Skyrim Special Edition

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Changes the Standing Stones to fit more with the Oblivion and Morrowind Birthsigns. Adds Birthsign Stones, Heaven Stones and Rune Stones with powers scattered throughout the land of Skyrim and Solstheim,

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Hey guys. 
UPDATE ON ME....With a very heavy heart I am no longer able to do any more modding.  I lost total vision in one eye as you may have known and am now loosing it in the other eye.  I am at the point I have to use text to speech programs to read things.  I HATE IT.  I am very sorry for those who are looking forward to further work and updates but it is not possible any more.  I had a blast making mods and it was a a very rewarding experience.  I will continue to keep my mods available for use.  As for the Mods I have PORTED, any further work and updates will have to be by the Original Author if they with to do so.  If there is anyone who would like to take the reins of my work and continue to further what my Dream was for the Dark Skyrim Overhaul series, please contact me for further information.  Love you guys and please continue Have Fun and Game on.
Thanks and regards

Dark Skyrim Overhaul Project

Changes the stats of the Standing Stones to fit more in line with the Oblivion and Morrowind birthsigns.
Adds the Birthsign Stones, Heaven Stones and Rune Stones to the land of Skyrim and Solstheim.
All the Stones have powers that resemble those in Oblivion and Morrowind.

Standing Stones


The Birthsign Stones
Birthsign Stones grant one of several powers specific to that stone.  These powers can only be obtained one at a time.  You can't have more than one birthsign stone power at a time.  The stone effects last 15 minutes but you can have them multiple times a day.  The Birthsign Stones have a tall rune-covered monolith in the center of a circle of stones.  The Birthsign Stones have a red glow to them and sometimes rare flora growing around them.  When you acquire a Birthsign Stone, you do not lose the abilities of shrine blessings or Standing Stone powers.

The Heaven Stones
Heaven Stones, like there Birthsign counterparts, grant one greater power each.  Unlike Birthsign Stones, the powers do not replace each other when a new stone is used; one may obtain and keep all Heaven Stone powers by visiting all of them.  The Heaven Stones last One hour and look like Birthsign Stones with a red glow.  Like the Birthsign Stone, you do not lose the abilities of shrine blessings or Standing Stone powers.

Rune Stone
All Rune Stones bind a weightless armor and weapon, which will disappear after the spell wears off after 5 minutes.  There are three different Rune Stones, Reman, Sidra-Ashak and Hestra.  Each kind binds a specific weapon and armor to it's kind.  Activating the Rune Stone counts as a Conjuration spell and therefor levels your Conjuration skill.  The Rune Stones look like the other Birthsign and Heaven stones but has a green glow to it.

Current Issues and To Do List
The bound weapons from the Rune Stones seem to imitate duel weapon animation with the off hand as an invisible weapon.  Activating the Rune Stone twice in a row will stack the powers and remove your armor while keeping the spell effect. It does not cause any real issues but it will be fixed when I figure out why it is doing this.
I am working on making the Birthsign and Heaven Stones only work at night according to lore.
I am working on making the Rune Stones only work once a day according to lore.
Provide a list of the location for the stones.

Not compatible with any mod that changes the stats of the Standing Stones.  It will need a patch for those mods. This mod adds to the landscape of Skyrim and Solstheim.  It may conflict with other mods that add to the same spot.  I am not listing any at this point because I don't use all the mods out there and there are way too many to list.  As I come across any I will list them.  Any patches to make them compatible will need to be made by the respected author of those mods because there are way too many.

None at this point.

Install main file onto your data folder using your favorite mod manager.
  Highly recommend Mod Organizer 2.

A Very Big Thanks!!!
Give them an Endorsement!!
Trelares for assets from Spells of the Third Era

Races of Tamriel:  Complete 
Magic of Tamriel:  
Enchantments of Tamriel:  Not Started
Birthstones of Tamriel:  Complete
Blessings of Tamriel:  Not Started
Perks of Tamriel Not Started
Dark Skyrim Overhaul - Caves, Dungeons and Ruins:  
In The Works
Dark Skyrim Overhaul - Environment:  Not Started

My SE Mods

My LE Mods

Cleaned With SSEEdit
Creation Kit For Skyrim SE