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Ersh - original mod by Gribbleshnibit8

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About this mod

A container loot menu for Oblivion, inspired by Fallout 4. Two UI styles to choose from.

Permissions and credits

This mod adds a real-time Loot Menu similar to the one in Fallout 4.
This is a modified port of Gribbleshnibit8's Fallout: New Vegas mod.
The OBSE .dll plugin reimplements some of jazzisparis' commands from JIP LN NVSE Plugin.

  •     Two different styles you can choose from
  •     Item icons
  •     A scrollbar
  •     Full word wrapping
  •     Sorting
  •     Pickup sounds
  •     Rebindable keys
  •     Changeable size and location
  •     Turn off features you don't want
  •     Independent from UI mods
  •     Compatible with everything


The menu works on all containers and creatures, both vanilla and modded. By default it will not show up for any scripted containers to prevent accidental breaking of quests or mods. This can be overridden in the ini.
If an item is weightless then the whole stack will be taken, no matter how large. This can be turned off. There is also a configuration option for how many weighted items must be in a stack before you loot all at of them once.
There are two different styles for the menu. You can change them in the .ini, no need to reinstall the mod.
You can change the amount of items shown at once. This is limited from 1 to 8.
You can disable key prompts, icons and labels.

The sorting order for items is:
Quest Items, Gold, Lockpicks, Keys, Ammo, Soul Gems, Potions, Ingredients, Books, Clothing, Weapons, Armor, Miscellaneous and Food.


Use your mouse scroll wheel to select an item.
Your current 'Activate' key takes the highlighted item and the 'Ready weapon' key opens the vanilla menu.


Newest versions of:


Extract all the files into the Data directory.


Edit settings inside LootMenu.ini.


  • With default settings the menu won't show up on scripted containers, to avoid breaking quests and mods. Unfortunately, mods like Harvest Containers/OOO add scripts to a lot of default containers (to change their model when looted). This means that the menu won't show up on them. You can change the setting in the LootMenu.ini. Please use common sense and manually activate any containers you suspect of having an important script if you decide to use the option.
  • There's been a few reports of the activate key opening the default loot menu as well as picking up the item. I haven't been able to pin down the issue as of yet. I'll appreciate any information on how to reproduce the bug.

All feedback and any bug reports are welcome.


This mod was ported and modified from the original mod, Loot Menu for FNV by Gribbleshnibit8.
The OBSE .dll plugin uses functions ported from JIP LN NVSE Plugin extension by jazzisparis.
The second style was inspired by Hackfield's interface for himika's Quick Loot for Skyrim
DC Font Generator - generates fonts that don't look horrible and work in MenuQue
OBSE source code fork from llde.