About this mod
A small Compatibility-Framework based Patch mod to double spellslots (and add bonus) in a way to ensures compatibility between mods. Native support for UnlockedLevelCurve.
- Requirements
- Permissions and credits
- Changelogs
As of now I would suggest using More Spell Choices and Slots - MCM which is more modular but probably more robust.
I won't update this mod anymore since the alternative should be better.
Straight follow-up of Feats Every X Levels - Compat Framework Based
Using Compatibility Framework this very simple mod does two things :
- Double spellslots on all base game casters (warlock, full or half casters) gained on level up until level 20 with native support for UnlockedLevelCurve,
- Add one 6th spellslot at level 12, one 7th spellslot at level 14 and one 8th spellslot at level 16 for full casters (per raw no spellslots are gained at those levels)
So full casters gain spellslots at every level, and half casters at any odd level (multiclass tables are included).
Compatible with class mods that alter Progression at any level.
Does not need a new game but you should respec every character with caster level after installing this.
Added support for Red Mage, White Mage, WhiteMage Tactician, Vanguard, Witch, Arcanist, Artificer, Blackguard, Disciple of Shar and Shaman mods, but those are not required (stricly doubled spellslots since Red Mage has a custom spell progression).
Optional file : Double sorcerer spells known, beware that you will have 2 choice instances for spells and not 1 with 2 spells to choose (clunkier UI but safer mod code)
Feel free to endorse if satisfied so it can stay on Nexus forefront =)
Installation
Baldur's Gate 3 Mod Manager, cannot say anything about Vortex since I do not use it.
Load after UnlockedLevelCurve if you have it.
A word about compatibility
Technically this mod removes spellslots gained at each given level and then adds double (as you can see in screenshot)
Cleaner this way since it does not bloat level up screen with multiple instances of Spellslots gained but please do note that it could result in wonky things if one of your loaded mods already alter spellslots progression so you should only use one mod to do this.
If you have Red Mage, White Mage, WhiteMage Tactician, Vanguard, Witch, Arcanist, Artificer, Blackguard, Disciple of Shar or Shaman mods, load Double spellslots after them.
My other mod
A fully modular collection of homebrew addition, including way for regaining secondary ressources : Homebrew Collection
Thanks to NellsReloo for Compatibility Framework (and his time)
All supported modded classes/subclasses are not my own and belong to their respective authors.