Mount & Blade II: Bannerlord

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TheSchwarz1

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TheSchwarz1

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About this mod

This mod adds full dismemberment/decapitation to Mount & Blade II: Bannerlord.
If you have the skill you can remove the enemy's head, arm, hand, leg or foot. All options are on the table or rather at the edge of your axe, sword or glaive.

Enjoy, and let the enemies bloodied stumps fall at your feet.

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DismembermentPlus

DismembermentPlus is a standalone rework and expansion to the original concept mod Dismemberment by jedijosh920.

JOIN ME ON DISCORD: Discord

** This mod is only meant for Campaign and Sandbox game modes, it is not compatible with CustomBattles.

Special Note:
A lot of credit goes to jedijosh920 for his work on the original Dismemberment mod. Out of love for his mod and sadness that he no longer was updating it, I set out with the goal of fixing the Dismemberment mod to work with releases of the game after 1.4.1. I and others tried to contact him to garner his permission but all attempts were unsuccessful. I did some looking and I noticed other mods here being released with "Fixed" in the title. These mods were those whose creators no longer wanted to update their creations but members of the community took it upon themselves to keep the original creators creations alive.

So, I decided to take the next step. I download the code removed and updated the libraries and fixed the needed spots back into alignment. Full honor for the original concept and mod needs to me paid to jedijosh920. It was his baby. I just didn't want to see it thrown away and that is why I adopted it and gave it a new lease on life. If he or Nexus deem that I acted wrongly in anyway they can take this down and remove this mod.

That was how it began, but after that initial jump into the mod I decided to push it a bit further and see if I could add the elements that some in the comments threads had been asking for. This is the result. I am happy to bring you DismembermentPlus. Enjoy!!!!

Installation:
Place "DismembermentPlus" folder in the "Modules" folder, then enable it in the launcher. You can change settings in ModOptions\DismembermentPlus menu while in game.

There are currently only one master build of Dismemberment but tweaked to be compatible with at minimum that last two versions of the game.
  • >600MB download size
  • Uses C# and custom versions of all Native armors to simulate the dismemberments. 
  • Shoulder/Upper arm strikes = full single arm. ForeArm/Hand strikes = single hand.
  • Pelvic/Quad leg strikes = full single leg. Shin/Foot strikes = single foot.
  • All Native Boots/Shoes, Arm Armors, and Body Armors have been completed. (Aserai, Battania, Empire, Khuzait, Sturgia, Vlandia, Looters, & Nuetral)

Settings:
The mods will make use of mod options menus from Mod Configuration Menu mod by @Aragasas. If all support mods are installed correctly.

If using in game menus is your thing than grab the (BUTR Stack by @Aragasas: Harmony, ButterLib, UIExtenderEx, & ModConfigurationMenu).
With them you will be able to change any mod settings from an easy to use in game menu accessible from the main game menu, and then under "ModOptions\DismembermentPlus".

If you are not using BUTR Stack by @Aragasas, a DismembermentPlus.json settings file is created and stored in a the mod installation directory. There it can be edited prior to game launch.

Messaging:
  • Debug: (true/false), shows debug messages from development
  • Success Message: (true/false), turns off the red "DISMEMBERED!" message that occurs on a successful dismemberment.

Application:
  • AICanDismember: (true/false), controls the ability for AI to dismember other AI 
  • Allowed Dismemberments
    • Head Dismemberment - Enable/Disable Head Dismemberments
    • Hand Dismemberment - Enable/Disable Hand Dismemberments
    • Foot Dismemberment - Enable/Disable Foot Dismemberments
    • Arm Dismemberment - Enable/Disable Arm Dismemberments
    • Leg Dismemberment - Enable/Disable Leg Dismemberments

Dismemberment Chance:
  • When enabled, Dismemberment Realism is disabled. Dismemberments are based on set chance modifier. Any hit could trigger a dismemberment, if chance logic passes.
    •  Head Dismemberment - Enable/Disable Head Dismemberments
    • Hand Dismemberment - Enable/Disable Hand Dismemberments
    • Foot Dismemberment - Enable/Disable Foot Dismemberments
    • Arm Dismemberment - Enable/Disable Arm Dismemberments
    • Leg Dismemberment - Enable/Disable Leg Dismemberments
  • Slider (1% - 100%)

Dismemberment Realism:
  • When enabled, Dismemberment chance settings are disabled. Dismemberments are based on Weapon/Skill and damage dealt vs victim remaining health. Ex. (If your using a hatchet your chance of seeing a dismemberment is greatly diminished). 

Slow Motion 
  • Slow Motion: (true/false), if slow motion mode is enabled when the player dismembers someone
    • Slow Motion Head Dismemberment - Set chance of triggering Slow Motion Camera for Head Dismemberments
    • Slow Motion Hand Dismemberment - Set chance of triggering Slow Motion Camera for Hand Dismemberments
    • Slow Motion Foot Dismemberment - Set chance of triggering Slow Motion Camera for Foot Dismemberments
    • Slow Motion Arm Dismemberment - Set chance of triggering Slow Motion Camera for Arm Dismemberments
    • Slow Motion Leg Dismemberment - Set chance of triggering Slow Motion Camera for Leg Dismemberments
  • Slider (1% - 100%)

How To:
  • Use a weapon with the cut damage type.
  • Dismemebrment hit box
  • Hand/Hands __ Hit to forearm or hand
  • Shoulder ______ Hit to upper arm/shoulder
  • Foot/Feet _____ Hit to foot
  • Leg ___________ Hit to upper leg/quad
  • Head _________ Hit to Head/Neck
  • Swing Direction
  • Hand/Shoulder __ Up/Down/Left/Right
  • Foot/Leg ________ Left/Right 
  • Head ____________ Left/Right
  • Deal Critical/or Killing/Incapacitation blow depending on Realism or Chance Settings


Check out my other Mod:
Xorberax's Legacy