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Mihail Romanov

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MihailMods

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About this mod

Based on ESO and Oblivion Storm Atronachs, Storm Golems are elite amongst the other storm daedras. Extremely powerfull, they can cast a big variety of lightning attacks, are immune to shock magic, are resistant to poisons, and can reflect spells. Only Electromancers and other powerfull shock magic users mages are able to summon and control them.

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  • Polish
-----version 1.1 released- summon fixed-----




special edition here

*********************************

JOIN MIHAIL MODS SERVER ON DISCORD, NICE COMMUNITY 
WITH VERY NICE PEOPLE THAT SHARE THE SAME INTERESTS
DIRECT LINK







video by S.Silin





(your videos and screenshots
would be very welcome)





NOTE- if you create models and textures and you would like to see your great work here on
nexus, but you don't want to create mods by yourself, please contact me, i will be very happy
to include your assets in my mods. You will of course be credited for your contribution :)



Based on ESO and Oblivion Storm Atronach concepts, Storm Golems are elite amongst the other storm based elemental daedras. Extremely powerfull, they can cast a big variety of lightning attacks, are immune to shock magic, are resistant to poisons, and can reflect spells. Only Electromancers and other shock based powerfull warlocks, and dragonpriests, are able to summon this top tier Storm Daedra.
You can also buy this expert level spell from phinis gestor and falion. Your summon will be more powerfull than a regular or potent storm atronach, and are affected by elemental potency perks, skills and effects.
You also can find some strayed Storm Golem patrolling the ruins of Soul Cairn, attracted to this plan by the intense thunder activity on the skies of this realm of oblivion.

(1 last word- PLEASE READ-  THIS CREATURE USE SPECIFIC SKELETONS, FXS AND ABILITIES, TO LOOK LIKE THEY LOOK ON THE MOD. SO PLEASE, FEEL FREE TO USEM THEM IN YOUR MODS, BUT USE THE SAME SKELETON, FXS, AND ABILITIES,  THEY ALSO HAVE CHANGES ON THE ATTACKS, WITH SOME BEING REMOVED AND OTHERS MODIFIED. PLEASE DO THE SAME IF YOU WILL USE THEM ON YOUR MODS- AGAIN, DO NOT USE THEM WITH SETTINGS DIFFERENT FROM THE SETTINGS THEY ARE INITIAL DONE HERE.







- 1 NEW DAEDRA (levelled, high level summon
and respawnable enemy) -
STORM GOLEM

- They have custom fx, behaviour, attacks and new sounds

- more lore from TES 4 and ESO (inspired
on those Storm Atronachs variants)








- The last Skyrim Update

- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn





This mod should be compatible with almost all other mods







ABOUT MIHAIL MONSTERS AND ANIMALS: It will include animals, monsters, undead and 
Daedra to expand your gameplay in an immersive and lore-friendly way. Since I don’t 
have many yet, I’ll be releasing individual mods for each creature, but in the 
future, I will release a complete Mihail Monsters and Animals pack.









I really want to sincerely thank several modders, because without 
some of their meshes and textures, this mod wouldn't exist. :) 
Please endorse and play all of them:


 RustyShackleford69
Felipe Fabres
3rd3m



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PERMISSIONS:

Feel free to use my mod in your projects,no need to ask me for 
permission first. Have fun creating mods. :) I only ask
you two things: first, do not use them in paid mods, and second, 
please give credit in your mod page to this mod page.




(1 last word- PLEASE READ-  THIS CREATURE USE SPECIFIC SKELETONS AND ABILITIES, TO LOOK LIKE THEY LOOK ON THE MOD. SO PLEASE, FEEL FREE TO USEM THEM IN YOUR MODS, BUT USE THE SAME SKELETON AND ABILITIES,  THEY ALSO HAVE CHANGES ON THE ATTACKS, WITH SOME BEING REMOVED. PLEASE DO THE SAME IF YOU WILL USE THEM ON YOUR MODS- AGAIN, DO NOT USE THEM WITH SETTINGS DIFFERENT FROM THE SETTINGS THEY ARE INITIAL DONE HERE. 



THANKS! :)
Mihail Romanov









As some of you already know, im quite absent from nexus cus i'm 
working a lot in a new morrowind island close do Mournhold and Necrom, almost the 
size of Solstheim, and for the part 2 of Shadows of Dagoth Ur saga. Also i will release soon 
a new up to the part 1 - The Corprusarium, so, i suggest you to wait for the new release 
of the corprusarium if you have not already played it, cus i will change several stuff. The 
part 2(island) will be ready in July, let me show you some pics of the landscape here, and 
you can see more in this link (that is frequently updated) 
https://imgur.com/a/Gz6IG
















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