Oblivion
Refine results Found 3064 results. 25332 have been filtered out. Currently filtering by: categories. (Clear filters)
Refine by categoryClear selection
  • Oblivion
  • Oblivion 2.5 Millionth Member Competition
Search parameters

Language
AttributesClear selection
Refine with tags(separate with spaces)

You can filter your search by including or excluding tags. To add tags, simply start typing the tag you're after. Separate new tags with spaces.

Tags must include
Tags must not include
Filter by:
File size
Downloads
Endorsements
  • Alternative Start  Arrive by Ship

    Alternative Start Arrive by Ship

    Last Update: 25 Jul 2008
    Author: Robert Evrae
    Uploader: Robert_evrae

    This mod replaces the tutorial dungeon with a ships cabin. Immigration forms allow you to determine your character. Multiple options available. GERMAN VERSION: There is now a german translation available! \'The Silver\' asked for my permission to do a translation,

    • 39KB
    • 20.3k
    • --

    Alternative Start Arrive by Ship

    Last Update: 25 Jul 2008
    Author: Robert_evrae

    This mod replaces the tutorial dungeon with a ships cabin. Immigration forms allow you to determine your character. Multiple options available. GERMAN VERSION: There is now a german translation available! \'The Silver\' asked for my permission to do a translation,

  • Custom Race Fix

    Custom Race Fix

    Last Update: 07 Jan 2008
    Author:
    Uploader: kynetarse

    In the game, it is impossible to start the main quest with a custom race. The prisoner NPC in the cell across is only programmed to recognize the 10 default races. This mod adds some extra, \"catch-all\" dialogue to the prisoner at the beginning of the game. This dialogue will trigger the beginning of the game for any non-default race.

    • 1KB
    • 11.1k
    • --

    Custom Race Fix

    Last Update: 07 Jan 2008
    Author: kynetarse

    In the game, it is impossible to start the main quest with a custom race. The prisoner NPC in the cell across is only programmed to recognize the 10 default races. This mod adds some extra, \"catch-all\" dialogue to the prisoner at the beginning of the game. This dialogue will trigger the beginning of the game for any non-default race.

  • Harvest Flora

    Harvest Flora

    Last Update: 03 Mar 2008
    Author: Quarn and Dejunai
    Uploader: XmirroR

    This mod will make all flora behave more realistically by changing their appearance when you harvest them (whether you are successful or not). When you harvest a plant if its ingredient is a flower then the plant\'s flowers will disappear and so on, through some plants ingredients are roots which they don\'t have and you can\'t see them anywa

    • 5.4MB
    • 7.5k
    • --

    Harvest Flora

    Last Update: 03 Mar 2008
    Author: XmirroR

    This mod will make all flora behave more realistically by changing their appearance when you harvest them (whether you are successful or not). When you harvest a plant if its ingredient is a flower then the plant\'s flowers will disappear and so on, through some plants ingredients are roots which they don\'t have and you can\'t see them anywa

  • Streamline

    Streamline

    Last Update: 04 Oct 2008
    Author: Jaga
    Uploader: Jaga

    3.0 Open Beta: ============== Streamline v3.0 Open Beta 4 is open for testing! This will be the final beta in the series, and is considered a \"release candidate\", minus some documentation. Any bug reports, feedback, comments, or otherwise should be directed to the thread for Streamline 3.0 on the official Bethesda forums: http:/

    • 310KB
    • 6.5k
    • --

    Streamline

    Last Update: 04 Oct 2008
    Author: Jaga

    3.0 Open Beta: ============== Streamline v3.0 Open Beta 4 is open for testing! This will be the final beta in the series, and is considered a \"release candidate\", minus some documentation. Any bug reports, feedback, comments, or otherwise should be directed to the thread for Streamline 3.0 on the official Bethesda forums: http:/

  • Oblivion XP

    Oblivion XP

    Last Update: 17 Aug 2009
    Author: SirFrederik
    Uploader: SirFrederik

    This mod completely changes the default leveling system to one similar to the classic XP systems found in games such as Baldur\'s Gate and World of Warcraft. For example, you now gain XP for completing quests or feeding on someone as a vampire. Explore new areas, search for Artifacts or steal items to gain XP! And best of all, every setting is fu

    • 1.2MB
    • 6.0k
    • --

    Oblivion XP

    Last Update: 17 Aug 2009
    Author: SirFrederik

    This mod completely changes the default leveling system to one similar to the classic XP systems found in games such as Baldur\'s Gate and World of Warcraft. For example, you now gain XP for completing quests or feeding on someone as a vampire. Explore new areas, search for Artifacts or steal items to gain XP! And best of all, every setting is fu

  • Oblivion -Elys- Uncapper

    Oblivion -Elys- Uncapper

    Last Update: 07 Jan 2008
    Author: Elys
    Uploader: Elys

    Hardcoded attributes and skills caps level 100 remover

    • 11KB
    • 4.2k
    • --

    Oblivion -Elys- Uncapper

    Last Update: 07 Jan 2008
    Author: Elys

    Hardcoded attributes and skills caps level 100 remover

  • Drop Lit Torches OBSE

    Drop Lit Torches OBSE

    Last Update: 04 Apr 2010
    Author: Strategy Master
    Uploader: Strategy Master

    This improves upon frugals original formula by fixing the following - Annoying messages no longer occur through torch usage - Torches are now dropped when weilding a staff - The hotkey torch should no longer require player to on rare occasions use it twice to work. - Automatic compatability detection with mods that modify the default torch

    • 9KB
    • 3.8k
    • --

    Drop Lit Torches OBSE

    Last Update: 04 Apr 2010

    This improves upon frugals original formula by fixing the following - Annoying messages no longer occur through torch usage - Torches are now dropped when weilding a staff - The hotkey torch should no longer require player to on rare occasions use it twice to work. - Automatic compatability detection with mods that modify the default torch

  • Martigen's Monster Mod 3.8

    Martigen's Monster Mod 3.8

    Last Update: 13 Nov 2016
    Author: Corepc DevAkm lilith Wrye
    Uploader: CorepcMMP

    Marts Monster Mod 3.8

    • 6.6MB
    • 3.7k
    • --

    Martigen's Monster Mod 3.8

    Last Update: 13 Nov 2016
    Author: CorepcMMP

    Marts Monster Mod 3.8

  • All +5 Attribute Modifiers

    All +5 Attribute Modifiers

    Last Update: 08 Jan 2008
    Author:
    Uploader: Falconhurst

    This mod provides a +5 multiplier at level up for each attribute with any skill point input. To max attributes (including luck, with no associated skills) by your max level in Oblivion, you must come very close to maxing your attribute multipliers at every level. This can lead to pointless and tedious efforts to optimize multipliers at each l

    • 1KB
    • 3.6k
    • --

    All +5 Attribute Modifiers

    Last Update: 08 Jan 2008
    Author: Falconhurst

    This mod provides a +5 multiplier at level up for each attribute with any skill point input. To max attributes (including luck, with no associated skills) by your max level in Oblivion, you must come very close to maxing your attribute multipliers at every level. This can lead to pointless and tedious efforts to optimize multipliers at each l

  • Illumination Within

    Illumination Within

    Last Update: 07 Jan 2008
    Author: Slap & ModMan
    Uploader: slap

    ***************************************************************** The Elder Scrolls IV Oblivion \"Illumination Within\" | V1.0 Fixed Path Version.. By: Slap & ModMan Information on Version 1.00 ================================== This mod lights up in the evening, the external windows of most buildings throughout the world of Cyr

    • 7.7MB
    • 3.6k
    • --

    Illumination Within

    Last Update: 07 Jan 2008
    Author: slap

    ***************************************************************** The Elder Scrolls IV Oblivion \"Illumination Within\" | V1.0 Fixed Path Version.. By: Slap & ModMan Information on Version 1.00 ================================== This mod lights up in the evening, the external windows of most buildings throughout the world of Cyr

  • Clocks of Cyrodiil

    Clocks of Cyrodiil

    Last Update: 08 Jan 2008
    Author: WilliamSea
    Uploader: WilliamSea

    Clocks of Cyrodiil by WillieSea (06/2007) v1.00 Adds clocks that "I personally like" to the land of Cyrodiil, including clock towers, street clocks, grandfather clocks, wall clocks and table top clocks. Clocks show accurate game time.

    • 11.5MB
    • 3.4k
    • --

    Clocks of Cyrodiil

    Last Update: 08 Jan 2008
    Author: WilliamSea

    Clocks of Cyrodiil by WillieSea (06/2007) v1.00 Adds clocks that "I personally like" to the land of Cyrodiil, including clock towers, street clocks, grandfather clocks, wall clocks and table top clocks. Clocks show accurate game time.

  • Francescos Creatures and Items - V5

    Francescos Creatures and Items - V5

    Last Update: 29 Jan 2012
    Author: Francesco and SomeWelshGuy
    Uploader: SomeWelshGuy

    Tired that nearly all creatures level up with you? Bored that at level 25 every bandit in the world are god-like enemies with daedric equipment? Then this mod is for you. We think that the game has to be challenging, but that not every fight has to be an epic one. This mod aims to create a more realistic and enjoyable Oblivion experience.

    • 388.4MB
    • 3.2k
    • --

    Francescos Creatures and Items - V5

    Last Update: 29 Jan 2012
    Author: SomeWelshGuy

    Tired that nearly all creatures level up with you? Bored that at level 25 every bandit in the world are god-like enemies with daedric equipment? Then this mod is for you. We think that the game has to be challenging, but that not every fight has to be an epic one. This mod aims to create a more realistic and enjoyable Oblivion experience.

  • Francescos leveled creatures items mod multilanguage

    Francescos leveled creatures items mod multilanguage

    Last Update: 07 Jan 2008
    Author: Francesco
    Uploader: Francesco

    IF YOU ARE GOING TO USE THE OPTIONAL NEW THIRD PARTY WEAPONS AND ARMORS PART OF THE MOD YOU HAVE TO ALSO DOWNLOAD AND INSTALL THE 343Mb ADD-ON, LOCATED AT PES, LINK ON THE RIGHT IN THE MIRRORS SECTION -----> UNFORTUNATELY THAT FILE IS TOO BIG AND CAN\'T BE HOSTED HERE, SO PLEASE USE THAT LINK. Versi

    • 39.8MB
    • 2.7k
    • --

    Francescos leveled creatures items mod multilanguage

    Last Update: 07 Jan 2008
    Author: Francesco

    IF YOU ARE GOING TO USE THE OPTIONAL NEW THIRD PARTY WEAPONS AND ARMORS PART OF THE MOD YOU HAVE TO ALSO DOWNLOAD AND INSTALL THE 343Mb ADD-ON, LOCATED AT PES, LINK ON THE RIGHT IN THE MIRRORS SECTION -----> UNFORTUNATELY THAT FILE IS TOO BIG AND CAN\'T BE HOSTED HERE, SO PLEASE USE THAT LINK. Versi

  • FCOM Convergence

    FCOM Convergence

    Last Update: 21 Jan 2012
    Author: Team FCOM
    Uploader: dev_akm

    FCOM: Convergence shatters previous barriers in the Oblivion mod community by letting you play four of the largest Oblivion "overhaul" mods at the same time.

    • 137.5MB
    • 2.7k
    • --

    FCOM Convergence

    Last Update: 21 Jan 2012
    Author: dev_akm

    FCOM: Convergence shatters previous barriers in the Oblivion mod community by letting you play four of the largest Oblivion "overhaul" mods at the same time.

  • See You Sleep

    See You Sleep

    Last Update: 11 Mar 2011
    Author: mmmpld
    Uploader: mmmpld

    This mod allows the player to sleep in beds, rather than beside a bed.

    • 192KB
    • 2.7k
    • --

    See You Sleep

    Last Update: 11 Mar 2011
    Author: mmmpld

    This mod allows the player to sleep in beds, rather than beside a bed.

  • Unlimited Amulets and Rings

    Unlimited Amulets and Rings

    Last Update: 09 Nov 2009
    Author:
    Uploader: timmypod

    Unlimited Amulets and Rings 1.0 by timmypod This is a simple mod that allows the user to wear an unlimited number of amulets and rings. - Rings do NOT show on the fingers - This mod does not affect user-made custom rings. Only the default rings in the CS. *supposedly all rings, pre-made and enchanted work. I will test this soon to be certain*

    • 11KB
    • 2.6k
    • --

    Unlimited Amulets and Rings

    Last Update: 09 Nov 2009
    Author: timmypod

    Unlimited Amulets and Rings 1.0 by timmypod This is a simple mod that allows the user to wear an unlimited number of amulets and rings. - Rings do NOT show on the fingers - This mod does not affect user-made custom rings. Only the default rings in the CS. *supposedly all rings, pre-made and enchanted work. I will test this soon to be certain*

  • Realistic Ragdolls and Force v3

    Realistic Ragdolls and Force v3

    Last Update: 07 Jan 2008
    Author:
    Uploader: bandit462

    This mod aims at changing the ragdoll physics considerably and the force which acts upon characters/creatures as a result of a strike of any kind. Ragdolls will not only fall at a greater velocity, but they will also fall in a more realistic/random manner instead of the generic \"slumping\" pattern. There are three separate .esp files, wh

    • 270KB
    • 2.6k
    • --

    Realistic Ragdolls and Force v3

    Last Update: 07 Jan 2008
    Author: bandit462

    This mod aims at changing the ragdoll physics considerably and the force which acts upon characters/creatures as a result of a strike of any kind. Ragdolls will not only fall at a greater velocity, but they will also fall in a more realistic/random manner instead of the generic \"slumping\" pattern. There are three separate .esp files, wh

  • Storms and Sound v3 lightning for all weathers

    Storms and Sound v3 lightning for all weathers

    Last Update: 22 Aug 2010
    Author: Deathless Aphrodite lilith and Foghorne

    New version. + Full inside sounds added to Shivering Isles too (thanks lilith!). + New options to enable/disable all visual and sound effects added by the mod. + New Obse version compatible with all past and future weather mods. + New non-Obse versions for compatibility with Arthur\'s natural weather and Enhanced weather. + Some small bug fixe

    • 33.9MB
    • 2.6k
    • --

    Storms and Sound v3 lightning for all weathers

    Last Update: 22 Aug 2010

    New version. + Full inside sounds added to Shivering Isles too (thanks lilith!). + New options to enable/disable all visual and sound effects added by the mod. + New Obse version compatible with all past and future weather mods. + New non-Obse versions for compatibility with Arthur\'s natural weather and Enhanced weather. + Some small bug fixe

  • Borderless Cyrodiil

    Borderless Cyrodiil

    Last Update: 08 Jan 2008
    Author:
    Uploader: Rendelius

    This little mod removes the invisible borders from the land - so you can boldly go where no man has gone before...

    • 11KB
    • 2.5k
    • --

    Borderless Cyrodiil

    Last Update: 08 Jan 2008
    Author: Rendelius

    This little mod removes the invisible borders from the land - so you can boldly go where no man has gone before...

  • Living Economy

    Living Economy

    Last Update: 07 Jan 2008
    Author: creepyfellow
    Uploader: creepyfellow

    *** LIVING ECONOMY 3.70 - Now with SI merchant support!!! *** This plug-in creates more realistic bartering mechanics, a more interesting mercantile environment and harder \"get rich quick\" schemes. This plug-in grants dynamic prices to all the items in game, simulating a supply & demand system. This gives the player incentives for visiting

    • 539KB
    • 2.5k
    • --

    Living Economy

    Last Update: 07 Jan 2008
    Author: creepyfellow

    *** LIVING ECONOMY 3.70 - Now with SI merchant support!!! *** This plug-in creates more realistic bartering mechanics, a more interesting mercantile environment and harder \"get rich quick\" schemes. This plug-in grants dynamic prices to all the items in game, simulating a supply & demand system. This gives the player incentives for visiting