SKYRIM
A Quality World Map - With Roads by IcePenguin
Skyrim » User interfaces
Added: 30/12/2011 - 06:40PM
Updated: 05/05/2013 - 09:30AM

47,664 Endorsements

8.0 Latest version

1,874,603 Unique D/Ls

3,785,239 Total D/Ls

6,924,504 Total Views

Uploaded by IcePenguin

Description

Last updated at 9:30, 5 May 2013 Uploaded at 18:40, 30 Dec 2011


(Thanks to Arsenalrobert for making this video review!)


(Thanks to ForAdventure for making this mod spotlight!)


Introduction:
This mod aims to give you a World Map that is fun to look at. It now has better textures and introduces detailed roads. I tried my best to draw out every single road, but if I missed one, please let me know! :D (I'm pretty sure I got them all.) Also, roads are pretty accurate. I walked along every one as I drew them, just to make certain. :p
The classic map texture is a Work in Progress. It has a few issues, the most distant LOD textures will use the classic map textures causing tan mountains. It's not recommended to use as your main map. If you still want to check it out you can. It will not break your game but for now it is best to use the main Quality Maps. A fix for the classic map is being worked on. Check the file comments for updates

Also be sure to take a look at the version 9.0 WIP thread.
Thread Link: forums.nexusmods.com/index.php?showtopic=776731

Thanks goes to Ethatron for his High Quality 3D Map. This mods Hi-Res map textures draw roads on his high quality textures. His mod also provides High-Res map meshes, which are highly recommended with this mods Hi-Res map textures, so if you want landscapes to be even more detailed go download them. The files were generated with Oscape from the original ESM.
Comparison 1: Vanilla Mesh -- Hi-Res Mesh
Comparison 2: Vanilla Mesh -- Hi-Res Mesh


Requirements: (please read)
  • It is highly recommended to use the Hi-Res meshes from Ethatron's High Quality 3D Map mod. This mods Hi-Res textures were drawn specifically for those meshes since they are more detailed than vanilla meshes.

Important Notice: (please read)
  • The classic map is a Work in Progress. It has a few LOD issues, so as it is now, it's not recommended to use as your main map. If you still want to check it out you can, but expect some bugs. For now, it is best to use the main Quality Maps. :)
  • If you have the following "uLockedTerrainLOD" tweak in your Skyrim.ini, this map won't load properly. Remove that line from your .ini for this mod to work.
  • Another setting that will prevent this map from loading is "fMapWorldTransitionHeight". If you have this setting in your Skyrim.ini, remove it.
  • If you removed the clouds by using the "sMapCloudNIF=0" tweak in your Skyrim.ini, the Clear Map add-on will NOT work. Remove that line from your .ini if you have it.



Installing:
--NMM--
For NMM simply click "Download with Manager" button and activate the mod to initialize the installer.

--Wrye Bash--
For Wrye bash users use the "..download manually" link. Drop the downloaded zip file directly into your "..\Bash Installers" folder. Under the Bain Installers tab pick ONE package prefixed by the word "Map". If you would like to use the optional "Clear Map Add-on" select this package, too.

--Manual Install--
For manual install users, extract the zip file of the map option you have downloaded. Inside the extracted folder, Copy the Data folder and paste it to where your \Skyrim\Data folder is. It will ask you if you want to overwrite the Data folder. Say yes. This will merge the two Data folders together and place my mod with the correct file path. The file path should look like this:
..\STEAM\SteamApps\common\skyrim\Data\textures\terrain\Tamriel\(this is where the .dds map files go)

--Uninstall--
Delete the files and folders associated with the mod. These are all the files this mod is capable of installing to the data folder across all versions.
..\Data\Textures\terrain\Tamriel\tamriel.32.0.0.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.0.32.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.0.-32.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.0.-64.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.32.0.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.-32.0.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.32.32.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.32.-32.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.-32.32.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.-32.-32.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.32.-64.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.-32.-64.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.-64.0.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.-64.32.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.-64.-32.dds
..\Data\Textures\terrain\Tamriel\tamriel.32.-64.-64.dds
..\Data\Textures\terrain\Tamriel\objects\tamriel.objects.dds
..\Data\Textures\sky\skyrimcloudlut.dds
..\Data\Meshes\sky\skyrimworldmapcloudbank.nif



Version History:
v8.0 I added 15 missing minor roads. They are all very tiny and really hard to miss, haha. Thanks to those who sent me messages with roads I missed. Thank you all! I also fixed many, many roads. See change log for exact roads and locations. The BIGGEST part of this update is added support for NMM and Wrye Bash users. Big thanks goes to scrivener07 for all his hard work and volunteering to write a million lines of code to create an easy-to-use installer just for you! It really makes this mod 100 times easier to install. Be sure to give him a Kudos! :) Lastly, I edited the worldmapcloudbank.nif, in the Clear Map add-on, so all 4 layers of clouds are closer together which makes them appear more dense around the edge of map.
v7.1 Included optional "Clear Map" add-on.
v7.0 Added seven missing roads. Fixed existing roads. Made both maps compatible with Ethatron's Hi-Res map meshes.
v6.0 Added two missing roads. Re-drew every road to make them smoother. Main roads thicker, side roads thinner. Removed black textures on map.
v5.0 Created two new "Classic" maps, in the style of the popular paper map. (they are still 3D) Fine-tuned a few roads. Option for Hold borders.
v4.0 Compressed map files using DXT1. Improved a few roads for more fluid look. Extended road to Cyrodiil.
v3.0 Updated both maps. Added a missing road. Fixed a few roads to make them look nicer.
v2.0 Made a map with the main roads only.
v1.0 Initial release.


Four Map Options:


Quality All Roads and Main Roads



Classic All Roads and Main Roads

(Work in Progress!)


Additional Map Tweaks: (Optional)
Map Overhaul by xAtomz!
Hold Borders by ChromeWarriorXIII

Add any of the following lines to your Skyrim.ini, under [MapMenu] section, only if you want! :D If you don't have a [MapMenu] section, you can make one at the bottom of your .ini. (Not Skyrimprefs.ini) The .ini is usually located at: ..\Documents\My Games\Skyrim\

uLockedObjectMapLOD=8
(loads objects such as waterfalls, etc) (may not work for some people) (has no affect on classic maps)

bWorldMapNoSkyDepthBlur=1
fWorldMapNearDepthBlurScale=0
fWorldMapDepthBlurScale=0
fWorldMapMaximumDepthBlur=0
(reduces map blurring for a crispier experience. very subtle difference) (blur) (noblur)

fMapWorldYawRange=3600.0000
(able to rotate the camera 360 degrees)

fMapWorldInitialPitch=90.0000
(gives you a birds-eye view of the map, looking straight down instead of at an angle)

fMapWorldMaxHeight=130000.0000
fMapWorldMinHeight=5000.0000
(changes min/max height of zooming in/out. change to your liking)

fMapWorldZoomSpeed=0.0750
fMapLookMouseSpeed=3.0000
fMapZoomMouseSpeed=15.0000
(these adjust the mouse speed and zoom speed. change to your liking)

For more information on these settings, and many more, check out Improved 3D Map tweaks by FireHawkX


If you are wondering, the colored map markers, used in the video, is a mod by Forsaken32
The Fairy Cursor is a mod by Kenney.


My other mods:
A Clear World Map - With Clouds
Comfy Leather Armor
Cute and Colorful Armor
Hello Kitty Armor
3rd Person Sprint - Ninja Style
1st Person View Glass Armor Fix
ipHUD - Complete Edition