn't update exterior blocks, so towns with cemeteries, for which no visitable version of crypt is available in Daggerfall assets are unaffected by that mod. But there are some cemeteries with visitable crypts in Daggerfall assets for which town cemeteries do not have crypts at all. These towns are updated by TGD, but not updated by Visitable Crypts mod, because idea of this mod to make crypts in the town cemeteries visitable, but not to add more crypts to town cemeteries. But because TGD mod do not update existing cemetery blocks, many towns are not affected by that mod. That's why it has only 350 towns affected, 103 of which have extra crypts added. Also, there is no fix for cemeteries with 2 crypts (see above): both crypts are visitable, but lead to the same dungeon.So, if you prefer to have all the crypts in town cemeteries (but Wayrest) to become visitable, use Visitable Crypts mod.If you prefer to have some of such crypts become visitable and to have new visitable crypts in some town cemeteries (which had no crypts at all in original Daggerfall) you may use Town Graveyard Dungeons mod.If you prefer both having all the crypts in town cemeteries (but Wayrest) to become visitable and new visitable crypts in some town cemeteries, you may combine these mods, by either installing Town Graveyard Dungeons first, then overwriting it with Visitable Crypts, or by installing Visitable Crypts first, then installing Town Graveyard Dungeons without overwriting files.N.B.: There are only 9 crypt dungeons in Daggerfall assets. So, you won't get more game content by adding more crypts on the map. The only result is you'll encounter them more often.