About this mod
Heart of Akavir is a non-script combat behavior expansion designed to enhance NPC actions,
but with ongoing updates, Dragonborn will also have the chance to utilize this ancient technique by finish a short story quest..
- Requirements
- Permissions and credits
- Donations
About Compatible and incompatible:
This combat behavior operates on the SCAR framework. Just like SCAR, if there's a conflict mod with SCAR, it'll also conflict. Otherwise, it's compatible.
can think of it as an extra feature for NPCs, based on the rich conditions of OAR and SCAR's distance judgments.
Unlike other combat overhauls, it doesn't interfere with scripted or cloak magic-based combat modifications.
Plus, these behaviors are distributed via SPID and aren't meant for every NPC, so they should generally work together.
REQUIREMENTS:
Open Animation Replacer
SPID
Nemesis or Pandora
SCAR
Precision
Payload Interpreter
Dynamic Animation Casting - NG
Behavior Data Injector
INSTALLATION:
Just Make sure put these file under the SCAR
and Run Nemesis
and other patch put it after the Heart of Akavir
Dont forget tick up the "Heart Of Akavir" Option in Nemesis, and Run Nemesis
(If you face any problems installing nemesis
Please try to delete the old output of nemesis and re-install Nemesis
In order to ensure that the old output of nemesis has been deleted cleanly
If using MO
Go to the execution in the upper right corner of the MO interface
and look for Explore virtual folder to execute.
Check to see if your entire virtual data tree still contains old data including nemesis.)
Introduction :
Heart of Akavir is a combat behavior expansion designed to enhance NPC actions, but with ongoing updates, dragonborns will also have the chance to utilize this ancient technique after finish a short story quest.
Some key features include:
1.A special Zone state Accumulating in Immersive Battles:
As the battle progresses, the NPC will receive points based on the number of hits.
and accumulate energy with own will
After meeting the conditions, it will enter a special state: which called Heart Of Akavir
2.Special weapon Art Attack with hydro armor attack:
After under special Zone state: Heart Of Akavir
the NPC will enter the state of performing special Weapon moves based on distance.
There will be a Hyper Armor in this state. it means your attack still hurts, but it won't make them stagger.
And the NPC will perform different powerful moves based on different weapons and distances.
3.Actively break away from stagger
After under special Zone state: Heart Of Akavir
When you cause an NPC to stagger, they have the ability to determine whether
you are attempting to take advantage of their vulnerability to attack,
or they may choose to actively break free from the staggered state based on their own will, rendering your consecutive attacks ineffective.
4.Timed parry
Once you attack an NPC from too close of a range or while they are defending,
there is a chance that the NPC will execute a timed parry. During this state,
the NPC will be able to block all attacks, and if they are attacked during this period, they will enter a perfect defense.
~~perfect defense
In the state of perfect defense, in addition to being invulnerable,
the NPC will cause nearby enemies to stagger.
and have certain chance to use a high-damage counterattack.
~~counterattack:
carries an invincible and high - damage counterattack, aimed at warning enemies that blindly keep attacking is a foolish choice.
5.Dodge
The NPCs will dodge to create space from enemies based on their distance and whether they've been hit. Sometimes, they'll also dodge forward to close the distance with enemies.
6.Stance switch
The NPCs can now switch between Stance styles,
with a total of five Stance styles available.
As they switch Stance, NPCs will utilize different attack animations and regenerate a small amount of health.
For MCO users, I've currently developed patches depend on different weapons,
although there are only 3 style stance style patches available at the moment.
Based on your feedback and suggestions,
I'll continue to develop rest of other patches in the future.
All MCO Stance Patch Link:
Once you download all the MCO Stance patch make sure your list put it like this
7.Sprint Attack:
When the NPC is at a longer distance from the enemy, there is a chance they will execute a sprint attack.
8.Support other special behaviors Mod
~~Crouching Slide
~~Air Dash Air Attack
Now, NPCs can use crouch slide and air dash techniques to close the distance with enemies who are further away.
--Bow Rapid Combo
Additionally, NPCs equipped with bows will be able to utilize the Bow rapid combo when switching to the second Stance style.
9.Simply enable this combat behavior via OAR and SPID
I use SPID to assign a blood - stained letter to an NPC
And enable combat behavior through OAR conditions
So if you need to have your followers use the heart of akavir behavior
You just need to defeat the special enemy and get the letter and give the letter to your follower.
10.Customized Weapons Class Actions;
Different weapons have different combat logic and different weapon moves
Here are some different class battle video:
Fists
One Hand Mace
Dagger
Great Sword
Battleaxe
Bow
For modders:
Special Thanks
Nicknak my Behavior Sensei
MaikCG for amazing 3dsmax skyrim Biped rigged
shikyokira for Nemesis and Behavior tool
Kittytail allow me using amazing VFX
Fenix for making the address of AI attack distance check function, and the AI navigating check function.
Maxsu's Amazing combat AI MOD SCAR and point me the SCAR how it really work
Sswaye for making me good video showcase
zvzs1234 ,Onota for help me testing this mod
My patreon supporter, not you this mod won't come true.
Tool Use:
3dsmax 2012
Havok Content Tools
Notepad++
Skyrim Behavior Tool
If you think my mod give you a little fun,
or you are interested to know the progress of my work.
Welcome to visit my Patreon
Of course, if you are willing to support my interest, I will be very grateful.
My other Mod: