Skyrim Special Edition

File information

Last updated

Original upload

Created by

JonnyWang aka Megaloblast

Uploaded by

DrJacopo

Virus scan

Safe to use

About this mod

A vanilla weather replacer that specializes on the interplay of light, atmosphere, humidity, and the environment; complete with high quality storm audio, precipitation effects, cloud textures, and night sky textures.

Requirements
Permissions and credits
Changelogs
Donations
This is my final weather mod, and the culmination of nearly a decade of weather modding experience. 
-NLVA (voted best weather mod/ENB by Reddit)
-SnowFall ENB
-Dolomite Weathers (Nexus Mod of the Month 2/2017)
-Obsidian Weathers (Nexus Mod of the Month 12/2017)
-Cathedral Weathers (Nexus Mod of the Month 4/2019)





Recommendations:
Features:
The list of features is exhaustive and some of it too technical to discuss here, but notable Improvements include the following:

-AW 1.X series is designed to stand alone without CS or ENB. Grass lighting and shadowing is identical to object lighting and shadowing 
(https://www.reddit.com/r/skyrimmods/comments/mrpr24/on_the_intricacies_of_grass_lighting_for/)
-Filmic tone mapping which prevents brights (ie snow, pale skin) from being over exposed, and similarly the contrast settings prevent darks from crushing to blacks
-Consistent settings for HDR and volumetric lighting result in improved weather transitions and greatly simplify ENB creation 
-Normal maps have way more depth which makes the world look more 3D (DALC improvements)
-Pseudo-ambient occlusion of underside of objects (DALC improvements)
-Volumetric lighting is more directional so you only really see it when looking at the sun (prevents the entire scene from being washed out)
-8k galaxy and star textures from Cathedral Weathers have been improved (no more twinkle cross stars and greater contrast)
-Consistent sneak detection depending on weather type and time of day. The getlightlevels have been standardized across weathers so that bright, cloudy, and rainy/stormy weathers all have unique light levels for sneaking so that sneaking is easier during stormy weather and harder during clear weather (please note these levels are still below the vanilla ones which makes sneaking outdoors easier across the board, but this is something that can be normalized with a sneak modifier and out of the scope of the weather mod)
-“Effects lighting” for particles/mist/smoke not overly bright at night. Also designed alongside volumetric mists so that mountain fogs, volumetric mists, and clouds are all cohesive in color and brightness creating much more realistic atmosphere.
-Rain and snow are not overly bright at night due to increased transparency. Furthermore, rain is not grey scale and has pseudo refraction of colors 
-Snowflake textures are made from ~20 micron resolution stereographic photographs produced by the Particle Flux Analytics Multi-Angle Snowflake Camera (MASC), thereby making these the most realistic virtual snowflakes in the world 
-There is no horizon seam. Skyrim has a render distance of about 350,000 distance units, and anything after that abruptly cuts off creating a hard disconnect with the world and the atmosphere. Azurite fixes this by completely obscuring the edge of the world with fog that matches the atmosphere perfectly in color. Use of alternative sky meshes is highly discouraged as many will break this fix or break blending of distant terrain with fogs, clouds, and sky gradients.
-Version 1.x includes MangaClub's Vivid Fogs , please endorse his original mod and send him your thanks. Please set your particle count to 6000 in SkyrimPrefs.ini, [Particles], iMaxDesired=6000. This was removed from versions above 2.x
-Includes sunset/sunrise cloud textures from Cathedral Weathers
-Seasonal weather variation toggleable via power
-Somber weathers option which makes Skyrim foggy and rainy about 80% of the time
-Customize night brightness, interior brightness, saturation, contrast, brightness, warmth

Compatibility:
  • Audio-overhauls like AOS or SOS require a patch for versions above 2.50
  • Allow Azurite Weathers II (AWII) to overwrite Volumetric Mists - Dense VR. AWII contains a more transparent mist model around which AWII was designed.
  • This mod uses filmic tone mapping, but don't worry- included is an ini file that also adjusts global brightness and contrast so that all other mods you are using will be compatible with the new tone maps. The filmic tone mapping allows for bright scenes without white-wash or clipping.