This mod adds a script that will control the player character's facial emotions in a semi-random way. Optional version also supports up to 10 followers. ESPFE version, so it doesn't take up plugin slot. MCM Helper support.
Just ask me and cryomorph. I'll probably agree anyway. Anyone can translate this mod, as long as the translation needs the original to work. Anyone can release presets from my loaders and other mods as they wish.
File credits
cryomorph for Random Emotions. Parapets for MCM Helper.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 0.25.2
[Fixed] Crash after closing MCM.
Version 0.25.1
Change of random function to version from Po3 Papyrus Extender to prevent stacking issues.
This mod adds a script that will control the player character's facial emotions in a semi-random way. Optional version also supports up to 10 followers. This is the official port of Random Emotions by Cryomorph. ESPFE version, so it doesn't take up plugin slot.
In MCM you can configure keys for pause/stop, nature of emotions and their strength. There are 5 presets of nature:
Random (Default. All expressions except Neutral and Combat Shout)
Optional version can handle up to 10 followers. But there is one point: After hiring, a new follower will recieve emotions not immediately but after first save/load or after pressing stop/start key. Followers will share the same preset of nature as PC.
MCM uses MCM Helper, so settings are saved and loaded automatically. Saved settings location: "MCM\Settings\Random Emotions.ini".
Hope my mods made your game more enjoyable and less cumbersome to configure. If you appreciate my work please give me Kudos and Endorse my mods. For me, they are a source of motivation to work. Paypal or Ko-fi donation is also a good way to say thank you. You can be my Patron on Patreon.