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Maxsu and Monitor144hzUploaded by
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About this mod
SKSE plugin that brings up the modern ACT game‘s combos attack AI into Skyrim.
- Requirements
-
Nexus requirements
Mod name Notes Address Library for SKSE Plugins mandatory Combat Pathing Revolution optional, if you want better pathing AI Project New Reign - Nemesis Unlimited Behavior Engine mandatory Off-site requirements
Mod name Notes SKSE mandatory Mods requiring this file
- Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
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- Changelogs
-
-
Version v1.06b
- Added a pre-patched animations pack for Combat Pathing Revolution: https://github.com/max-su-2019/CombatPathingRevolution/releases
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Version v1.06a
- Fixed the wrong unarmed power attack trigger event using for MCO 1.5+ in "scar-adxp-patch.esp".
- Fixed the wrong DAR conditions for MCO default unarmed moveset, which caused the moveset used by player.
- Dll plugin unchanged.
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Version v1.06
- Adds by the bound radius of the attacker when computing Min attack distance, to better restricts npc from launching long distance attack when the target is very near to him.
- Remove supporting of v1.6 runtime, from now on all of my plugin supports only 1.5.97.
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Version v1.05
- Supporting for AE v1.6.6+ game runtime version.
- Fixed the issue that npc not attacking the target when blocked by small barrier.
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Version v1.03
- Migrated the dll plugin to NG library,now supporting both the AE & SE game runtime in single dll pluign.
- Improved the NPC pathing check functions.
- Adding by the 3D radius distance of the attacker when computing precision weapon length.
- Fixed the wrong height position value that might get when player is in 1st person.
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Version v0.95b
- resolved a conflict with MCO 1.5 which caused npc perform vanilla power attack instead of MCO power attack.
- Don't forget to update `SCAR Stamina Limitation Patch` if you have it installed.
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Version v0.95a
- Build up the required features to implement a unarmed attack moveset correctly.
- See the github doc for detail:
- https://github.com/max-su-2019/SCAR/blob/main/docs/EN/How%20To%20Patch%20Moveset%20For%20SCAR.md#unarmed-moveset
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Version v0.93
- Fix enemy not attacking player when player standing very close to it under first person camera.
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Version 0.92
- Apply the weapon collision capsule length of precision when comput AI attack distance if had precision installed.
- Fix a nemesis behaviour file error that may cause potential issues.
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All of my future skse plugins will only support 1.5.97 from now on!
Issue Descriptions:
The vanilla skyrim game engine does not have the concept of combos attack at all, except the right to left and left to right swing attack.
Although modern attack animations framework likes MCO - ADXP, Skysa, ABR had brought up so many modern ACT game movesets into skyrim, for npcs they still not have a brain to waving them properly.
Therefore you would experience npc who using those modern attack moveset could launch only one strike during attacking (MCO), or perform randomizer combos attack without considering the actual situation (Skysa).
For issue above, SCAR - Skyrim Combos AI Revolution is exactly the mod that intend to fix the defect.
Mod Introduction:
SCAR introduces a dynamic and highly customizable AI attack system to the game. Through SCAR you can specify individual attack AI setup for each moveset, NPCs would check the range of distance and angle as well as other conditions before every strike, pick up the attack action that meet the criteria, then perform it.
In short words, You can understand that as "One Moveset, One Attack AI Setup". With SCAR there are now technically possible to introduce those Elden Ring / Dark Souls Boss combos attack into Skyrim!
How to Install:
Requirement:
(1) SKSE for the correspond game version.
(2) Address Library for SKSE Plugins.
(3) Visual C++ Redistributables (2015/2017/2019/2022)
(4) Nemesis
To Install:
Debugging:
Compatibility Issues:
Compatible with:
Require Patch To Compatible:
SCAR also could works for creatures, as long as someone build up supporting for creature behavior, here is a creature project that using SCAR.
For Moveset Designers & Mod Author:
To learn how to patch a moveset for SCAR, read this doc. You can also join my discord for further communication.
Source Code
Credit:
Issue Descriptions:
The vanilla skyrim game engine does not have the concept of combos attack at all, except the right to left and left to right swing attack.
Although modern attack animations framework likes MCO - ADXP, Skysa, ABR had brought up so many modern ACT game movesets into skyrim, for npcs they still not have a brain to waving them properly.
Therefore you would experience npc who using those modern attack moveset could launch only one strike during attacking (MCO), or perform randomizer combos attack without considering the actual situation (Skysa).
For issue above, SCAR - Skyrim Combos AI Revolution is exactly the mod that intend to fix the defect.
Mod Introduction:
SCAR introduces a dynamic and highly customizable AI attack system to the game. Through SCAR you can specify individual attack AI setup for each moveset, NPCs would check the range of distance and angle as well as other conditions before every strike, pick up the attack action that meet the criteria, then perform it.
In short words, You can understand that as "One Moveset, One Attack AI Setup". With SCAR there are now technically possible to introduce those Elden Ring / Dark Souls Boss combos attack into Skyrim!
Showcase Video:
How to Install:
Requirement:
(1) SKSE for the correspond game version.
(2) Address Library for SKSE Plugins.
(3) Visual C++ Redistributables (2015/2017/2019/2022)
(4) Nemesis
To Install:
- Download and Install the mod files with mod manager.
- Tick the patch in Nemesis, update and lanuch.
- A default ADXP animations pack already included in the mod files, contains all the vanilla weapon type moveset in game. Credit to MikeNike & Distar.
- Each moveset has to be pre-patched to support SCAR functions, otherwise everything would still the same as vanilla.
Debugging:
- To debug in game, open "SKSE\Plugins\SCAR.ini", set options "EnableDebugLog" and "EnableDebugOverlay" to true.
- You can check the plugin log in "C:\Users\Administrator\Documents\My Games\Skyrim Special Edition\SKSE\SCAR.log".
Compatibility Issues:
Compatible with:
- ADXP | MCO v1.3.2 and above.
- Any other combat AI mods.
Require Patch To Compatible:
- Skysa
- ABR
- Distance Based Combat: could works without Skyrim Platform after patch for SCAR.
SCAR also could works for creatures, as long as someone build up supporting for creature behavior, here is a creature project that using SCAR.
For Moveset Designers & Mod Author:
To learn how to patch a moveset for SCAR, read this doc. You can also join my discord for further communication.
Source Code
Credit:
- Monitor144hz for made the original mod and allow me to remake it through SKSE plugins. Help me on behviour edit and made the moveset patcher tool.
- Dropkicker for wrote the assembly hook cdoes for AI attack distance check function. Also provided helping on porting the plugin to AE.
- Fenix for pointedd me the address of AI attack distance check function, and the AI navigating check function.
- Atom for provided me the source code related to havok behaviour engine.
- alexsylex for taught me how to use havok class reflection.
- KernalsEgg for provided me the codes of class TESActionData and helped me deal with LOS check feature. Helped me on porting the plugin to AE.
- Shrimperator for his debug overlay menu and API.
- Ersh for gave me tips on getting actor radius.
- Ryan for his commonLibSSE.
- Distar for made the modern combat framework, and gave me tips on behaviour edits.
- MikeNike for allowed me including his elder soul moveset as default animaitons pack.
- Black for help me testing SCAR's features and made movesets for SCAR.
- WillamWang for made the detection meter texture files, and provide me ideas on making the animated effect.
- Powerofthree & meh321: Don't remember what these two guys did exactly , but they must had provided some useful tips for the project.
- People from SkyrimRE discord channel.