PC Head Tracking and Voice Type by HHaleyy
Skyrim » Immersion
Added: 19/12/2015 - 01:18PM
Updated: 05/03/2017 - 03:08AM

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Uploaded by HHaleyy


Last updated at 3:08, 5 Mar 2017 Uploaded at 13:18, 19 Dec 2015

This mod allows the player to use head/eye tracking animations, voice type selection and custom voice function, in consideration of performance and stability.

MCM Version

All the options can be individually enabled or disabled.

Head Tracking Options

If enabled, the player character moves their head to look at something or someone.
You can choose either one or both of the following methods for detecting head tracking targets.
Crosshair Detection: Detects the current crosshair target unless it is a furniture object (chairs, beds etc) or behind the player.
Speaker Detection: Detects a nearby actor that is speaking within the specified radius unless the actors is in Ghost state (immune to any attacks or spell effects).

This function will automatically be disabled while weapons are drawn, first person perspective, and riding mounts.
The behavior is smooth and does not cause periodic twitching/bobbling of the head.
It is also customizable with options to your preferences, such as 'Exception Filter (excludes inanimate objects or inanimate actors)', 'Tracking Distance', 'Tracking Interval' and 'Fix Spine (moves only the head and keeps the spine unaffected)' etc.

Bug Fix:
Fixes a vanilla bug that disallows High Elf vampires to use head tracking animations.

Facial Expression Options

Allows the player to make a facial expression when the head tracking is active.
The expressions can be set for each relationship ranks, so you can set it depending on your character's personality.
This option also enables eye tracking animations.

Greeting Options

Allows the player to greet someone when the greeting hotkey is pressed.

Automatic Greeting: If this option is enabled, the player will automatically greet nearby actors that have the specified or higher relationship rank with the player when the 'Speaker Detection' is active.
This option does not work for summoned actors, hostile actors, current followers and the same actor per day. Also, actors in a quest scene will be ignored.

Voice Type Options

You can set the supported voice types for each female and male character with the Voice Type Menu.
Also you can obtain voice types from crosshair targets with the Voice Type Selector.
By default, it is set to not work for unsupported voice types.
With the Unrestricted Mode enabled, it can obtain any voice type from any actor with no restriction.
This is useful for voice types that are not listed in the menu.
For example, if you wish to use Draugr Voice, enable the Unrestricted Mode and use the voice type selector to a Draugr.
It works also for characters in DLCs.
Presets for some unsupported voice types can be downloaded from the Optional Files section.

Bug Fixes:
The "Lun... Lun Aus!" bug fix for the Marked for Death shout is included for the supported voice types.

'Bleedout Bug Fix' option fixes a vanilla bug that disables some of the player's combat voices after bleeding out (no voice when swinging weapons).
This can occur after the player's health is exhausted in a brawl or Apocrypha, or when using a mod that makes the player essential. This option works also on savegames that already have this bug.

  • Supported Voice Types in the Voice Type Menu


B.Y.O. Voice Type Option

With this option enabled, you can build your own voice type by installing your audio files.
This option also provides additional voice events such as Jump, Horse Riding, or Friendly Hit etc. The complete list is in the Installation Guide below and the Folder Structure Reference.
Working examples can be downloaded from the Optional Files section.

This option is required to be enabled for custom voice packs to work.

  • Audio File Installation Guide


Voice Packs


Optional Requirements

  • The patch contained in the installer requires Dawnguard and Dragonborn DLCs.
  • The Save/Load Settings function requires the latest PapyrusUtil.
  • The 'Speaker Detection' option requires a brawl bug fix mod (e.g. Modern Brawl Bug Fix) in order to prevent the brawl from turning into a real fight.


Simply remove the old version and install the new version.
Clean save or new game are not necessary.


Via a mod manager or manually merge into the Data folder and enable the .esp file.


To safely uninstall this mod, the following is recommended.

Toggle the head tracking function off.
Disable the Unrestricted Mode and the B.Y.O Voice Type option.
Set the voice type to Default.


If the head tracking function is enabled, it may conflict with mods that allow or disallow head tracking for the player character.

If the voice type options are enabled, it may conflict with mods that change player's voice type.


Q: It does not appear in MCM.
It may take some time to be registered.
Leave it until it is registered, or use console command or batch file "SetStage SKI_ConfigManagerInstance 1".

For Old Versions (2.1 -- 3.3)
FISS compatible mods may conflict with each other and cause a problem to the MCM registration process.
This may be fixed by installing FISS and loading it before all the MCM mods including SkyUI.

Q: Head tracking does not work.
The following may fix it.
Toggle the function off and on (with the MCM, drawing and sheathing weapons, or switching PoV).
Use voices (with dragon shouts, the greeting function, sprinting or whatever that uses voice or breath).

It is also recommended to check compatibility issue e.g. whether other head tracking related mods are installed or not.
For example, the latest Immersive First Person View has its own head tracking function and it conflicts with the other head tracking mods.
If needed, you can disable Immersive First Person View's head tracking function by the following settings.

+set bHeadtrack false
(If it didn't work, make sure all the other "set bHeadtrack" lines are set to false.)

Q: Head tracking ends up working for unintended/unexpected actors.
This is caused by the vanilla AI which rarely overrides the modded head tracking.
This mod keeps it enabled for stability and smoother behavior.

Q: Some voice types seem to not working.
The Greeting function may not work for the voice types below "Young Eager" in the Voice Type Menu.
For details, see the "Supported Voice Types in the Voice Type Menu" section.

Q: It does not change the combat voices.
By default, the voice type selection works only for the Greeting function.
Enabling the Unrestricted Mode will allow the selected voice type to be applied for the combat voices.

Q: It does not play the custom voice events (which should be played when reading a book, sitting on a chair, or entering a house etc).
It requires audio files (or a voice pack) to be installed, and to enable the "B.Y.O. Voice Type" option.
Also, some of the events will not be triggered when sneaking or in combat.

Q: I have installed a voice pack but it does not work.
"B.Y.O. Voice Type" option is required to be enabled.

Q: My character no longer says anything.
It is a vanilla bug which occurs after the player entered bleed out state. Being defeated in a brawl or Apocrypha, or a mod that makes the player essential can be the cause. Enabling the 'Bleedout Bug Fix' option will fix this bug.

Also, unsupported voice types may play no voice due to the lack of generic voice files. It can be fixed by setting the voice type to a supported voice type.

Q: Brawls end up becoming real fights.
The 'Speaker Detection' option can be one of the cause.
This option requires a brawl bug fix mod (e.g. Modern Brawl Bug Fix) to avoid this problem.
It can also be avoided by disabling this option during the brawl.


Ian Patterson
Stephen Abel
Paul Connelly
Brendan Borthwick

- MCM Version -

schlangster and SkyUI Team



- Tools Used for Creating Voice Packs -

Voice File Reference Tool
Xwm Ninja

Yakitori Audio Converter

- Functions Used for Compatibility -

Mfg Console

- Head Tracking Function -

The original idea is from Player Headtracking created by Maegfaer