Skyrim Special Edition

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NovakDalton-JawZ-Step Modifications

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  1. TechAngel85
    TechAngel85
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    Attention!
    This post section remains open for the purpose of user-to-user support. This means users are feel to post comments, feedback, and questions; however, do not expect replies from the authors. Authors may or may not read posts to this section.

    Use the Bug section to report any possible bug you may encounter!


    A message from JawZ:

    I am done modding, I will not come back and upload more mods. It isn't any fun for me anymore, but I am leaving my mods available for download here.
    The hiding of all my mods was to make a statement, that I've had enough of modding for the public.
    And it wasn't any one user or comment that drove me into this, it's a combination of things. Among them, users and their comments. But it was not the biggest culprit that made me decide to quit the modding scene.

    So do not start blaming anyone for this, and for those lazy folk out there.
    Start taking the time to read description pages, and if there are any sticky posts read them to!

    Cheers,
    --JawZ--
  2. StepModifications
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    Those with a keen eye may have noticed Relighting Skyrim SE has changed authors on the page. Relighting Skyrim SE is now, officially, under the umbrella of the Step Stewardship Service. Truth of the matter is, JawZ had turned RS over to Step a few years ago. Since that time, we developed our Stewardship Service and have just been able to get the mod officially transferred into it.


    What does this mean?
    In all honesty, users will not see any changes with how the mod has been handled and updated. Step, by way of TechAngel85, has been updating and maintaining the mod since JawZ announced his retirement in 2018. Users can expect the same level of development for the mod and the same level of support they have received during that time going forward.

    This does change a few things about the Relighting Skyrim SE, namely the permissions, which are now released under CC BY-NC-SA (see Permissions and Credits on description). Though Relighting Skyrim SE was already fairly open with it's permissions, this change opens it up more to the public. Users are free to use Relighting Skyrim SE as they like, as long as they abide by the Commons.


    Do note, this change is only for Relighting Skyrim SE. The old version of RS for Skyrim LE is not covered by these changes.
    This is due to that mod page being under NovakDalton's account, thus, granting them full permissions under Nexus's terms. Since that page and that version of Relighting Skyrim are locked to NovakDalton and since NovakDalton is MIA, Nexus's terms has locked that version of the mod away forever. However, Step Modifications no longer develops for Skyrim LE. We simply wanted to be clear the change is only for the Special Edition version of the mod.
  3. piperjj
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    Is it safe to remove one interior mid game? I've noticed issues with the College of Winterhold. 
    1. TechAngel85
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      Yes, it's safe to do that.
    2. piperjj
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      That's wonderful to hear! I was so worried it might cause problems down the line.

      Out of curiosity though why is that the case? Most people say removing/messing with mods mid game is bad but not with this mod? 
    3. TechAngel85
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      It all depends on what you're doing. Just removing an interior with xEdit isn't going to cause any issues. The game will simply revert back to using the last edit to the Cell. Texture and meshes are the same. The game simply reverts back to the last change in the conflict chain without issue. Obviously some changes may require regenerating end-of-list tasks before working properly, like animation patching, xLODGen, TexGen, DynDOLOD,
      etc.

      Where you get into trouble the most is removing entire plugins and scripted mods without really knowing what you're doing. Sometimes removing a plugin will be fine and other times it won't. Same with scripts. You have to be knowledgeable of all the changes, understand what they do, and how they affect the game. Otherwise, you're just taking a chance.
  4. bloxhead39
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    JW, can I pair the non-Window Shadows version of this mod with the latest (rtBeta version) Window Shadows?
    So that I can patch Jk's interiors :D
    1. Zanderat
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      Yes.  A patch between WSRT Updated and RS would be necessary.
  5. Kulharin
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    Would RS tailored for ELFX still be a valid mod?

    it is here under misc files.  I believe it was built from LE 3.6a

    https://www.nexusmods.com/skyrimspecialedition/mods/14614?tab=files
  6. ftwranger
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    luminosity + relighting skyrim is all I need from an interior overhaul. it's beautiful but at the same time you can actually see things unlike any other combination or single interior lighting mods I tried. endorsed!
  7. freeinder
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    In the images when it uses the abbreviation CW, is that referring to Cathedral Weathers?
    1. Zanderat
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      Yes
  8. Maza999
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    Might be a dumb question as I've barely meddled in ENBs, but does the Window Shadows version require ENB Light?
    1. TechAngel85
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      No, but there will be light sources without lights (lit candle without a bulb). Window Shadows version prioritizes natural light sources over indoor ones; therefore, it will look best with ENB Particle Lights enabled to address any missing light bulbs, but it's not a requirement.
    2. z929669
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      NO question is 'dumb'.
      You must only pose the question intelligibly so that it can be understood. Yours is understandable ... so many others are NOT, IMO.
  9. EvilScarecrow
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    I really like this mod since its a lightweight way of overhauling the lights, but could you perhaps give me some suggestions on a mod that makes the interior darker? Currently, I am using luminosity, but I am not really happy with it. The interiors are too bright, and I would really prefer them to be a bit darker and more ambient, so any suggestions would be appreciated.
    1. z929669
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      Try Ambiance for lighting instead and see if that helps. If you are using ENB, then that can affect lighting intensity, so be sure to check interiors with and without your ENB active if you use one. By default, Shift + F12 to toggle on/off.
    2. EvilScarecrow
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      Okay, I will give this mod a shot. I decided not to use ENB this time around, so a good lighting mod is really necessary hahaha. I have moded this game to oblivion in the past, and honestly, right now I cannot be bothered to do stuff like ENB; I just want to play it, hence why I find this mod great.
    3. EvilScarecrow
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      Ambiance has worked great, its perfect for what I was looking for. Thank you very much!
  10. hakoryu96
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    thx you for the mod this mod alone is better than must enb and reletihing mods together and i mean it!!!
    1. Avaton
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      100% agree! This is the only lighting option I've found (countless ENB configs included!) that doesn't turn everything either blacker than the inside of a cow or cause light sources to be weird and only illuminate a few feet around themselves. That's not how light works! 
      I find this mod to be better in vanilla than any ENB I've tried to use.
    2. kiwifruitxx
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      Agreed! This is a wonderful option.
  11. NajiQuo
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    Hi, this mod is great, been using it for a while. Amazing job.
    If i use the 3.1 version of Luminosity with this mod, i don't need to do any patching or anything?
    Sorry if this has been asked many times.
    1. TechAngel85
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      Correct. Just load it below RS.
    2. NajiQuo
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      That's great. Thanks for your reply!
  12. RebirthEternal
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    Hey TechAngel85 thanks for taking charge and keeping an eye on this staple mod for us.  Question, you (or someone) updated the mod in august with a few changes and fixes (2.2). does this 2.2 version include window shadows also? or is it only the version in the Miscellaneous files section? if it is indeed only the version in the misc file section; then should i use version 2.2 and then go download the standalone window shadows mod to get the same effect? thanks.
    1. TechAngel85
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      The WS version in Miscellaneous is old and will not be updated. You can do as you said and download them individually, but you won't have any interiors merged. You'll have to remove the interiors from RS so that you don't get lights turning on and off.

      The main version of the mod is the only one that is fully supported going forward.
    2. RebirthEternal
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      sounds good. thanks for clarifying and thanks again for overseeing.