Skyrim Special Edition

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Xing

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Xingda666

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About this mod

Heart of Akavir is a non-script combat behavior expansion designed to enhance NPC actions,
but with ongoing updates, Dragonborn will also have the chance to utilize this ancient technique by finish a short story quest..

Requirements
Permissions and credits
Donations
Prologue: The strange blood - stained letter and the Bandit’s unusual behavior

            
Nirn has two moons, Masser and Secunda.When the two planets align, 
beings from other realms fall into a dreamlike state, 
influenced by the power of Akatosh. 
A faction of the Akaviri, once isolated, gains special abilities by learning from these otherworldly beings.
The long-forgotten teachings, hidden for ages,
are now ready to spread to Skyrim.
It's time for the dragons to learn that unique powers extend beyond just the dragonborn.
Can you defeat them ?



About Compatible and incompatible:

This combat behavior operates on the SCAR framework. Just like SCAR, if there's a conflict mod with SCAR, it'll also conflict. Otherwise, it's compatible.
can think of it as an extra feature for NPCs, based on the rich conditions of OAR and SCAR's distance judgments.
Unlike other combat overhauls, it doesn't interfere with scripted or cloak magic-based combat modifications.
Plus, these behaviors are distributed via SPID and aren't meant for every NPC, so they should generally work together.


REQUIREMENTS:

Open Animation Replacer 
SPID
Nemesis or Pandora
SCAR
Precision
Payload Interpreter 
Dynamic Animation Casting - NG
Behavior Data Injector



INSTALLATION:
Just Make sure put these file under the SCAR
and Run Nemesis
and other patch put it after the Heart of Akavir

Dont forget tick up the "Heart Of Akavir" Option in Nemesis, and Run Nemesis

(If you face any problems installing nemesis
Please try to delete the old output of nemesis  and re-install Nemesis
In order to ensure that the old output of nemesis has been deleted cleanly
If using MO
Go to the execution in the upper right corner of the MO interface
and look for Explore virtual folder to execute.
Check to see if your entire virtual data tree still contains old data including nemesis.)




Introduction :
Heart of Akavir is a combat behavior expansion designed to enhance NPC actions, but with ongoing updates, dragonborns will also have the chance to utilize this ancient technique after finish a short story quest.
        


        Some key features include:

       
1.A special Zone state Accumulating in Immersive Battles:
        As the battle progresses, the NPC will receive points based on the number of hits.
        and accumulate energy with own will
        After meeting the conditions, it will enter a special state: which called Heart Of Akavir 

       
2.Special weapon Art Attack with hydro armor attack:
        After under special Zone state: Heart Of Akavir
        the NPC will enter the state of performing special Weapon moves based on distance.
        There will be a Hyper Armor in this state. it means your attack still hurts, but it won't make them stagger.
        And the NPC will perform different powerful moves based on different weapons and distances.

       
3.Actively break away from stagger
        After under special Zone state: Heart Of Akavir
        When you cause an NPC to stagger, they have the ability to determine whether
        you are attempting to take advantage of their vulnerability to attack,
        or they may choose to actively break free from the staggered state based on their own will, rendering your consecutive attacks ineffective.
     
       
4.Timed parry
         Once you attack an NPC from too close of a range or while they are defending, 
         there is a chance that the NPC will execute a timed parry. During this state, 
         the NPC will be able to block all attacks, and if they are attacked during this period, they will enter a perfect defense.
       
~~perfect defense
        In the state of perfect defense, in addition to being invulnerable, 
        the NPC will cause nearby enemies to stagger.
        and have certain chance to use a high-damage counterattack. 
       
~~counterattack:
        carries an invincible and high - damage counterattack, aimed at warning enemies that blindly keep attacking is a foolish choice.

       
5.Dodge
        The NPCs will dodge to create space from enemies based on their distance and whether they've been hit. Sometimes, they'll also dodge forward           to close the distance with enemies.
       
6.Stance switch
        The NPCs can now switch between Stance styles,
        with a total of five Stance styles available.
        As they switch Stance, NPCs will utilize different attack animations and regenerate a small amount of health.

        For MCO users, I've currently developed patches depend on different weapons, 
        although there are only 3 style stance style patches available at the moment.
        Based on your feedback and suggestions,
        I'll continue to develop rest of other patches in the future.

All MCO Stance Patch Link:
 
Once you download all the MCO Stance patch make sure your list put it like this


       
7.Sprint Attack:
        When the NPC is at a longer distance from the enemy, there is a chance they will execute a sprint attack.
       

8.Support other special behaviors Mod
       
~~Crouching Slide
~~Air Dash Air Attack
        
        Now, NPCs can use crouch slide and air dash techniques to close the distance with enemies who are further away.
       
--Bow Rapid Combo
        Additionally, NPCs equipped with bows will be able to utilize the Bow rapid combo when switching to the second Stance style.
       
9.Simply enable this combat behavior via OAR and SPID
        I use SPID to assign a blood - stained letter to an NPC
        And enable combat behavior through OAR conditions
        So if you need to have your followers use the heart of akavir behavior
        You just need to defeat the special enemy and get the letter and give the letter to your follower.

10.Customized Weapons Class Actions;
        Different weapons have different combat logic and different weapon moves
        Here are some different class battle video:
       
   
Spoiler:  
Show


    Fists
       
Spoiler:  
Show


       


    One Hand Mace
       
Spoiler:  
Show


       


    Dagger
       
Spoiler:  
Show


       


    Great Sword
       
Spoiler:  
Show


       


    Battleaxe
       
Spoiler:  
Show


       


    Bow
       
Spoiler:  
Show


       


   


           




 For modders:
 
Spoiler:  
Show

This mod's Stance Patch currently supports MCO (Modder's Combat Overhaul),
but MCO is not a strict requirement for this mod.means that even without mco ,NPC can still change stance and use this mod's all feature'
when stacnce change the NPC  will have special magic effect,DAR/OAR can base their magic effect use different animation
So If you dont play with mco and wish to customize your own NPC combat logic,
adjust the style switching mechanics, or expand behaviors without installing this mod,
I've created an additional modder resource page to guide you through these adjustments.
View Here later
 



Special Thanks

Nicknak my Behavior Sensei 
MaikCG for amazing 3dsmax skyrim Biped rigged
shikyokira for Nemesis and Behavior tool 
   Kittytail allow me using amazing VFX
      
Fenix for making the address of AI attack distance check function, and the AI navigating check function.
            Maxsu's Amazing combat AI MOD SCAR and point me the SCAR how it really work 
            Sswaye for making me good video showcase
zvzs1234 ,Onota  for help me testing this mod 

            My patreon supporter, not you this mod won't come true. 



Tool Use:
3dsmax 2012
Havok Content Tools
Notepad++
Skyrim Behavior Tool






If you think my mod give you a little fun,
or you are interested to know the progress of my work.
Welcome to visit my Patreon
Of course, if you are willing to support my interest, I will be very grateful.





My other Mod: