Dungeon Adventure
- Refine results Found 95 results. 42 have been filtered out. Currently filtering by: categories. (Clear filters)
-
The caravan you are traveling on is attacked, leading to an impromptu exploration of an old abandoned Moathouse. There you encounter an shadowy group serving a mysterious 'Master', and unearth a strange map to an unknown destination. The fallout from the confrontation sends you on a fantastic journey to an ancient lost city
- 293KB
- 143
- --
The caravan you are traveling on is attacked, leading to an impromptu exploration of an old abandoned Moathouse. There you encounter an shadowy group serving a mysterious 'Master', and unearth a strange map to an unknown destination. The fallout from the confrontation sends you on a fantastic journey to an ancient lost city
-
A murder mystery leads to the discovery of intrigue in the Temple of Einar. That intrigue turns out to be connected to a much more sinister plot involving an old Temple of Evil near Witch Mountain with an evil past. Are you strong enough to brave the dangers of the Temple of Evil?
- 303KB
- 109
- --
A murder mystery leads to the discovery of intrigue in the Temple of Einar. That intrigue turns out to be connected to a much more sinister plot involving an old Temple of Evil near Witch Mountain with an evil past. Are you strong enough to brave the dangers of the Temple of Evil?
-
Your headquarters to prepare your gear or craft before adventuring
A cozy headquarter to trade and craft ! It is meant as an immersive space for preparing before adventuring or to sell your loot after an adventure. You can even use it *before* the main campaign for your level 1 characters (see below). You will find everything you need to craft (including resting), but you can also buy magical items.
- 12KB
- 93
- --
Your headquarters to prepare your gear or craft before adventuring
A cozy headquarter to trade and craft ! It is meant as an immersive space for preparing before adventuring or to sell your loot after an adventure. You can even use it *before* the main campaign for your level 1 characters (see below). You will find everything you need to craft (including resting), but you can also buy magical items.
-
Disturbing attacks on travelers to Caer Cyflen by teams of Wights have the council worried. They have posted a bounty for any adventures willing to deal with the threat. You and your team managed to track them back to a series of ancient Manacalon ruins in the Badlands. A quick search revealed a hidden entrance to a long forgotten crypt.
- 9KB
- 84
- --
Disturbing attacks on travelers to Caer Cyflen by teams of Wights have the council worried. They have posted a bounty for any adventures willing to deal with the threat. You and your team managed to track them back to a series of ancient Manacalon ruins in the Badlands. A quick search revealed a hidden entrance to a long forgotten crypt.
-
A mysterious note promising riches found its way to the small village of Coldshade, in the Kingdom of Salvanneth. What was supposed to be a straightforward job to rob a wealthy lord residing in the city of Brightreach, takes an unexpected turn. Discover and prevent a diabolical plot which could plunge the land into absolute darkness.
- 855KB
- 70
- --
A mysterious note promising riches found its way to the small village of Coldshade, in the Kingdom of Salvanneth. What was supposed to be a straightforward job to rob a wealthy lord residing in the city of Brightreach, takes an unexpected turn. Discover and prevent a diabolical plot which could plunge the land into absolute darkness.
-
Goblin raids have captured several villagers in the surrounding area. Some of which were your relatives. You band together a party to hunt down the raiders and take them back.
- 51KB
- 54
- --
Goblin raids have captured several villagers in the surrounding area. Some of which were your relatives. You band together a party to hunt down the raiders and take them back.
-
A level 1 to 12 campaign featuring multiple endings, open-world gameplay within chapters, milestone based leveling so skipping chapters doesn't leave you behind (except for that sweet loot!), and numerous ability checks across all types.
- 255KB
- 52
- --
A level 1 to 12 campaign featuring multiple endings, open-world gameplay within chapters, milestone based leveling so skipping chapters doesn't leave you behind (except for that sweet loot!), and numerous ability checks across all types.
-
Pursuing a Warband of Orcs, your party has tracked them back to an ancient shrine. Just as you are about to ambush the war party, the ground beneath you gives way and you tumble into the darkness below....
- 12KB
- 51
- --
Pursuing a Warband of Orcs, your party has tracked them back to an ancient shrine. Just as you are about to ambush the war party, the ground beneath you gives way and you tumble into the darkness below....
-
Rumors began appearing once again, surrounding the old destroyed Temple on Witch Mountain. Some say dark things have begun to crawl from its murky depths once again. Following a map you obtained in a game of chance, you have found the ancient ruins of the temple, thought lost to the centuries. You prepare for your first foray into the ruins....
- 24KB
- 45
- --
Rumors began appearing once again, surrounding the old destroyed Temple on Witch Mountain. Some say dark things have begun to crawl from its murky depths once again. Following a map you obtained in a game of chance, you have found the ancient ruins of the temple, thought lost to the centuries. You prepare for your first foray into the ruins....
-
Sequel to the Haunted Keep of the Slavers module.
-
My take on Against the Cult of the Reptile God set in my own setting or Eiru. Eiru is basically fantasy IrelandThe game should take you about 20-30 hours based on my playthroughs. It has been extensivley tested and updated but I am sure there are tweaks I can makeStarts at level 1 and ends at level 10-11.
- 199KB
- 45
- --
My take on Against the Cult of the Reptile God set in my own setting or Eiru. Eiru is basically fantasy IrelandThe game should take you about 20-30 hours based on my playthroughs. It has been extensivley tested and updated but I am sure there are tweaks I can makeStarts at level 1 and ends at level 10-11.
-
A mysterious white-haired wizard with a seemingly bottomless coin pouch has employed your party for a single purpose: to find out what happened to his old friend, Gwydion the alchemist.
- 45KB
- 40
- --
A mysterious white-haired wizard with a seemingly bottomless coin pouch has employed your party for a single purpose: to find out what happened to his old friend, Gwydion the alchemist.
-
Vel Explorer Campaign, levels 1 to 12, exploration of 23 maps, new DLC content. The Vel Explorer Campaign is an exploration focused Solasta adventure carried by an epic, original story and interspersed with tactical combat.
- 810KB
- 39
- --
Vel Explorer Campaign, levels 1 to 12, exploration of 23 maps, new DLC content. The Vel Explorer Campaign is an exploration focused Solasta adventure carried by an epic, original story and interspersed with tactical combat.
-
Red Kent is a notorious charlatan, musician, poet and duelist. He is also at large, presumed to have kidnapped Lady Tresia, a local baron's daughter. The baron has offered quite a large sum for her return, and also Red Kent's head. A tip from a Scavenger has led you to an old barrow, tucked and burrowed hillside near the outskirts of Caer Lem.
- 17KB
- 37
- --
Red Kent is a notorious charlatan, musician, poet and duelist. He is also at large, presumed to have kidnapped Lady Tresia, a local baron's daughter. The baron has offered quite a large sum for her return, and also Red Kent's head. A tip from a Scavenger has led you to an old barrow, tucked and burrowed hillside near the outskirts of Caer Lem.
-
Begin your quest for the Amulet of Yendor by following in your father's footsteps to the Dungeons of Doom.Full campaign. Levels 1-12. Maps 38. Playtime >30h. Ample camps, no time pressure, not a roguelite.
- 267KB
- 35
- --
Begin your quest for the Amulet of Yendor by following in your father's footsteps to the Dungeons of Doom.Full campaign. Levels 1-12. Maps 38. Playtime >30h. Ample camps, no time pressure, not a roguelite.
-
You have taken on the Crypt of the Wight King, and escaped by a thread from the Hidden Shrine of Dramacht. Now time has come for the final assault on the Orc Warlord at the Ruined Keep of Agramar. The time has come to stop the true threat behind the attacks on the roads of Caer Cyflen.
- 16KB
- 35
- --
You have taken on the Crypt of the Wight King, and escaped by a thread from the Hidden Shrine of Dramacht. Now time has come for the final assault on the Orc Warlord at the Ruined Keep of Agramar. The time has come to stop the true threat behind the attacks on the roads of Caer Cyflen.
-
SolastaQuest - A Tribute to HeroQuest
Adventure for Solasta. Type : Dungeon Crawler. Tribute to HeroQuest. Also in French.
- 501KB
- 35
- --
SolastaQuest - A Tribute to HeroQuest
Adventure for Solasta. Type : Dungeon Crawler. Tribute to HeroQuest. Also in French.
-
Sequel to Assault on the Slave Lords. Into the Badlands you go to find the Secret Stockade of the Slave Lords.
- 44KB
- 35
- --
Sequel to Assault on the Slave Lords. Into the Badlands you go to find the Secret Stockade of the Slave Lords.
-
In Pursuit of the Slave Lords (Finale)
Final module of the Slave Lords series bringing characters from level 7th to level 10th. Hunt for the Hidden Base of the Slave Lords and eradicate their threat for good.
- 49KB
- 32
- --
In Pursuit of the Slave Lords (Finale)
Final module of the Slave Lords series bringing characters from level 7th to level 10th. Hunt for the Hidden Base of the Slave Lords and eradicate their threat for good.
-
After taking out the Orcs at the Ruined Keep of Agramar, your reputation has grown. An escaped dwarf slave has managed to elude the clutches the Ogre King. Following his crude map, the Council has asked you to penetrate the Halls of the Ogre Lord and steal the mystic rune that rumors say is hidden in his treasure vault.
- 30KB
- 31
- --
After taking out the Orcs at the Ruined Keep of Agramar, your reputation has grown. An escaped dwarf slave has managed to elude the clutches the Ogre King. Following his crude map, the Council has asked you to penetrate the Halls of the Ogre Lord and steal the mystic rune that rumors say is hidden in his treasure vault.