About this mod
Implements the Wizard's Bladesinger subclass. Additional features, such as the optional features for base classes from Tasha's Cauldron of Everything and providing progressions up to level 20 for all base class and subclasses, will be implemented in the future.
- Requirements
- Permissions and credits
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Translations
- German
- Changelogs
- Donations
With full release will come quite a number of changes and fixes needed to bring Expansion back in full which I don't have a great amount of time to do at the moment (especially as I will finally, eventually, get to playing the game myself) but for the time being, as requested, I'm releasing one of the subclasses provided in this mod for the time being up to 20th level, which is the Bladesinger. Please note, this mod will conflict with any other mod that adds progressions from 13-20 level, such as Unlocl Level Curve, until it is fully setup, sojust load ULC below this mod in the load order.
Note: Works as it would in 5e. If multiclassing from a class that would already have all proficiencies in weapons, there is also an No Proficiency option so you won't get stuck since you otherwise wouldn't have anymore choices available.
Note: This works almost 100% like the source material. The only exceptions were done intentionally, which is cutting out the ability to maintain the Bladesong while making an attack with a weapon using two hands. Because the classic, old school feel of a Bladesinger involved using a longsword, and with BG3's limitations when it comes to forcibly wielding versatile weapons in both hands unless you're wielding something in your off hand, I decided to cut that restriction. This is especially because using a rapier is the most optimal choice (if you're even bothering to attack in melee range).
Note: Works exactly as it does in 5e (as long as you're using 5e Spells) and should be the most dominant Extra Attack if you happen to obtain any other Extra Attack features from multiclassing.
Note: Works exactly as it does in 5e and is setup through the reaction/interrupt system.
Note: Getting to 14th level requires an outside mod that provides progressions for the Wizard class up to 14th level at least.
I would recommend installing mods using the BG3 Mod Manager. For those who would want to manually install the mod (for whatever reason), place the .pak file in the \AppData\Local\Larian Studios\Baldur's Gate 3\Mods folder.
Next, update your AppData\Local\Larian Studios\Baldur's Gate 3\Player Profiles\Public\modsettings.lsx file in the following way under the ModOrder section and Mods section (below where GustavDev is):
<?xml version="1.0" encoding="UTF-8"?>
<save>
<version major="4" minor="0" revision="9" build="331" />
<region id="ModuleSettings">
<node id="root">
<children>
<node id="ModOrder">
<children>
<node id="Module">
<attribute id="UUID" value="28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8" type="FixedString" />
</node>
<node id="Module">
<attribute id="UUID" value="a2c4b0fc-e745-41df-81b7-fa53950d86a0" type="FixedString" />
</node>
</children>
</node>
<node id="Mods">
<children>
<node id="ModuleShortDesc">
<attribute id="Folder" value="GustavDev" type="LSString" />
<attribute id="MD5" value="4f8d917068fbe7ded01b558235dbed96" type="LSString" />
<attribute id="Name" value="GustavDev" type="LSString" />
<attribute id="UUID" value="28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8" type="FixedString" />
<attribute id="Version64" value="144115617576214574" type="int64" />
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" value="Expansion" type="LSString" />
<attribute id="MD5" value="" type="LSString" />
<attribute id="Name" value="Expansion" type="LSString" />
<attribute id="UUID" value="a2c4b0fc-e745-41df-81b7-fa53950d86a0" type="FixedString" />
<attribute id="Version64" value="36028797018963968" type="int64" />
</node>
</children>
</node>
</children>
</node>
</region>
</save>