Mods
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This mod adds full dismemberment/decapitation to Mount & Blade II: Bannerlord. If you have the skill you can remove the enemy's head, arm, hand, leg or foot. All options are on the table or rather at the edge of your axe, sword or glaive. Enjoy, and let the enemies bloodied stumps fall at your feet.
- 672.4MB
- 7.8k
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This mod adds full dismemberment/decapitation to Mount & Blade II: Bannerlord. If you have the skill you can remove the enemy's head, arm, hand, leg or foot. All options are on the table or rather at the edge of your axe, sword or glaive. Enjoy, and let the enemies bloodied stumps fall at your feet.
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This mod adds more banners to the battlefield.
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Fire arrows for night battles.
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Total conversion mod for Mount & Blade 2 Bannerlord, which will change Calradia into Westeros and Essos from the HBO series, Game of Thrones. Hundreds of characters added, along with over twenty kingdoms from the Free Folk, north of the wall, to the Dothraki of the Great Grass Sea.
- 3.6GB
- 3.3k
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Total conversion mod for Mount & Blade 2 Bannerlord, which will change Calradia into Westeros and Essos from the HBO series, Game of Thrones. Hundreds of characters added, along with over twenty kingdoms from the Free Folk, north of the wall, to the Dothraki of the Great Grass Sea.
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Extends usefulness of companions adding new way for them to earn skill XP, to move them between your parties and many more features. Governors, Caravan leaders and many other roles are improved.
- 60KB
- 2.7k
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Extends usefulness of companions adding new way for them to earn skill XP, to move them between your parties and many more features. Governors, Caravan leaders and many other roles are improved.
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Torches for night battles. Don't fight in the dark anymore.
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Removes the necessity of being in a settlement to regenerate crafting stamina. Ability to change crafting stamina cap and regen also provided.
- 334KB
- 1.5k
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Removes the necessity of being in a settlement to regenerate crafting stamina. Ability to change crafting stamina cap and regen also provided.
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Improves the vanilla HUD.
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AI Values Life (NPC Surrender and Death)
AI battles going on around the map now have the defending leader consider surrender depending on their valor and their troop count against the attacker's troop count. If the defender does not surrender then all nobles involved in the battle are evaluated to see if they are KIA. Siege surrender works fine. It has been tested.
- 119KB
- 844
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AI Values Life (NPC Surrender and Death)
AI battles going on around the map now have the defending leader consider surrender depending on their valor and their troop count against the attacker's troop count. If the defender does not surrender then all nobles involved in the battle are evaluated to see if they are KIA. Siege surrender works fine. It has been tested.
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Lets modders configure hotkeys that can be edited by players in the keybindings menu. That's it. Compatible with ButterLib.
- 14KB
- 664
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Lets modders configure hotkeys that can be edited by players in the keybindings menu. That's it. Compatible with ButterLib.
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Hate how enemies roam your lands unmolested? Hate how you have 500 men in a garrison doing nothing but getting drunk everyday? If you answered yes to both those questions then download this! For users of my Supply Lines mod they will be familiar with this mod. Patrols and guerilla attacks are now going to be in this separate mod!
- 96KB
- 599
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Hate how enemies roam your lands unmolested? Hate how you have 500 men in a garrison doing nothing but getting drunk everyday? If you answered yes to both those questions then download this! For users of my Supply Lines mod they will be familiar with this mod. Patrols and guerilla attacks are now going to be in this separate mod!
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SliceThrough is mod that enables your weapons to cut through multiple enemies. Older mods had this feature but have since been made obsolete with new updates from TaleWorlds. This takes the same idea and just updates the code.
- 6.2MB
- 596
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SliceThrough is mod that enables your weapons to cut through multiple enemies. Older mods had this feature but have since been made obsolete with new updates from TaleWorlds. This takes the same idea and just updates the code.
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Allows the player and AI to send food supply caravans between fiefs the clan owns and siege armies. Select troops from your garrison to escort your supply caravan to it's destination or let the AI handle it for you.
- 104KB
- 561
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Allows the player and AI to send food supply caravans between fiefs the clan owns and siege armies. Select troops from your garrison to escort your supply caravan to it's destination or let the AI handle it for you.
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Player death and select a heir to play on as (you can disable in MCM). Get better death notifications for heroes with vanilla death enabled. Instead of the small text, you will get the banner that shows their image (if enabled in MCM). If you want more control over who dies you can use the mod's probability settings.
- 102KB
- 528
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Player death and select a heir to play on as (you can disable in MCM). Get better death notifications for heroes with vanilla death enabled. Instead of the small text, you will get the banner that shows their image (if enabled in MCM). If you want more control over who dies you can use the mod's probability settings.
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Big overhaul to transform calredia into azeroth. 23 cultures fully done.
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B.A.R.D. - Sturgian Army Overhaul
A complete overhaul of the Sturgian Army with the aim of giving them a unique identity and bringing them up to par with other empires. Extreme care and attention to detail was taken to make them look good but functional, and as historically accurate as the assets allow me. There is also new units and stat fixes/changes where needed.
- 8KB
- 416
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B.A.R.D. - Sturgian Army Overhaul
A complete overhaul of the Sturgian Army with the aim of giving them a unique identity and bringing them up to par with other empires. Extreme care and attention to detail was taken to make them look good but functional, and as historically accurate as the assets allow me. There is also new units and stat fixes/changes where needed.
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This mod makes every item in the smithy unlocked upon game start. No more hoping to unlock your favorite blade randomly.
- 35KB
- 393
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This mod makes every item in the smithy unlocked upon game start. No more hoping to unlock your favorite blade randomly.
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Unlimited chances at marrying someone.
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Workshop Exporter (aka Workshop Manager)
Brings back some of the workshop features I remember from Warband (Viking Conquest?). You can deposit raw materials into workshop warehouses for production into finished goods and choose to sell finished goods or store them in inventory. Additionally you can stop and start production.
- 146KB
- 275
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Workshop Exporter (aka Workshop Manager)
Brings back some of the workshop features I remember from Warband (Viking Conquest?). You can deposit raw materials into workshop warehouses for production into finished goods and choose to sell finished goods or store them in inventory. Additionally you can stop and start production.
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Campaign Helper (Works on all game modes)
A bunch of useful features I have put together to fix all the stupid sh!t going on in my game. I also included a bunch of stuff I think TW did wrong or completely forgot to do. Also included are a bunch of trainer options in a menu that let you take control of many functions in Bannerlord.
- 680KB
- 274
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Campaign Helper (Works on all game modes)
A bunch of useful features I have put together to fix all the stupid sh!t going on in my game. I also included a bunch of stuff I think TW did wrong or completely forgot to do. Also included are a bunch of trainer options in a menu that let you take control of many functions in Bannerlord.