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Changelogs
Version V3
The mod now comes with an INI file that allows you turn some things on and off.
Version V2
The script will now run more frequently (once every 1/10 of a second as opposed to once every half a second), almost completely removing the chance of you activating the container/door before the script had a chance to run on it.
You automatically unlocking something will now count towards increasing your Security skill.
The script will no longer automatically unlock owned containers/doors, at least when it would classify as stealing or breaking in.
== Automatic Unlock ==
There are at least two different mods on the Nexus that aim to automate lockpicking through OBSE (Oblivion Script Extender), but both suffer from the same problem: namely, they are incompatible with Loot Menu due to overriding the E key functionality.
This mod takes a simpler approach. Automatic Unlock checks whether your Security skill is higher than the lock on the door/container you are currently looking at, and if yes, then it automatically opens it with no additional actions required from you.