4.0 Blood Knight release! I know I took forever but here it is. If you're on 3.5 you don't need to respec. Hope y'all like it. Let me know if there are any bugs, I probably missed something somewhere.
I don't respond to every comment but I do read them and appreciate the kind words. I'm glad people are enjoying the mod.
I can't wait to try the new class out, especially since I play with modded vampirism. It looks pretty powerful except for the aura, which pales in comparison to the Shadoweaver's. Just my 2 cents if you plan on reworking the aura: -adding disadvantage on poison, disease and death saving throws seems a bit redundant with Blackguard's base class aura, and isn't death saves in bg3 only actually useful for the player and party? -Enemies not being able to heal in the aura is pretty good but needs a bit of a power boost imo, maybe enemies in the aura should also automatically get the bleeding and wounded status (unless undead). Sort of like their body is actually slowly starting to disintigrate, sweating blood and bleeding from their orifaces.
Also wouldn't mind a feature like shadowsight from Shadoweaver, but instead called bloodsight or something similiar, able to see living enemies in darkness by seeing the heat of their blood pumping in their veins.
I actually think Shadoweavers's aura suits the vampiric Blood Knight more than the Shadoweaver itself now that I think about it lol.
Looking forward to play the new subclass but on paper I feel like Blood knight is a bit lacking when it comes to passive and especially interactions with the bleeding effect ironically enough.
I feel like it could have some bleed related passive or regeneration passive to really feel as impressive as the other subclass
im just gonna do some dry testing but im putting the load order together and i cant seem to see if there is a specific placement like "semi last" or "before any mods that add spells kind of option"
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4.0 Blood Knight release! I know I took forever but here it is. If you're on 3.5 you don't need to respec. Hope y'all like it. Let me know if there are any bugs, I probably missed something somewhere.
I don't respond to every comment but I do read them and appreciate the kind words. I'm glad people are enjoying the mod.
LOOK HERE FIRST IF YOU HAVE A QUESTION:
Friendly reminder that you can set your C:\Program Files\Steam\steamapps\appmanifest_1086940.acf to read-only to disable Steam auto updates.
This is handsdown the best class with subclasses and you're awesome <3
-adding disadvantage on poison, disease and death saving throws seems a bit redundant with Blackguard's base class aura, and isn't death saves in bg3 only actually useful for the player and party?
-Enemies not being able to heal in the aura is pretty good but needs a bit of a power boost imo, maybe enemies in the aura should also automatically get the bleeding and wounded status (unless undead). Sort of like their body is actually slowly starting to disintigrate, sweating blood and bleeding from their orifaces.
Also wouldn't mind a feature like shadowsight from Shadoweaver, but instead called bloodsight or something similiar, able to see living enemies in darkness by seeing the heat of their blood pumping in their veins.
I actually think Shadoweavers's aura suits the vampiric Blood Knight more than the Shadoweaver itself now that I think about it lol.
I feel like it could have some bleed related passive or regeneration passive to really feel as impressive as the other subclass
Looking forward to playing around with the new subclass. Thank you for the work you do!
but than again i could be blind whatever lol