Oblivion

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deleted999565

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deleted999565

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About this mod

Adds a spell with which you can hide/unhide map markers based on whether they are modded or not, whether they are involved in quests or not, and the icon they use (cave, fort, Ayleid ruin, etc.).

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== Hide/Unhide Map Markers Spell ==

Did you know that DarNified UI includes a modified version of the map menu, one that allows you to hide/unhide map markers based on their type (cave, city, fort, Ayleid ruin, etc.)? Unfortunately, this modified map is less than ideal, since with it, the map menu takes several seconds to open each time you want to access it. Also, it doesn't allow you to hide/unhide map markers based on their involvement in quests and whether they come from mods or not.

This is why I decided to make this mod. With it, you gain a spell that can hide/unhide map markers based on:

- Whether they are vanilla or modded;

- Whether they are involved in vanilla quests or not;

- What type they are (cave, city, fort, Ayleid ruin, etc.).

It hides the markers not only on your map, but on your compass as well. You are able to specify which markers to hide and which to leave by using the Settings spell.

Requires Oblivion Script Extender (OBSE).


== Compatibility ==

The mod hides the map markers by moving them far outside the intended play area, so it may be incompatible with mods that teleport you directly to given map markers, such as Oblivion Gate Traveller.


== Installation/Uninstallation ==

To install, put the ESP file in your Data folder and then checkmark it in Data Files in the game's launcher (or in Wrye Bash, if you use it).

However, if you decide to uninstall the mod (which can be done by simply deleting the file), then make sure to first unhide all hidden map markers, since otherwise they may remain permanently hidden!



== My Mods ==

Overhauls & Player Home Mods:


Map-Related Mods:


Race & Creature-Related Mods:


Weapon & Armor-Related Mods:


Quality-of-Life Mods & Tweak Mods:


Joke Mods: