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DavidJCobb

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DavidJCobb

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About this mod

A comprehensive UI overhaul for Oblivion, in the style of Skyrim and SkyUI.

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Changelogs
NorthernUI

A comprehensive UI overhaul for Oblivion, in the style of Skyrim and SkyUI developed over the course of some seven months. Includes several small engine fixes, and adds native Xbox controller support to the game including its menus. (No more having to set an Xpadder-enabled controller down to manage your inventory!) This mod uses hand-pixeled assets, handwritten XML, and an OBSE-injected DLL to reskin Oblivion's menus and add engine-level functionality.


Installation instructions
Extract the mod into your Data directory (or create an OMOD out of it) to use it. (A BSA version isn't offered due to problems with Oblivion's BSA implementation. I can't get a BSA version of the mod to properly override the vanilla menu XML files.)

Note that in Oblivion, file timestamps actually matter. If the "Date Modified" on your vanilla BSA files is newer than the "Date Modified" on NorthernUI's files, then the mod will not install properly. (If this problem occurs, you'll see vanilla menus, with a HUD clock in the corner even on the main menu.) Some mod managers are capable of re-dating your BSAs; there are also Windows utilities that you can download from the web for the purpose. You need the BSAs to have an older "Date Modified" than your mods. This is an issue with Oblivion itself, and one that appears to have been well-known during the game's prime.


Major features
A sleek, modern look: NorthernUI's handmade graphics capture the look and feel of Skyrim's official menu art.

Native gamepad support: The game's existing (but lackluster) joystick support is replaced with full support for an Xbox controller, and gamepad controls for the menus (e.g. xbuttonrb) are patched back in. A new menu is provided for customizing gamepad controls; multiple control schemes can be defined and edited, and you can switch between them freely. All of this means that gamepad users don't need to rely on Xpadder and AntiMicro, and can play far more comfortably.

A modern Alchemy menu: NorthernUI can optionally replace the vanilla Alchemy menu with one modeled after SkyUI, offering a much smoother workflow when brewing potions and poisons. The new menu lets you sort ingredients by category and helps you tell at a glance which ones are currently usable.

Numerous engine fixes: Menu art is no longer blurry and grainy, the RaceSexMenu no longer lets you put tabs in your character name, save files delete to the Recycle Bin, and pressing the up and down arrow keys doesn't insert weird invisible symbols into whatever you're typing. For a full list, see the Articles section.

A built-in options menu: The mod adds a "NorthernUI" submenu to the Options menu, with settings for the mod itself.


Compatibility
Display Stats: Compatible.

Dynamic Map: Semi-compatible. NorthernUI checks for "Dynamic Map.esp" and if it's detected, NorthernUI's DLL will carry out Dynamic Map's additions to the world map itself.

Enhanced Economy: Unknown. Recent updates to NorthernUI are expected to have improved or established compatibility, but I don't use EE and can't judge for myself.

LootMenu: Compatible, but it can't react to the gamepad.

MenuQue: Compatible, provided you're running a recognized MenuQue version. You should update to the latest version currently available for download, if you're not using that already. If you run into issues there, that's a bug, probably on my end.

Toggleable Quantity Prompts: The only way to address incompatibilities was to have NorthernUI offer the same features. If you're using NorthernUI and you're not using NorthernUIAway, then drop TQP and use NorthernUI's options.


Other links

Source code for the DLL
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