The caravan you are traveling on is attacked, leading to an impromptu exploration of an old abandoned Moathouse. There you encounter an shadowy group serving a mysterious 'Master', and unearth a strange map to an unknown destination. The fallout from the confrontation sends you on a fantastic journey to an ancient lost city
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Changelogs
Version 2.4.4
Updated with the New Quest and Conversation System
Version 2.2.9
Minor adjustment to BaB of final boss and D'Forgney
Version 2.2.7
Found more doors the TA Patch Broke. Now fixed. Also fixed one encounter with duplicated Indexing in Western Ruins Outskirts.
Version 2.2.5
Found more doors the TA Patch Broke. Now fixed. Also restored the Trained Terractylsaur encounters that were also broken by the patch.
Version 2.2.4
TA Patch removed all Simple doors from Town Interior Tileset... had to go back in and place them all again manually.
Version 2.2.3
Exit from Crypt back to mansion, incorrectly faced.
Version 1.03
E: TA just pushed the Roll Activator Hot Fix. So the RUINS OF ILTHISMAR Campaign has now been restored to its original form. Entire areas have been added back in, and Roll Activcators are now placed properly. Also the Timed Activators have also been fixed so the Lower Temple area conversations with the Master and The Final Showdown are much smoother and more cool.
Version 1.02
Bug Fix, Exit from Base Camp 2 accidently taking you to the front of the Main Temple of the Eye, was supposed to take you to the city to make your way through it first.
Version 1.01
NPCs not spawning at Stone of Opening. reconnected to Activator. Fix various typos.
The caravan you are traveling on is attacked, leading to an impromptu exploration of an old abandoned Moathouse. There you encounter an shadowy group serving a mysterious 'Master', and unearth a strange map to an unknown destination. The fallout from the confrontation sends you on a fantastic journey to an ancient lost city preserved in time by unknown magics.What happened to this city, and why did it disappear? And who is this mysterious 'Master' that dwells there now?
NOTES: This Campaign is the sequel to the dungeon module Moathouse on the Borderlands and incorporates it. It is a campaign that takes characters from level 1 to level 12. Estimated 30 hours of play time and as extensive as the Official Campaign.
Ruins of Ilthismar Campaign: - Total of 45 Maps taking characters from level 1 to level 12. - Sequel to Moathouse on the border and can use Exported Characters from that module with gear and levels. - Beautifully crafted areas, dungeons, and towns. - NPCs with dialogue and interlude cutscenes - Merchants for gear and selling - Caravan system for transport within the Ruins. - Customized monsters, NPCs, and Journals, - Intense combat taking advantage of all party abilities. - Recommend a balanced party.
BALANCED PARTY DEFINED AS: (One of each of the following 4th Edition Terminology)
Defender: The Tank or heavily armored character who stands in front with a lot of hit points and AC. Generally this is read as a Paladin or Fighter usually in Plate with Sword and Shield. Or Life Domain or War Domain Cleric. Though I hear the new Barbarian Stone Path may work here. Life Domain Cleric gets Heavy Armor Feat for free, and can be combined with Lawkeeper background for Martial Weapons. Battle/War domain can cast with weapon in hand, but does not have heavy armor only Medium (Aka Half Plate + Shield)
Striker: The high single target damager. This is usually defined as Ranger, Rogue, or Greatsword Spec Paladin (Smite + Followup Strike Feat and Two Handed Fighting Style). But could include the New Barbarian class as generally Barbarians can put out significant single target damage.
Controller: Battlefield controller defined as Area of Effect Specialist, whether that be a Nuker style mage like a Shock Arcanist, or a Disabler style Mage like the Green Mage. Classes that fit this bill include Wizard, Sorcerer, Battle Cleric, Elemental Cleric, or the new Druid Class with correct spell selection that allows it.
Healer: This is going to be either a Cleric or Druid, as no other class can do it. And in Lost City of Ilthismar, you’re gonna need healing. Strongest pure healer is the Life Cleric. But all of them can still do the job.
You will need someone who can unlock chests and doors, so make sure you’ve got either a Rogue or another class with the Lowlife background.
Instructions: Drop the JSON file in this directory…C:\Users\(profile name)\AppData\LocalLow\Tactical Adventures\Solasta\UserContent\Campaigns