Skyrim

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Mihail Romanov

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MihailMods

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These ferocious men-bull descendants of Morihaus are said to have symbolized the Alessian Empire during the 1st Era, but later became commonly seen as dangerous beasts by other races. The variant that inhabits Skyrim is among those closest to the original glory and power of its race, unlike other more ferocious variants that live across Tamriel.

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Mihail Mods Development Report-
the fierce return of the Minotaurs




These ferocious men-bull descendants of Morihaus are said to have symbolized the Alessian Empire during the 1st Era, but later became commonly seen as dangerous beasts by other races. This beastfolk has thick grey or brown skin and curved horns of different sizes. Some Minotaurs clothe themselves in a simple loincloth and wear nose-rings, others wear intricate leather or fur armor, while some prefer to wear heavy metal armor pieces. They are most commonly found on Cyrodiil, Elsweyr, High Rock and Skyrim, and although no records survive to confirm their origins, some scholars claim that Minotaurs trace their lineage back to the relationship between Empress Alessia and the demi-god Morihaus. Their union gave birth to Belharza the Man-Bull, believed to be one of the first Minotaurs, who ruled the Empire after the death of Alessia.

In the years during and after Empress Alessia's reign, Minotaurs began to appear in greater and greater numbers. During this time, some scholars believe the early Minotaurs possessed intelligence and culture comparable to other races of beaskfolk. Artwork and texts from the First Era suggest they were fiercely loyal to the Empire and were among Empress Alessia's most devoted defenders, but despite their devotion to the Empire, Minotaurs were always a target of suspicion and fear because of their size and strength, and with the rise of the fanatical Alessian Order, they were re-classified as 'monsters' no better than ogres or trolls and most were driven into the forests, destroying whatever culture they previously possessed. Much of the evidence to support this claim was also destroyed in the intervening period while the Alessian Order ruled the Empire. One remaining fragment of an ancient tablet depicts Alessian troops revolting against Emperor Belharza, giving some credence to the theory. But Minotaurs were not entirely wiped out by the Alessians and continue to roam the backwoods and hills of Cyrodiil throughout the following eras, while on the other mentioned provinces (far away from the center of the empire) they remained considerably more in contact with the other races, but often viewed as well with some suspicion by them. By the 3rd and 4th Eras their noble ancestry was all but forgotten by most races, except by some particular groups such as the Forsworn.

Unlike the ferocious minotaurs that inhabit Cyrodiil, the Minotaurs that inhabit Skyrim, Elsweyr and part of those that inhabit High Rock, are among the variants closest to the original glory, power and appearance of their race. Relatively less muscular and with less endurance than the Cyrodilic Minotaurs (another mod), they are however considerably bigger, faster, much more intelligent, and their powerful armor and weapons make them more lethal enemies in a clash between both variants. They have gray skin, less body hair, slightly more humanized features, and considerably smaller curved horns. Also commonly solitary, and
eventually engaging in fatal male combats, some however can be seen alongside Forsworns.

The Forsworns, given their renegade status, their adoration of the "Old Ways" and the "Old Gods", rescuing Tamriel's ancestral soul culture, ended up becoming a safe haven for acceptance and return to the community life for several highly discriminated beast-races, which explains the presence of some centaurs, minotaurs and satyrs, among others, on their ranks. In addition, the deep connection of this faction to Hircine, the father of the man-beasts, is also an important factor, since many Minotaurs and Centaurs, among others, found the patron they sought in the Daedric Prince. Especially the powerful Minotaur Shamans are worshiped on an equal footing with the Hagravens by the Forsworn, and treated with profound reverence, as direct descendants of the "Old Gods" and the heirs of Their power.

It is important to note that Morihaus was known as Morihaus-Breath-of-Kyne, one of the
"Old Gods" worshiped by the Forsworn, and patron of the forces of nature, although, of course,
interpreted by the unique Forsworn philosophy. Kyne is also particularly known as the goddess
of storm, thunder, rain and wind, and it was she who gave mortal races the power to use Thu'um.
It was not by chance that Morihaus, Belharza, and the ancient Minotaurs were known for their powerful shouts that caused towers to collapse, and deluges to fall from the sky, in addition to embedding
their hammers with lethal thunders. Apparently however, this ability seems to have been lost.

In Skyrim, an explorer can find from common Minotaurs to the largest and most powerful Minotaur Lords. Both usually occur in the North, Northwest and Northeast regions of Skyrim, but some can also be found on the Reach. Minotaur Shamans generally live in Forsworn camps, and are incredible users of highly destructive fire magic. Minotaur Gladiators are probably the most powerful variant, and certainly the biggest, and are former veterans of arena combat. Unlike the gladiator minotaurs of cyrodiil, these minotaurs entered this life voluntarily, and took great pride in their proficiency in killing their opponents in the arena. Unfortunately with the relations between Skyrim and the Empire getting colder, many of the cultural shows that used to be largely sponsored by the Imperials in the province are now scarce, and the Imperial tradition of gladiator arenas was one of them. Because of this, these veterans now live secluded lives, commonly in remote places, building their camps in small forts or abandoned ruins, which a prudent explorer should always avoid. These gladiators traditionally carry on their backs the weapons of the most honorable opponents they killed.

The especially gigantic ghost of a minotaur, a legitimate representative of the glory of his ancestral
race,  guards the end of Shalidor 'Maze, in the ruins of Labyrinthian, since the 1st Era. Known as
The Maze Guardian, this powerful minotaur was once a friend and training partner of the then Archmage Shalidor, and pledged to keep his friend's secrets after his departure. Legend has it that he was
also an important part of the mighty wizard's trials. This minotaur honors his demi-god ancestry, being
able to use his powerful Thum'um to manipulate the wind and create storms, making it rain torrentially, creating powerful tornadoes and embedding his hammer with the most powerful thunders.







- new creature, minotaur- in 5 variants

- 3 new minotaur weapons

- 1 new amulet






- The last Skyrim Update

- Dawnguard
- Hearthfire
- Dragonborn






Author: 

Mihail- minotaur models, textures, animations,
sounds, loot, effects, game implementation


Some assets used on this mod belong too:

tamu75- for the giant hammer used by the common Minotaur variant
lolikyonyu and Oaristys- for some of the clutter the minotaurs carry on their backs