Baldur's Gate 3
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Adds a homebrew Blackguard class, an anti-Paladin, with subclasses Shadoweaver and newly added Blood Knight.

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This is a spicy anti-Paladin loosely based on the Blackguard from BG1 and 2. If Oathbreaker wasn't edgy enough for you.
This focuses heavily on debuffing and crowd control rather than support, and does a lot of Necrotic damage. Probably too much.
This is its own class but is still fundamentally a Paladin and uses the same resources.

You are tagged as Paladin and Oathbreaker for dialogues, and tagged as Blackguard to look cool.

This uses Strength as its main stat and Charisma for spellcasting, and has the same weapon and armor proficiencies as paladin.

See articles for full documentation.

This is basically a Sorcadin rather than a traditional Paladin, because spells are cool. 
I also chose to design it this way because Paladin falls off hard after level 7.
Progression is the same as Paladin up to level 17, after which you gains spell slot equivalent to a 7 Paladin/13 Sorcerer multiclass. 
You gain 2 extra Channel Oath charges but 2 fewer Lay on Hands charges to accommodate the extra Channel Oath skill you get at level 12.
 
I've tried to balance as best I could; most spells do equivalent damage to similar spells, e.g. Venomous Smite is Searing Smite, but Poison, and I continually make adjustments as needed.

All spells support upcasting to level 9 for multiclassing. Only Profane Smite can be upcasted for more damage, in line with Paladin smites.


There is no oathbreaking as this is a custom class, however you are tagged as an Oathbreaker for the dialogues.
This means you cannot respec normally through Withers, but there's a super simple solution: a Respec Spell. This always works.

There's also a patch to remove the tag if you're a weenie.

Drain Life
Deal Necrotic damage equaling 2x or 4x your Blackguard level, and heal for half as much.
 This scales the same way as Paladin Lay on Hands, and like its counterpart it does not have a spell roll.

Undead Mending
Heal an Undead ally for 2x or 4x your Blackguard level. This also works on Astarion. 

Impose Disadvantage on enemy Attack Rolls and Saving Throws within 3m. This upgrades to 9m at level 18.


Profane Smite
Deals 2d8 Necrotic damage and an additional 1d8 Necrotic damage to Humanoids. Functions exactly like Divine Smite, but does Necrotic damage and instead of doing extra damage against Fiends and Undead, you deal extra against Humanoids.

Venomous Smite
Deals 1d6 Poison damage. Your target takes 1d6 Poison damage for 10 turns, unless they succeed a Constitution saving throw. Functions like Searing Smite, but it's poison.

Chilling Smite
Deals 1d6 Cold damage and Bone Chills the target for 1 turn.

Silencing Smite
Deals 1d6 Psychic damage and Silences the target for 2 turns.

Caustic Smite
Deals 2d6 Acid damage and inflict 10 turns of Corroding. Concentration. Available in both melee and ranged forms.

Necrotizing Smite
Deals 5d6 Necrotic damage and inflicts a disease of your choice for 1 turn. Does not apply to Undead, Constructs, or creatures Immune to Disease. All the diseases are from Contagion.



Oath Tenets

    You have no oath anymore, and you haven't for a long time. The light in you was lost long ago, along with whatever principles once drove you.Only darkness binds you now.
Dark Attunement
You gain Expertise in Stealth.

Improved Profane Smite
Melee attacks deal an additional 1d8 Necrotic damage.

Black Knight
You are Resistant to physical damage. You gain Expertise in Intimidation and Proficiency in Deception.


Level 1:
Command, Compelled Duel, Bane, Hex, Arms Of Hadar, Charm Person, Color Spray, Dissonant Whispers, Disguise Self, False Life, Protection From Evil And Good, Ray of Sickness, Sanctuary, Sleep, Tasha's Hideous Laughter, Hellish Rebuke, Inflict Wounds
Level 2
Blindness, Blur, Crown of Madness, Darkvision, Detect Thoughts, Enthrall, Hold Person, Pass Without Trace, See Invisibility, Silence, Warding Bond, Darkness, Invisibility, Web
Level 3
Counterspell, Fear, Hypnotic Pattern, Slow, Spirit Guardians, Vampiric Touch, Greater Invisibility, Animate Dead, Bestow Curse, Dispel Magic, Hunger of Hadar
Level 4
Banishment, Death Ward, Confusion, Phantasmal Killer, Evard's Black Tentacles
Level 5
Insect Plague, Contagion, Cloudkill, Dominate Person, Seeming, Hold Monster
Level 6
Otto's Irresistible Dance, Create Undead, Harm, Circle of Death, Arcane Gate, Eyebite, Flesh to Stone



This is themed around blood magic. Originally made for Durge, but I decided to make it less specific. It's fitting for Durge, a vampire, or any blood-crazed lunatic, really.
It's very red and some of the spells were inspired by Dragon Age. This has a lot of Force damage with the idea that you're manipulating your enemy's blood. Forcefully.


Marked for Death
Gain Advantage on Attack Rolls against an enemy. It's Vow of Enmity. 

Dreadful Gaze
Inflict 3 turns of Frightened.

Onslaught
Charge into the fray, dealing Force damage equal to your Blackguard level to all enemies in your path. Applies 2 turns of Prone to enemies on a failed save.

Relentless Assault
Land 4 weapon attacks dealing half of 5d10 Force damage. This is a nerfed Deathbringer Assault.



Deals 1d6 Force damage and inflicts 2 turns of Bleeding.

Living creatures within 3m of you are unable to heal and begin to bleed unless they succeed a Constitution Saving Throw. Increases to 9m at the 18th level.

Dark Sacrament
Your weapon attack deal an additional 1d8 Necrotic damage for 3 turns.

Crimson Lash
Deals 3d6 Force damage and pulls your target towards you. 

Wreath of Blood
Reflects 2d8 Necrotic damage back at attackers for 10 turns.

Illusions of Death
The cooler Mirror Image. It's red. 

Curse of Haemorrhaging
Curse the blood of your target. Each time you hit it with a weapon attack, it takes damage equalling your Charisma modifier. If the target dies before the spell ends, you may use a bonus action to curse a new creature.

Grim Sacrifice
Deal 4d8 Necrotic damage to an ally and heal yourself for the damage dealt.

Exsanguinate
Deal 5d8 Necrotic damage and inflict 10 turns of Bloodless.

Wretched Radiance
Illuminate enemies within a 6m radius with red light and deal 4d10 Radiant damage.

Pulsating Puppet
The cooler Dominate Person.

Devour
Pull enemies within a 9m radius toward you, dealing 5d6 Necrotic damage and healing for half the damage dealt. 

Annihilate
The cooler Disintegrate.

Crimson Wave
Inflict 1 turn of Lethargic on enemies within a 9m radius.

Power Word Bleed
You utter a single word, and the blood of a single creature you can see within range freezes. If the target has 100 hit points or fewer, it becomes vulnerable to all types of damage and becomes incapacitated until the end of your next turn. If the target is immune to any type of damage, it loses that immunity for the duration of the spell. A target is unaffected if it is immune to being charmed.



Dark Blessing
You cannot be Frightened or Charmed.

Sense Heartbeat
You can see through Invisibility.

Sanguine Potency
You are Immune to Disease and Poison.

Bloodlust
Each time you kill a creature, gain 1 stack of Bloodlust. Each stack of Bloodlust reduces incoming damage to 1 and consumes 1 stack of Bloodlust. While you are in a state of Bloodlust, you cannot be moved by any external forces — mundane or magical.
This is Unstopabble capped at a lower number of stacks than the original.



This is themed around Shadow Magic and highly mobile as long as you remain obscured. It's a heavy debuffer. 
This subclass is also tagged as Sorcerer and Necromancer so you don't have to be Gale-splained on what Shadow Magic is.


Invoke Darkness
Bonus Action, 1 Channel Oath. Conjure a 9m cloud of darkness lasting 3 turns.

Enshroud
Bonus Action, 1 Channel Oath charge. Become Invisible until you use an action.

Control Undead
Bonus Action, 1 Channel Oath . Take control of an Undead. It will follow your commands.

Umbral Assassin
Bonus Action, 3 Channel Oath. For 5 turns you are Heavily Obscured, have Advantage, and deal additional Necrotic damage equal to your Charisma modifier.


Aura of Desecration
Enemies within 3m take Necrotic damage equal to your Charisma Modifier each turn, and you are healed for half the damage dealt. This upgrades to 9m at level 18.
You can toggle this off to avoid killing knocked out enemies.

Deals 1d4 Necrotic damage within a 3m radius and create a 3m cloud of darkness for 3 turns where you attack. Similar to Edge of Darkness.


Extinguish Light
Cantrip. Extinguish any magical and non-magical light sources and douse any flames within 9m. Does not apply to Daylight or Hellfire.

Shadow Meld
Cantrip. Bonus Action. Teleport to an unoccupied, obscured location within 24m.  Have fun cheesing Shar's Gauntlet.

Shade Shield
The cooler Shield. Does the same thing.

Sapping Burst
Deals 4d6 Necrotic damage and inflicts 2 turns of Slow.

Curse of Shadows
Inflict Shadow Possession on a target for 3 turns, causing them to mindlessly attack friend and foe.

Wraithform
You become Ethereal, resistant to non-magical damage, have Advantage on Constitution, Dexterity, and Strength save, and become tiny. You cannot attack or cast spells in this form, and it may be dismissed at any time. Light will dispel this form, and you may only take this form while obscured. 

Curse of Decay
Does 4d8 Necrotic damage and inflicts Necrosis on the target, which deals Necrotic damage equal to your Charisma modifier for 10 turns unless the target succeeds a Constitution Saving Throw.

Conjure Wraith
Level 3 Spell. Summons a Wraith to aid you in combat. This uses the Shadow Lantern Wraith spell.

Mark of Putrefaction
Bonus Action. Costs 1 Channel Oath charge. Make a target Vulnerable to Necrotic damage for 2 turns.

Wall of Gloom
Concentration. Erect a wall of magical darkness that deals 5d8 Necrotic damage per turn, is considered Difficult Terrain, and inflicts 2 turns of Frightened on any who enter it.

Shadow Resurrection
Raise a fallen ally with 50% of their maximum HP.

Shadow Strike
Deals 5d6 Necrotic and 5d6 Force damage in a 3m radius and leaves behind a small cloud of darkness where it strikes.

Curse of Withering
Concentration. Reduce a target's Constitution by 5 for 3 turns. 

Frightful Visage
Concentration. Enemies within 9m that fail a Wisdom Saving Throw are Fearful for 3 turns and may be disarmed.

Aberrant Shadows
Concentration. Inflict 8d6 Necrotic damage in a 9m radius, create a 6m cloud of darkness for 10 turns. Targets within its radius take 4d8 Necrotic damage on subsequent turns and are Blinded.


Shadowsight
]You have Darkvision up to 36m, can see through magical and non-magical darkness, and cannot be Blinded.

Umbral Resilience
You are Resistant to Necrotic damage and cannot be frightened.

Shaded Soul
You gain Expertise in Arcana, and are Immune to the effects of the Shadow Curse. Infuriate Gale by making the Shadow Lantern yourself.

Shroud of Shadows
After casting a spell, you may use a Bonus Action to fly until the end of your turn without provoking Opportunity Attacks.

Shadowblend
Become Invisible when Lightly or Heavily Obscured. This is actually a vanilla passive that creatures in the Shadow-Cursed Lands have.


Script Extender is needed for Profane Smite reactions to function correctly. Optional patches also use Script Extender because I don't like maintaining multiple files.
It won't break your game if you aren't able to use SE. If you cannot use SE, you need the patch to remove the Oathbreaker tag or you will not be able to respec.
Improved UI for icons to work.
VFX:
Vlad's Grimoire
VFX Library
VFX Vault
Expansion or Unlock Level Curve are needed for level 13+ features. You can play this at level 12 and it will play as a pure Paladin.

Install with BG3 Mod Manager or Mod Organizer 2. If you use Vortex don't @ me.

This should have no inherent conflicts as this is a separate, custom class.
Patches are included for the following:

Spell Lists:
2e Spells
5e Spells
Beyond Divine Smite
Homebrew Spells
Incubate Death
Necromancy Expanded
Valkrana's Spellbook
Pernicious Thread - Necromancy Spell
Beyond Divine Smite

Optional:
Feats Every Level
Feats Every 2 Levels
Feats Every 3 Levels
No Spell Prep
Scroll Learning
Remove Oathbreaker Tag

Patches made by others:
Level 12 version
Double Spell Slots


HERE'S A WHOLE LIST.