Better Saves by CakeeMaster
Oblivion » Gameplay Effects and Changes
Added: 11/10/2017 - 07:58PM
Updated: 17/10/2017 - 09:17PM

21 Endorsements

1.6.1 Latest version

303 Unique D/Ls

510 Total D/Ls

4,231 Total Views

Uploaded by CakeeMaster


Last updated at 21:17, 17 Oct 2017 Uploaded at 19:58, 11 Oct 2017

Better Saves

Replaces the buggy auto save and quick save features with two small scripts.


  • Saves every 5 minutes automatically. (Configurable)
  • Creates a normal save when pressing the quick save key. (Even if the key was rebound)
  • Loads the last save available (made by the mod) when pressing the quick load key. (Even if the key was rebound) (Enhanced in 1.6!)
  • Keeps only 3 saves. (Configurable)
  • Disable saving during combat, while falling, while knocked down and while swimming in dangerous water. (Configurable)
  • Automatically disables auto saves and quick saves. (New in 1.6!)
  • All configurations are made through the BetterSaves.ini file packaged with the mod.
  • Check the changes tab for a detailed change log.


Load order shouldn't matter.


Place BetterSaves.esp and BetterSaves.ini in Oblivion\Data.

Mod Managers

Add the archive to the mod manager and install normally.




Might conflict with mods that bind a new function to the quick save and quick load keys.

Known Issues

  • Attempting to quick load after manually deleting all saves created by the mod for the current character causes the following message to appear: "The savegame is corrupt. Returning to game." No save is actually corrupted, this is how the game handles the attempt to load a missing file. Since no function currently exists to check if a save exists, this problem cannot be avoided (as far as I know).
  • Attempting to quick save or quick load immediately after loading the game will cause the vanilla functions to trigger. Since there is a slight delay after loading the game until scripts start running, this can't be avoided.