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Changelogs
Version 1.3
Fixed to enable Mace attack loop on Player Changed conditions to Orc/Nord Vampire can use moveet Added missing dualwield animations Fixed some wrong conditions Removed infinite loops from NPC movesets Removed recovery frame from NPC movesets Improved Non Combat Locomotions
Version 1.2.2
Added Missing Dual dagger movesets to player pack
Version 1.2.1
Fixed T pose after Dual Axe powerattack
Version 1.2
Improved and rebalanced every animations and New Locomotions are included in NPC Pack. Changed sound in some vertical attacks.
Version 1.1.2
Changed to correct folder number in player movement animation.
Version 1.1.1
Fixed some wrong annotation in player one handed moveset.
Version 1.1.0
Fixed Annotation for Precision 1.1.7 and Precision/Non precision animations are merged. Player animations are separated from NPC animations Polished Movement animations Add Footstep annotations to Sprint animation.
Version 1.0
Just uploaded
Check the new moveset/animation in video
Updated Annotations for precision 1.1.7
Precision - Non Precision Animations are merged. Doesn't matter that You are using Precision mod or not.
All races and Nord/Orc animations are doesn't include Players.
Dagger/Dagger Sword/Sword War Axe/War Axe Mace/Mace Equip Different weapons each hand
3. Combat/Non Combat Idle
4. 8 Way Movement Animation
5. Every animation is SCAR Patched
6. Dual Wield Animation Precision Patched
Unfortunately, Movement animation doesn't have perfect sync. Becuase It is my first run/walk animation. I don't know how to blend with run/walking animation yet....need more practice and knowhow
Don't Forget tick Attack - Distar Experience when you run nemesis