About this mod
All races stats, abilities and powers are remade to fit in the Elder Scrolls lore from Morrowind, Oblivion and Skyrim. Plus added some new powers and abilities to fit each race.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Hey guys.
UPDATE ON ME....With a very heavy heart I am no longer able to do any more modding. I lost total vision in one eye as you may have known and am now loosing it in the other eye. I am at the point I have to use text to speech programs to read things. I HATE IT. I am very sorry for those who are looking forward to further work and updates but it is not possible any more. I had a blast making mods and it was a a very rewarding experience. I will continue to keep my mods available for use. As for the Mods I have PORTED, any further work and updates will have to be by the Original Author if they with to do so. If there is anyone who would like to take the reins of my work and continue to further what my Dream was for the Dark Skyrim Overhaul series, please contact me for further information. Love you guys and please continue Have Fun and Game on.
Thanks and regards
Dar


Races of Tamriel Reborn is a complete rebuild of my mod Races of Tamriel SE. It needed a lot of polishing, TLC and bug fixes. So for the last 6 months, I started from scratch and remade the mod. I am pretty happy with the results.
Races of Tamriel Reborn is a mod that rebuilds all the races to be more lore friendly by bringing back the stats, powers and abilities of the other 2 Elder Scrolls games: Morrowind and Oblivion. I did my best to balance out the combination of the stats of all 3 games combined into this mod. There are also some new powers and abilities more fitting to each race that I feel brings out more of the Lore. The loading screens have been modified to show the lore of the races and abilities.
Future Plans
Apply race traits, powers and abilities to all NPC races.
Races
Altmer
Health: 90
Magicka: 100
Stamina: 90
Carry Weight: 250
Health Regen: 0.5
Magicka Regen: 4.0
Stamina Regen: 4.25
Major Skills
Alteration, Destruction and Restoration
Minor Skills
Alchemy, Conjuration and Illusion
Racial Abilities
Highborn Blood - Altmer are born with 75 extra magicka and have 75% disease resistance plus make 25% stronger enchantments but have a
25% weakness to Fire, Frost, Shock.
Racial Powers
Arcane Supremacy - Once a day for 60 sec. your magicka regenerates 25% faster and all 5 magic classes are 25% more effective
while slowly draining your life force.
Bosmer
Health: 95
Magicka: 105
Stamina: 110
Carry Weight: 225
Health Regen: 1.2
Magicka Regen: 3.0
Stamina Regen: 5.25
Major Skills
Alchemy, Archery and Sneak
Minor Skills
Alteration, Light Armor and Pickpocket
Racial Abilities
Bosmer Blood - Your Bosmer blood gives you 75% resistance to disease and 25% resistance to poison.
Racial Powers
Beast Master - Make an animal an ally for 120 seconds.
The Hunter's Sight - Once a day for 30 sec. your hunting senses allow you to focus on all living targets around you and process everything faster while everything around you seems to slow down.
Spirit Wolf - Spell that summons your Spirit Wolf for 90 seconds wherever the caster is pointing.
Magicka: 115
Stamina: 90
Carry Weight: 250
Health Regen: 0.6
Magicka Regem: 3.25
Stamina Regen: 4.75
Major Skills
Alteration, Conjuration and Restoration
Minor Skills
Alchemy, Illusion and Speech
Racial Abilities
Elven Kinship - Your Breton Blood grants a 50 % resistance to magic and 50 points more magicka.
Racial Powers
Dragonskin - Absorb 50% of the magicka from hostile spells for 60 seconds.
Arcane Wrath - Once per day for 60 sec, your Destruction spells are stronger, Magicka and Health recovers faster but drains your stamina.
Magicka: 115
Stamina: 105
Carry Weight: 250
Health Regen: 0.8
Magicka Regen: 3.25
Stamina Regen: 4.75
Major Skills
Destruction and One-Handed
Minor Skills
Alchemy, Alteration, Light Armor and Sneak
Racial Abilities
Dunmer Blood - Your Dunmer blood gives you 75% resistance to fire.
Racial Powers
Ancestor's Wrath - For 60 seconds, opponents that get too close take 8 points per second of fire damage and an Ancestral Shade is summoned to fight for you.
Imperial
Health: 95
Magicka: 90
Stamina: 95
Carry Weight: 275
Health Regen: 0.9
Magicka Regen: 3.0
Stamina Regen: 5.75
Major Skills
Block, Heavy Armor and Speech
Minor Skills
Enchanting, One-Handed and Restoration
Racial Abilities
Imperial Luck - Anywhere gold coins might be found, Imperials always seem to find a few more..
Racial Powers
Voice of the Emperor - Calms nearby people for 60 seconds.
Star of the West - A spell that absorbs 50 points of stamina from target.
Strength of the Empire - For 60 sec., adds 75 points to Health and Armor. Shields blocks 50% more damage. Weapons and Bows do 50% more damage.
Khajiit
Health: 90
Magicka: 80
Stamina: 120
Carry Weight: 300
Health Regen: 0.7
Magicka Regen: 2.5
Stamina Regen: 6.0
Major Skills
One-Handed and Sneak
Minor Skills
Alchemy, Light Armor, Lockpicking and Pickpocket
Racial Abilities
Beast Claws - Claws do 6 times more unarmed damage.
Cathay-raht - Khajiit runs 25% faster, jump twice as high and takes 50% less fall damage.
Khajiit Sneak - Khajiit sneaks and moves 50% more silently.
Racial Powers
Eye of Night- Toggable Night Vision.
Eye of Fear - Your gaze strikes fear in the hearts of others causing then to flee for 30 seconds.
Nord
Health: 100
Magicka: 80
Stamina: 110
Carry Weight: 325
Health Regen: 0.8
Magicka Regen: 2.25
Stamina Regen: 5.25
Major Skills
Heavy Armor and Two-Handed
Minor Skills
Block, One-handed, Smithing and Speech
Nordic Blood - Your Nordic blood gives you 75% resistance to Frost and 25% resistance to Shock.
Racial Powers
Battle Cry - Targets flee for 30 seconds.
Woad - Once a day, Shield 75 pts for 60 sec on Self.
Health: 110
Magicka: 90
Stamina: 105
Carry Weight: 375
Health Regen: 1.0
Magicka Regen: 2.5
Stamina Regen: 5.5
Major Skills
Block, Heavy Armor, One-Handed and Smithing
Minor Skills
Alchemy and Archery
Racial Abilities
Orsimer Blood - Your Orc blood provides 25% magic resistance.
Orsimer Craftsmanship - Orsimer craftsmen are some of the best in Tamriel. You temper armor and weapons 25% more.
Strength of Malak - Orcs are the strongest of all races. Your hits with fists and weapons are 15% stronger.
Racial Powers
Berserker Rage - You take half damage and do double damage.
Redguard
Health: 110
Magicka: 95
Stamina: 110
Carry Weight: 275
Health Regen: 0.8
Magicka Regen: 2.75
Stamina Regen: 5.5
Major Skills
Light Armor and One-Handed
Minor Skills
Alchemy, Alteration, Block and Destruction
Racial Abilities
Desert Blood - Your Redguard blood gives you 75% resistance to diseases and poison.
Racial Powers
Adrenaline Rush - Once per day for 60 sec. regenerate health and stamina 50% faster while draining your magicka.
Fire Storm - Once per day for 60 sec. summon a hot burning sand cyclone around the player that does fire damage and a chance to knock enemies down.
Saxhleel
Health: 100
Magicka: 90
Stamina: 100
Carry Weight: 300
Health Regen: 1.0
Magicka Regen: 3.0
Stamina Regen: 5.0
Major Skills
Lockpicking and Sneak
Minor Skills
Alchemy, Alteration, One-Handed and Illusion
Racial Abilities
Saxhleel Blood - Your Saxhleel Blood is 100% resistant to poisons and 75% resistant to diseases.
Waterbreathing - Your Saxhleel Gills allow you to breath under water.
Beast Claws - Your Claws do 6 times more unarmed damage.
Saxhleel Scales - Your tough Saxhleel Scales offer 10% protection from blade and blunt weapons.
Saxhleel Fins - As an Argonian, you can swim faster than any other race.
Racial Powers
Histskin - Once per day, invoke the power of the Hist to regenerate Health, Stamina and Magicka 5 times faster.

SKSE64
Unofficial Skyrim Special Edition Patch

Install main file onto your data folder using your favorite mod manager.
Highly recommend Mod Organizer 2.

Not compatible with other race mods.

A Very Big Thanks!!!
Give them an Endorsement!!
Trelares for assets from Spells of the Third Era

My SE Mods
My LE Mods

Creation Kit For Skyrim SE
SSEEdit - Checked for errors and cleaned.