Last updated at 17:39, 13 Jan 2014 Uploaded at 1:03, 27 Feb 2013
Feel like starting as a true novice, and not sure when you became so skilled in schools of magic you never use? Think it's absurd to be able to command wildlife just because your mother was a Bosmer, or naturally heal a gaping chest wound by running or sitting for a few minutes? Maybe you just noticed that carrying around 300 pounds in your 'Bound Pocket of Holding' was a bit much.
Come in. You're among friends.
-Sets health regeneration to 0 for all vanilla races (default 0.7)
-Changes base carry weight from 300 to 100
-Removes all racial 'once a day' powers
-All skills start at 15 for all races
(Optional) Removes passive racial resistances
This shouldn't conflict with any 'Alternate Start' mods.
(A new game is required for the mod to properly take effect)
NPCs will be affected by this mod, since the change is done to the actual race. Followers will also have the same weight limitations. I highly recommend Frostfall or Sabre Gear Backpack for a great backpack, and Bandoliers for any extra space you think is appropriate.
The main file will leave the natural resistances the races might actually have, like a resistance to cold for Nords, etc. An optional file removes even those perks if you're feeling extreme, though Argonians can still breathe underwater and Khajiit still do extra claw damage and see in the dark in both versions, since those are effects from physical body parts.
Does not remove Flames and Healing starting spells, I recommend using Spell Eraser if you don't want them, until I figure out a way to make the tomes to learn those skills actually work properly. (you can't learn from them even if you don't know the spells, with the vanilla system)
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