Bandit Hideouts by herosinger
Oblivion » Locations - New
Added: 01/06/2007 - 06:26AM
Updated: 29/08/2009 - 03:00PM

297 Endorsements

v1.0.1 Latest version

7,074 Unique D/Ls

8,957 Total D/Ls

51,155 Total Views

Uploaded by herosinger


Last updated at 15:00, 29 Aug 2009 Uploaded at 6:26, 1 Jun 2007

As you might guess, this mod will add several bandit hideouts throughout the wilderness of Tamriel.

There are six bandit hideouts, which can be found in the following locations:
Cell (-37,-11) - South of Kvatch
Cell (35,-7) - East of Bravil along the Silverfish River
Cell (-6,1) - East of Skingrad
Cell (-23,21) - West of Chorrol
Cell (32,-36) - East of Leyawiin
Cell (32,9) - South of Cheydinhal along the Reed River

These hideouts will respawn just like other dungeons, and bandits and loot all use vanilla leveled lists. The hope is that these houses will have the same feel and atmosphere that Bethesda's work has. There are map markers for the hideouts, but you will have to find them before they will be visible on the map.

It should be noted that, as these are houses owned by bandits, you can expect to find several enemies in each, an amount ultimately relative to the size of each house. Because the enemies are spawned somewhat randomly, the houses should have a slightly different makeup of enemies each time you visit them.

There are no cheat/god items made available by this mod, nor are there any additional items not already found in vanilla Oblivion. The hideouts are found in several more remote areas, so as to leave the inherent balance of the game intact.

1. Unpack the archive using 7-zip or similar utility
2. Copy the .esp file to \Oblivion\Data\
3. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file.

For more information on how to install mods, look to the Oblivion Mods FAQ.

1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the .esp file from \Oblivion\Data\

If you downloaded a previous version, simply overwrite the old .esp with the new.

There should be no conflicts with overhaul mods such as Oscuro's Oblivion Overhaul or Francescos Leveled Creatures Items Mod. The changes such overhauls make should translate into the bandit hideouts as well.

I've also tried to stay out of the way of the Unique Landscapes mods, both completed and planned. However, any mod that alters the cells listed above will likely conflict.

Known Issues or Bugs

Fixed a major bug involving Aleswell Inn.
Completed two hideouts, cells (-37,-11) and (35,-7).
Added to exterior at (-23,21).
Completed two hideouts, cells (-6,1) and (-23,21).
Fixed rope ladder in hideout at (32,-36).
Completed two hideouts, cells (32,-36) and (32,9).

You can find me on TESNexus.com and PlanetElderScrolls.com as 'herosinger'
You can e-mail me at [email protected]

Thanks to Bethesda for creating Oblivion.
Thanks to PlanetElderScrolls.com and DarkOne's TESNexus.com
Thanks to lhammonds for the Readme Generator this file was based on.

Tools Used
TES Construction Set
Readme Generator
7-zip File Archiver/Compression Utility

I would greatly appreciate it if you would contact me and obtain my permission before re-packaging any part of this mod.

v2.0 WIP Thread
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