Oblivion

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Therusher

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therusher

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About this mod

***READ THE README OR THIS*** PPP: Personal Portable Paradise(v2.1): This mod is a kind of Rest & Relaxation mod. It takes Cameron\'s paradise from the Main quest and takes out all the mobs, NPC\'s, and quests. It replaces the ayleid ruin that housed Cameron with a house. Explore the area, complete with passive wildlife, including dee

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***READ THE README OR THIS***

PPP: Personal Portable Paradise(v2.1):

This mod is a kind of Rest & Relaxation mod. It takes Cameron's paradise from the Main quest and takes out all the mobs,
NPC's, and quests. It replaces the ayleid ruin that housed Cameron with a house. Explore the area, complete with passive wildlife,
including deer, wild horses, and crabs on the beach. There is also a puzzle, if you can find and complete it, which explains the story of the area,
and gives you a few rewards. there are 2 hidden chests and a few other surprizes hidden.


Installation:

put the .esp file in your Data folder, then in the Oblivion startup menu, click Data Files and enable the mod.


USE:

When you start your game, You will get a message box asking you if you would like to enable safe fall or not. Safe fall will make you immune to fall damage
ONLY while you are in the new paradise I have made.
You should also see a message at the top of the screen within a few seconds that tells you that
the portal spell has been added to Edgar's discount spells. Once you buy the spell from Edgar and use it, you will be
teleported to your paradise. To leave, Enter your home, make your way to the basement, where the first room (on the right)
will have a teleporter to each of the major cities.

If you feel like exploring, I have left 1 special creature that you will only see here or in Mankar's Paradise.
There are also 2 secret chests hidden in the area, a few easter eggs, a puzzle, and a few other easter eggs. Go find them.



Questions someone is bound to ask me sometime:

Q: Zomg! there is a locked door at ______ Location!
A: Yeah, all the doors that are locked are ment to be. Unless you find a door in the middle of nowhere floating in the air or something, don't ask.

Q: I don't get the puzzle... What do I do?
A: I'm not telling you. It is ment to be a puzzle, if you want to get through so bad then just use the unlock command...

Q: Where is _______
A: Once again, I'm not saying anything.

Q: I want a hint!
A: read everything. names may be the same, but contents might not...

Changelog:
V2.1(Feb 22) - Various bug fixes
V2.0(Feb 21) - Added a lot, including new areas, new weapons, and new wildlife. Also did some new AI pathing.
v1.5(Feb 18) - Fixed some floating items, added AI Pathing (for deer), added items to home
v1.1(Feb 17) - Fixed major bug not allowing player to enter most of the area
v1.0(Feb 17) - initial release

Contact Me & Other Stuff:
PM me any bugs in the mod(Therusher on TES forums), and if I don't respond in a reasonable amount of time,
I give permission for someone to take over. Anyone can add on to this mod if they would like, I just request that you include
that I made the original.