About this mod
Expansion to the Book Unity & Revamp Project to give some of the same love to the long neglected spell tomes of the game
- Requirements
- Permissions and credits
- Changelogs
BURP (Book Unity & Revamp Project) started out as an attempt to standardize the book covers across my own installation. I finally succumbed and decided to attack those poor 5 overused spell tome covers! Officially an expansion to my BURP mod, this is released as a standalone mod as I imagine a lot of folks out there might want one or the other, not both. Unlike the original BURP, this one also does a lot with vanilla records which was part of the reason to split them.
This aims to replace ALL vanilla (& DLC) spell tomes with more variety in a style that (IMO) is more befitting a spell tome. There are also a collection of optional patches for currently supported mods.
The entire project to date replaces the old 5 tome covers with 350 new ones!
Showcase courtesy of N7E
BURP Unity
The first part of BURP is Unity. Working a little differently to the main BURP project, this one achieves Unity from realigning all spell tomes into a total of 12 magic schools. All tomes are renamed accordingly in order to aid with inventory sorting as well (see images).
Where necessary, magic abilities have been moved to different vanilla schools in order to maintain unity and keep the newly added sub-schools grouped together. This should hopefully distribute abilities to different schools to better support more varied play styles (even if just from an immersion perspective).
Further to aligning things in order to match the new visuals, BURPST also applies fixes (where found appropriate) to correct missing keywords (which means spell tomes wrongly list in inventory as standard books), object bounds, and carries corrections from USSEP where appropriate.
BURP Revamp
Technically a further element of Unity, but ultimately Revamp is the design choice for the spell tomes. Keeping to the vanilla principle of standardized covers grouped by school, BURPST simply aims to expand on this by essentially breaking down each spell into three elements that are visually represented:
School > Element > Casting
- Schools remain associated to the main cover colour & background rune. In order to maintain gameplay balance, the added schools (from Elder Scrolls Lore of previous titles, with the exception of Divine which was added to support the number of associated spells from various mods) are by NAME ONLY and the associated magic abilities sit within one of the vanilla magic schools:
- Alteration
- Mysticism
- Thaumaturgy
- Conjuration
- Necromancy
- Shehai
- Destruction
- Illusion
- Shadow Magic
- Auramancy
- Restoration
- Divine Magic
- Elements make up the core of the spell (not strict elements like Fire/Ice etc.)
- Casting types are little more varied depending on the school. For the most part it attempts to identify the actual ability type (Projectile, concentration, AOE, traps etc.) but also includes 3rd tier breakdown of abilities in other ways where appropriate.
BURP Options
A much simpler beast than BURP, this one is a simple 'drop & use' mod with no specific installation options. That said there are a couple of straight up compatibility patches and an optional vanilla replacer that can either be used on it's own for the basic visual change, or as a filler to compensate for mods that haven't been BURP'd yet. Beyond this are the optional expansion patches for supported mods which are detailed below.
BURP'd Mods
See below for a complete list of mods that have been BURP'd in one fashion or another so far.
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Installation & Requirements
1) Download the main FOMOD file
2) Install with your favourite mod manager.
3) Newer standalone patches may come in two flavours: 'with magic' or 'without magic'. This is the same split as in the main file where some mods can have their spells unified to be consistently allocated to the right school along with everything else. Simply choose the esp for whichever flavour you prefer.
All included data files are espfe, so they won't take up precious space in your load order. They can also be merged if so desired.
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Compatibility
Obviously anything that edits the same spell tomes will conflict. Potential soft conflict with mods editing magic abilities/schools.
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My Mods



