This mod gives the Oblivion UI the most extensive facelift yet. It\'s goal is to rid the pc version of the horrid xbox interface. Fonts are smaller, settings can be adjusted in game, user controls are scaled, more info on screen, and the hud is vastly improved.
This mod gives the Oblivion UI the most extensive facelift yet. It\'s goal is to rid the pc version of the horrid xbox interface. Fonts are smaller, settings can be adjusted in game, user controls are scaled, more info on screen, and the hud is vastly improved.
DarkUI\'d DarN 1.6 By Gothic251 ********************************************************************************************* ALRIGHT!!!! I DID IT!!!!!!! Here you go guys, I know how much you all ask DarN and Darkbirdy and god knows who else if there\'s a DarkUI version of DarNified UI. I wor
DarkUI\'d DarN 1.6 By Gothic251 ********************************************************************************************* ALRIGHT!!!! I DID IT!!!!!!! Here you go guys, I know how much you all ask DarN and Darkbirdy and god knows who else if there\'s a DarkUI version of DarNified UI. I wor
Let you add any number of new bars and other hud elements, displaying any data, also from other mods. Adds an encumbrance bar, a weapon charge bar and a few other useful bars by default, but easy to add the bars you want. Also allows for completely new HUD styles.
Let you add any number of new bars and other hud elements, displaying any data, also from other mods. Adds an encumbrance bar, a weapon charge bar and a few other useful bars by default, but easy to add the bars you want. Also allows for completely new HUD styles.
* Add new, freely named map markers wherever you want * Add freely named tags to existing map markers to remember what\'s inside * Add new icon types for dock, castle, stable and many more * Many other features
* Add new, freely named map markers wherever you want * Add freely named tags to existing map markers to remember what\'s inside * Add new icon types for dock, castle, stable and many more * Many other features
Your world map displays correct terrain for the active mods you have. Also let you zoom your world map in/out.
Your world map displays correct terrain for the active mods you have. Also let you zoom your world map in/out.
In vanilla Oblivion there are only 43 different loading screens combined with 278 loading descriptions (however some of these are the same). This mod links each of these original descriptions with different and unique loading screen. Each loading description is connected with matching loading screen (hence \'themed\' in mod\'s name). This mea
In vanilla Oblivion there are only 43 different loading screens combined with 278 loading descriptions (however some of these are the same). This mod links each of these original descriptions with different and unique loading screen. Each loading description is connected with matching loading screen (hence \'themed\' in mod\'s name). This mea
Tired of having to open up the local map each time you want to know where you are in a cave? Well, not any more for this mod gives you a MiniMap, like in Morrowind. The layout is fully configurable to suite your taste. Do you want it in the upper right corner? No problem. Do you want it to be as big as half the screen? Anything you want, you can ge
Tired of having to open up the local map each time you want to know where you are in a cave? Well, not any more for this mod gives you a MiniMap, like in Morrowind. The layout is fully configurable to suite your taste. Do you want it in the upper right corner? No problem. Do you want it to be as big as half the screen? Anything you want, you can ge
More and better hotkeys!
Delete unused spells and (quest) items stuck in your inventory using the Delete key or another key of your choice. It\'s possible to delete custom spells and create others with the same name. Also features batch spell deletion.
Delete unused spells and (quest) items stuck in your inventory using the Delete key or another key of your choice. It\'s possible to delete custom spells and create others with the same name. Also features batch spell deletion.
With this mod, you can auto-confirm the quantity prompt (\"How many?\") and confirmation prompt that you get when an item or spell is transacted (moving/buying/selling/dropping). Items may be transacted one at a time with by holding down either ctrl key, or an entire stack at a time by holding down either shift key. These hotkeys may be customized
With this mod, you can auto-confirm the quantity prompt (\"How many?\") and confirmation prompt that you get when an item or spell is transacted (moving/buying/selling/dropping). Items may be transacted one at a time with by holding down either ctrl key, or an entire stack at a time by holding down either shift key. These hotkeys may be customized
This video replaces the default map video that plays on the TES IV: Oblivion main menu. The video was created by finding a nice, sceneic spot to film, typing \"TM\" in the console to remove HUD elements, and recorded using Fraps at 1280x800 30fps. The recorded video was edited with VirtualDub 1.6.14 and Ulead VideoStudio 9, and encoded using
This video replaces the default map video that plays on the TES IV: Oblivion main menu. The video was created by finding a nice, sceneic spot to film, typing \"TM\" in the console to remove HUD elements, and recorded using Fraps at 1280x800 30fps. The recorded video was edited with VirtualDub 1.6.14 and Ulead VideoStudio 9, and encoded using
Makes the enemy health bar above the crosshair change from green - yellow - orange - red depending on how much health the enemy has left.
Makes the enemy health bar above the crosshair change from green - yellow - orange - red depending on how much health the enemy has left.
--------------------------------------------- INSTALLATION --------------------------------------------- Simply run ImmersiveInterface103.exe and answer the Design Assistant\'s questions. ---------------------------------------------- UNINSTALLATION ---------------------------------------------- Run the II_Uninstaller.exe found in
--------------------------------------------- INSTALLATION --------------------------------------------- Simply run ImmersiveInterface103.exe and answer the Design Assistant\'s questions. ---------------------------------------------- UNINSTALLATION ---------------------------------------------- Run the II_Uninstaller.exe found in
Displays hidden stats of all items in the item popup menu when your mouse points at an item in the inventory/container/barter menus.
Displays hidden stats of all items in the item popup menu when your mouse points at an item in the inventory/container/barter menus.
Once you exit the sewers, you start to mess with the clutter: Tons of keys, hundreds of ingredients, more potion than all apothecaries on Vvardenfell together. And only six visible slots! Of course, you can install an UI mod and get 16, or 20, but you want the real deal. Suddenly, you wish you had the Morrowind inventory back… Well - here you
Once you exit the sewers, you start to mess with the clutter: Tons of keys, hundreds of ingredients, more potion than all apothecaries on Vvardenfell together. And only six visible slots! Of course, you can install an UI mod and get 16, or 20, but you want the real deal. Suddenly, you wish you had the Morrowind inventory back… Well - here you
IMPORTANT! There seem to be something preventing me from updating this to the right version!! Readme and proper downloads can be found here : http://btmod.beider.org
IMPORTANT! There seem to be something preventing me from updating this to the right version!! Readme and proper downloads can be found here : http://btmod.beider.org
Also works with DarkUI\'d DarN! We\'ve all experienced it, ever since DarNifiedUI had ingame settings people have asked if they could be made permanent. Although this was not possible through conventional means, nowadays it can be done. So I present you just that: a mod that makes any ingame settings for DarNifiedUI stick. No more writing down t
Also works with DarkUI\'d DarN! We\'ve all experienced it, ever since DarNifiedUI had ingame settings people have asked if they could be made permanent. Although this was not possible through conventional means, nowadays it can be done. So I present you just that: a mod that makes any ingame settings for DarNifiedUI stick. No more writing down t
2.40 - Replaced the container menu(merchants, loot) texture and tweaked the menu to show the popup properly and to neaten the lines. - Retextured the book and scroll backgrounds. They are a little less bright, but it is a very, very subtle change. The book texture is also much cleaner (less blotchy) than Bethesda\'s. - Retextured Spellmaking and
2.40 - Replaced the container menu(merchants, loot) texture and tweaked the menu to show the popup properly and to neaten the lines. - Retextured the book and scroll backgrounds. They are a little less bright, but it is a very, very subtle change. The book texture is also much cleaner (less blotchy) than Bethesda\'s. - Retextured Spellmaking and
Replaces the original loading screens with over 2000 DarkUI-style loading screens focused on the environment. There are no "action shots," character portraits, etc. Any loading screens with characters in them are not focused on the character. You can choose between Original Text (Bethesda's text), No Text, or Random Quotes.
Replaces the original loading screens with over 2000 DarkUI-style loading screens focused on the environment. There are no "action shots," character portraits, etc. Any loading screens with characters in them are not focused on the character. You can choose between Original Text (Bethesda's text), No Text, or Random Quotes.
A simple update to fix a few things about the targetting crosshair. This is a modified form of the Third Person Crosshair mod, so credit should go to Cerasine because that was probably the hardest part. I made this so I could play in third person mode without any bugs or annoyances. Realizing that my preference may not be everyone\'s, I\'ve
A simple update to fix a few things about the targetting crosshair. This is a modified form of the Third Person Crosshair mod, so credit should go to Cerasine because that was probably the hardest part. I made this so I could play in third person mode without any bugs or annoyances. Realizing that my preference may not be everyone\'s, I\'ve