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Created by

ItsPhoOclock

Uploaded by

wmthieu

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Safe to use

About this mod

Applies the effects as seen in Mortal Enemies and Attack Commitment to Mihail Monsters.

Requirements
Permissions and credits
Donations

You MUST download the monster from MihailMods's page. I only provide the ESP file. His file will provide textures/meshes/sounds/etc.


This mod was intended to be used with Mortal Enemies / Attack Commitment and TK Dodge.

This mod affects:

  • Unarmed Reach
  • Angular Acceleration Rate
  • Acceleration/Deceleration Rate
  • Attack Angle 
  • Strike Angle
  • Angle Aim Tolerance (rarely)
To INSTALL a single monster ESP,

  • Download any Mihail Monster found in the list below.
  • Download the appropriate ESP in my downloads section.
  • Follow the directions below based on your mod manager.

If you are using Mod Organizer (if you do it this way, you will only have to deal with 1 ESP and 1 mod on the left),


(a) Place this mod AFTER the Monster in your load order.
(b) Delete the original ESP. (Right click on the mod to the left, Left Click "information", Left Click "file tree", Right Click on the ESP, Left Click "delete")


If you are using Nexus Mod Manager,

(a) Be sure to download the monster first.
(b) Overwrite the monster file with my mod (my ESP will automatically replace his ESP).


To INSTALL a merged monster ESP,

If you are using 
Mod Organizer (if you do it this way, you will only have to deal with 1 ESP and 1 mod on the left),


(a) Place this mod AFTER the Monster in your load order.
(b) Delete the original ESP. (Right click on the mod to the left, Left Click "information", Left Click "file tree", Right Click on the ESP, Left Click "delete")

If you are using Nexus Mod Manager,

(a) Be sure to download all of the monsters in the pack first.
(b) Download and activate my mod as usual.
(c) Overwrite the monster files with my mod (my ESPs will automatically replace his ESPs).

I will be adding + updating monsters as time passes. I only have these (below) for now.

(If you don't see what you want, request it in the comments)

Ancient Nordic Sentinel
 (ESO)

Bolgans (Witcher)

Bone Colossus (ESO)

Dwarven Colossus (ESO)

Centaurs (TES II)

Cliff Racers (TES III)

Cyclops (Dragon's Dogma)

Cyrodilic Minotaurs (TES IV)

Dragonlings (TES II)

Drakian Hydra (Mihail's Original Creation?)

Dryads (TES IV)

Dwarven Colossus (ESO)

Enemy Bats (TES II)

Flesh Atronach (TES IV)

Foglings (Witcher)

Giant Snakes (ESO)

Giant Wasps (ESO)  -- Now is re-balanced! [reduced level, hp, poison, damage multipliers]

Gravelords (Dark Souls)

Grievous Twilight (ESO)

Harvesters (ESO)

Hungers and Vermais (TES Universe)

Iron Atronach (ESO)

Kagouti (TES III)

Land Dreughs (TES IV)

Minotaurs (TES IV)

Mountain Lions (TES IV)

Mournful Aegis (ESO)

Nemesis (Resident Evil)

Nix-Creatures (TES III)

Old Gods of the Hunt (Witcher)

Ogres (TES IV)

Pyramid Head (Silent Hill)

Rotten Maidens (Witcher)

Spider Daedra (TES IV)

Storm Golem (ESO)

Terror Birds (Megafauna)

Vampire Beasts (Witcher)

Water Hags (Witcher)

Wolves of Cyrodiil (TES IV)

The following monsters DO NOT NEED MY MOD and are AFFECTED BY MORTAL ENEMIES or ATTACK COMMITMENT

Imps (TES IV)

Wicked Witch (Witcher)


Recommended Mods

Mortal Enemies - De-aimbot Your Foes
 (Covers Humans + Creatures | More lenient turning than Attack Commitment)

Attack Commitment No turning during attacks (Covers only Humans | More restricted turning than Mortal Enemies)

TK Dodge (Allows dodging)

D13 Faster GET UP STAND UP animation vanilla friendly (Helps you get up and fight these monsters especially if you are using other combat mods)