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This mod offers new land to explore and houses to live in. There will be new merchants offering goods from both the game Oblivion and its plug-in Shivering Isle. There are no quests.
- 46.8MB
- 545
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This mod offers new land to explore and houses to live in. There will be new merchants offering goods from both the game Oblivion and its plug-in Shivering Isle. There are no quests.
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Haunted House A mod for Oblivion by WillieSea V1.1 - 10/2007 - 14MB WARNING: Slower computers will suffer 4 FPS in certain places, companions will make this worse. (Medium computers may have difficulty.) READ the Tech Notes below... IMPORTANT: "Haunted House V11" New to the download, you onl
- 14.1MB
- 504
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Haunted House A mod for Oblivion by WillieSea V1.1 - 10/2007 - 14MB WARNING: Slower computers will suffer 4 FPS in certain places, companions will make this worse. (Medium computers may have difficulty.) READ the Tech Notes below... IMPORTANT: "Haunted House V11" New to the download, you onl
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Description =========== As you might guess, this mod will add several bandit hideouts throughout the wilderness of Tamriel. Location ======== There are six bandit hideouts, which can be found in the following locations: Cell (-37,-11) - South of Kvatch Cell (35,-7) - East of Bravil along the Silverfish River Cell (-6,1) - East of Skingrad
- 77KB
- 392
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Description =========== As you might guess, this mod will add several bandit hideouts throughout the wilderness of Tamriel. Location ======== There are six bandit hideouts, which can be found in the following locations: Cell (-37,-11) - South of Kvatch Cell (35,-7) - East of Bravil along the Silverfish River Cell (-6,1) - East of Skingrad
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---------------------------- Carcernus v 3.0 A Prison Mod by SurfingApe October 27, 2006 ---------------------------- Imagine a old, dark Ayleid prison, located deep underground. The only sounds inside are the drip, drip, drip of water, the echo of footsteps from the guards, and the noise of the \'residents\'. There are people
- 58KB
- 313
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---------------------------- Carcernus v 3.0 A Prison Mod by SurfingApe October 27, 2006 ---------------------------- Imagine a old, dark Ayleid prison, located deep underground. The only sounds inside are the drip, drip, drip of water, the echo of footsteps from the guards, and the noise of the \'residents\'. There are people
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This is it. Your Personal Museum. :) Entrance location: Magic Portal in the House for Sale in Skingrad, basement. Designed to use with Reznod Mannequin mod 2.0+ ---------------------------------------------------------------- v.1.02b - Enter to the museum from Waterfront house for sale AND from Skingrad House for sale basement, some minor l
- 5KB
- 250
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This is it. Your Personal Museum. :) Entrance location: Magic Portal in the House for Sale in Skingrad, basement. Designed to use with Reznod Mannequin mod 2.0+ ---------------------------------------------------------------- v.1.02b - Enter to the museum from Waterfront house for sale AND from Skingrad House for sale basement, some minor l
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This mod adds a huge underground Ayleid ruin, which is currently occupied by all kinds of merchants, spell dealers and fences. This shady place has something to offer for everyone. This mod offers: - 11 brand new cells - Total of 75 new NPC\'s: * Weapon merchants * Armour merchants * Customers
- 948KB
- 223
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This mod adds a huge underground Ayleid ruin, which is currently occupied by all kinds of merchants, spell dealers and fences. This shady place has something to offer for everyone. This mod offers: - 11 brand new cells - Total of 75 new NPC\'s: * Weapon merchants * Armour merchants * Customers
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Ever thought about how the major way of moving stuff is by boat - but the weather isn\'t always that great, and there are supposed. to pirates as well. Accidents can happen and the only three ship wrecks are either washed up on shore or in a cave. I thought about this and now (at the moment) we have 8 shipwrecks, each with an interesting stor
- 18.4MB
- 207
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Ever thought about how the major way of moving stuff is by boat - but the weather isn\'t always that great, and there are supposed. to pirates as well. Accidents can happen and the only three ship wrecks are either washed up on shore or in a cave. I thought about this and now (at the moment) we have 8 shipwrecks, each with an interesting stor
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THIS IS THE README: Elder Scrolls IV: Oblivion Helms Deep for Oblivion v. 1.0 By stoferr and Graphica 1. Description 2. Install 3. uinstall 4. Bugs 5. Updates 6. Important notes 7. The team
- 1.8MB
- 189
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THIS IS THE README: Elder Scrolls IV: Oblivion Helms Deep for Oblivion v. 1.0 By stoferr and Graphica 1. Description 2. Install 3. uinstall 4. Bugs 5. Updates 6. Important notes 7. The team
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A reworking of the Valenwood Unleashed mod released by galejr with permission.
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A peaceful, tropical island for you to relax.
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THIS MOD\'S GERMAN TRANSLATION (by GlasMond) IS AVAILABLE: HERE This is sort of a house mod for any type of character. But those who are closer to nature may enjoy it especially. Content of this mod is as follows: - mountain path with breath-taking views t
- 16.1MB
- 170
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THIS MOD\'S GERMAN TRANSLATION (by GlasMond) IS AVAILABLE: HERE This is sort of a house mod for any type of character. But those who are closer to nature may enjoy it especially. Content of this mod is as follows: - mountain path with breath-taking views t
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----------------This mod REQUIRES \"Chiz\" Towncermonial armor MOD. A link can be found at the bottom of the page.---------- Added info to the \"Datafiles\" window so you can see which version of the mod you got installed V2.6 Buffed up magic users to make the Armor sets more viable V.2.5 Lower health uppdate, I lowerd the health o
- 366KB
- 159
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----------------This mod REQUIRES \"Chiz\" Towncermonial armor MOD. A link can be found at the bottom of the page.---------- Added info to the \"Datafiles\" window so you can see which version of the mod you got installed V2.6 Buffed up magic users to make the Armor sets more viable V.2.5 Lower health uppdate, I lowerd the health o
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================================== BXX_Mines 1.52 ================================== Creator: Bioxx E-mail: [email protected] ============ DESCRIPTION: ============ This mod creates several mines around Cyrodill that you can buy from the registrar located in the main hall of the castle in Bruma. Once you buy the deed to the mine, you c
- 362KB
- 141
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================================== BXX_Mines 1.52 ================================== Creator: Bioxx E-mail: [email protected] ============ DESCRIPTION: ============ This mod creates several mines around Cyrodill that you can buy from the registrar located in the main hall of the castle in Bruma. Once you buy the deed to the mine, you c
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A new city-district
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***READ THE README OR THIS*** PPP: Personal Portable Paradise(v2.1): This mod is a kind of Rest & Relaxation mod. It takes Cameron\'s paradise from the Main quest and takes out all the mobs, NPC\'s, and quests. It replaces the ayleid ruin that housed Cameron with a house. Explore the area, complete with passive wildlife, including dee
- 2.1MB
- 136
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***READ THE README OR THIS*** PPP: Personal Portable Paradise(v2.1): This mod is a kind of Rest & Relaxation mod. It takes Cameron\'s paradise from the Main quest and takes out all the mobs, NPC\'s, and quests. It replaces the ayleid ruin that housed Cameron with a house. Explore the area, complete with passive wildlife, including dee
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In Shivering Isles, up the road (North) from Bliss, the city of Mania. You will find the temple that the Zealots guard ferociously! A number of treasures & wonders lie inside for the brave adventurer.
- 3.4MB
- 132
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In Shivering Isles, up the road (North) from Bliss, the city of Mania. You will find the temple that the Zealots guard ferociously! A number of treasures & wonders lie inside for the brave adventurer.
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The Elder Scrolls Online Imports
Adds some Lore and Features from The Elder Scrolls Online into the world of Oblivion.
- 7.0MB
- 122
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The Elder Scrolls Online Imports
Adds some Lore and Features from The Elder Scrolls Online into the world of Oblivion.
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Wayshrines Room and an optional Daedric shrine Room
Adds a trapdoor, next to the Prophet to a room with all Wayshrines and an optional Daedric shrine and a Daedric Shrine room.
- 125KB
- 120
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Wayshrines Room and an optional Daedric shrine Room
Adds a trapdoor, next to the Prophet to a room with all Wayshrines and an optional Daedric shrine and a Daedric Shrine room.
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This old alyeid tower has been left alone for a few hundred years due to the fact of how far out the place is and going there could be risky. is everyone really scared of the tower about what it may contain or are they just being silly, maybe a brave adventurer will find out what this tower holds..
- 5.2MB
- 118
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This old alyeid tower has been left alone for a few hundred years due to the fact of how far out the place is and going there could be risky. is everyone really scared of the tower about what it may contain or are they just being silly, maybe a brave adventurer will find out what this tower holds..
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Celestiel - House of unlimited Fighting
A world of combat, within the Arena (of Celestiel) plays the main role. Diverse fights are awaiting you.
- 1.4MB
- 115
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Celestiel - House of unlimited Fighting
A world of combat, within the Arena (of Celestiel) plays the main role. Diverse fights are awaiting you.