A murder mystery leads to the discovery of intrigue in the Temple of Einar. That intrigue turns out to be connected to a much more sinister plot involving an old Temple of Evil near Witch Mountain with an evil past. Are you strong enough to brave the dangers of the Temple of Evil?
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Changelogs
Version 1.28
Campaign updated to version 1.28 Updated version with new coding that allows travel back to base camp from lower levels and allows direct area transitioning to the level you left off at when you are exploring the levels of the Temple of Elemental Evil. Multiple Typos and misspellings have been corrected. Assets removed by TA in the last patch have been restored.
Version 1.23
Some waypoints and typos fixed.
Version 1.21
Multiple changes including adding spellbooks, and typo fixes.
Version 1.18
Waypoint system now added from latest patch. There are waypoint markers in the dungeons now and you can fast travel point to point.
Version 1.16
New Tilesets completed in the recent patch. Updated module with new assets and replaced the now missing placables they removed.
Version 1.12
Minor pathing fixes for some mobs. and redundancies for the Greater Temple Quest.
Version 1.11
Belisorn's conversation on the second node did not include the option to return and kill him anyway. Now restored.
Version 1.09
Original PnP module did not have many items for Druids. Added items for Druids so they do not go itemless.
Version 1.08
NPC Gregor giving infinite rewards when rescued from the Dungeon.... now fixed.
Version 1.06
Campaign updated to version 1.06
Fixed bug in Skole Conversation where you could trigger the wrong response after killing Tolub's River Pirates in the Boatman's Tavern.
Fixed Quest Steps out of order for Greater Temple
Adjusted the Final Fight to be less annoying and more on target with what was intended. Made some area design changes to it.
Version 1.03
Crows in the Temple Courtyard were not supposed to attack alongside the Footman. Wrong index set, now corrected.
Version 1.02
NPC Gregor accidently set to Auto Spawn. Should not spawn until rescued from the Dungeon
Otis the Blacksmith magically and mystically went missing... now returned
A murder mystery leads to the discovery of intrigue in the Temple of Einar. That intrigue turns out to be connected to a much more sinister plot involving an old Temple of Evil near Witch Mountain with an evil past. Are you strong enough to brave the dangers of the Temple of Evil? You will soon find out as your party gears up for an epic adanture to cleanse Witch Mountain of the Evil that has infected it for centuries.
NOTES: This Campaign is a Temple of Elemental Evil remake folded into the history and lore of the Solasta Campaign. It is designed to scale and as close to the original as possible barring the campaign differences. All effort has been made to make it feel as close to the old classic 1st Edition as possible. So things like the 0 level monsters have had their hit points greatly reduced to account for the Sleep spell being just as strong as it used to be at low levels. Certain monsters are not available in the Dungeon Maker yet so could not be included and had to be replaced.
Temple of Evil Campaign: - Total of 26 Maps taking characters from level 1 to level 10-11. - Beautifully crafted areas, dungeons, and towns. - NPCs with dialogue - Merchants for gear and selling - Customized monsters, NPCs, and Journals, - Intense combat taking advantage of all party abilities. - Recommend a balanced party. - Must own the Lost Valley DLC to play it
BALANCED PARTY DEFINED AS: (One of each of the following 4th Edition Terminology)
Defender: The Tank or heavily armored character who stands in front with a lot of hit points and AC. Generally this is read as a Paladin or Fighter usually in Plate with Sword and Shield. Or Life Domain or War Domain Cleric. Though I hear the new Barbarian Stone Path may work here. Life Domain Cleric gets Heavy Armor Feat for free, and can be combined with Lawkeeper background for Martial Weapons. Battle/War domain can cast with weapon in hand, but does not have heavy armor only Medium (Aka Half Plate + Shield)
Striker: The high single target damager. This is usually defined as Ranger, Rogue, or Greatsword Spec Paladin (Smite + Followup Strike Feat and Two Handed Fighting Style). But could include the New Barbarian class as generally Barbarians can put out significant single target damage.
Controller: Battlefield controller defined as Area of Effect Specialist, whether that be a Nuker style mage like a Shock Arcanist, or a Disabler style Mage like the Green Mage. Classes that fit this bill include Wizard, Sorcerer, Battle Cleric, Elemental Cleric, or the new Druid Class with correct spell selection that allows it.
Healer: This is going to be either a Cleric or Druid, as no other class can do it. And in Lost City of Ilthismar, you’re gonna need healing. Strongest pure healer is the Life Cleric. But all of them can still do the job.
You will need someone who can unlock chests and doors, so make sure you’ve got either a Rogue or another class with the Lowlife background.