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Freak

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FreakVIp

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About this mod

The mod makes Florens, Orens( and added Ducats) useable currencies like Crowns in their corresponding areas, which can be used for buying, crafting, etc.
Also according to the exchange rate between these currencies, modified prices and incomes in all regions to reflect the true value of them.
Enjoy the immersive economy system!

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Changelogs
Next-Gen 4.04 Compatible

The mod makes Florens, Orens( and added Ducats) useable currencies like Crowns in their corresponding areas, which can be used for buying, crafting, etc.
Also according to the exchange rate between these currencies, modified prices and incomes in all regions to reflect the true value of them.
Enjoy the immersive economy system!

features:
1. Florens, Orens, Ducats, Crowns.
Now they are all useable currencies in their corresponding areas.
Florens are used in Toussaint, Vizima and the Nilfgaardian Army Camp since 4.0.
Orens are used in White Orchard and Velen since 4.0.
Ducats are added to the game as the currency of Skellige.
Crowns are used in all other regions, Novigrad, Oxenfort, and other Redania regions, etc.

2. Modified all the exchange rate of the currencies. Now:
Florens / Crowns / Ducats / Orens  = 12 / 6 / 2 / 1.
According to the lore, the exchange rate is 6 Orens to every Crown, and a Ducat is equal to one third of a Crown, also 100 Orens are the equivalent of 9 Florens. So I set the exchange rate as it is now.
And now the exchange rate of each money can be showed properly in the inventory menu.

3. When entering a region, its corresponding currency will automatically switch to the main money showed on the top of the inventory menu. And others will switch into un-useable coins in the inventory. See the images I upload to know how it works.

4. Now banks become more useful as when you entering a new region, your money earned from last region can't be directly used. You have to exchange them to the local currency to turn them into useable money.
Vimme Vivaldi and Zoltan Chivay before the Kaer Morhen battle: Exchange other money into Crowns.
Cianfanelli Bank and Tavar Eggebracht the Nilfgaardian quartermaster: Exchange other money into Florens.
Bram( the griffon merchant) and Bloody Baron's quartermaster: Exchange other money into Orens.
And the Inn keeper of the New Port, Jonas, at the Kaer Trolde Harbor: Exchange other money into Ducats.

5. Added the popup window allowing to choose how much money you want to convert when exchanging. Please note that coins may have an indivisible remainder when exchanged, so the actual converted coins may be less than the number you chose.

6. Modified almost all money related activities in the game, to reflect the true value of the currencies.
Including selling, buying, crafting, alchemy, dismantle, socket adding, bets, bargains, hair cut, shaving, Corvo Bianco's renovation etc.

7. Now when entering Vizima from White Orchard, Velen from Vizima, Skellige from Novigrad, and Toussaint from Velen for the first time, all coins will transfer to the main currency, instead of only switching the main currency.
Thanks to ElementaryLewis for the advice.
And it can be set in the mod settings menu whether or not auto converting the coins when entering a new region for the first time.

8. Added mod settings menu with options allowing to set whether or not converting the coins in stash when exchanging.

9. Now the money of some quest rewards will be more plot-friendly. Including:
White Orchard:
Bram for saving him: Crowns, cause he mentioned he will give some Crowns as rewards.
Peter Saar Gwynleve for Griffin: Florens
Nilfgaardians if you handed them John Geermer: Florens
Note that other quests rewards in Vizima & Toussaint are already changed to Florens, and quests rewards in White Orchard and Velen are already Orens.
Thanks to the mod Immersive Rewards by kuczaja for these plot-friendly ideas.

10. Added description text for all the currencies. Currently en, cn, ru, es, esMX supported.
ru - Arkwulf, thanks him for making the Russian translation.
es, esMX - Deepk, thanks him for making the Spanish translation.
hu - Gergo900410, thanks him for making the Hungarian translation.
pl - laczeno, thanks him for making the Polish translation.
fr - Illuzio and SethLeCornu, thanks them for making the French translation.

11. Changed many game texts which mentioned the currency types to be more consistent with the changes made by the mod. (Only available in en, cn, es, esMX and ru)
Thanks to kikosawa for helping me to find almost all of them.


The mod includes both mod and dlc parts. And the scripts should be merged.
The mod is fully compatible with Brothers In Arms Bug Fix mod. And you should give priority to the mod part of this mod over BIA (if used). 
And now the mod has a mod settings menu( bin folder). Remember to add modFlorenEconomySystem.xml; (not the content in it, just this file name + ;) to the end of dx11filelist.txt/dx12filelist.txt files in bin\config\r4game\user_config_matrix\pc\ folder.
Or run the Menu Filelist Updater tool to auto-update the filelist.txt files.
Enjoy the immersive economy system!

At last, thanks to glassfish777 for sharing me the currency lore concepts he collected, really inspired me a lot.
Thanks to ElementaryLewis for sharing his opinions and many good suggestions.
Thanks to MRAmers for his feedback on the W3EE REDUX version and helping me so many times to test the fixed versions.
Thanks to kikosawa for reporting so many bugs so I can fix them to make the mod better. And his great suggestions.
Also thanks to the BiA team, paulr0013MerseyRockoff and konyme, for all the help along the way answering so many questions I've met.

My Mods:
Mod I'm maintaining now: