V1.0 ~ V2.0- Updated for to be compatible with troop mod.
- In the siege, change the defense to raise the flag too.
- Fix what wasn't set according to the level settings.
- Modify banner release even though minimum number is not correct.
V3.0 ~ V3.8- Now can set the ratio for each formation.
- When troops hold banners by hands, now fixed that looked unnatural at a distance. (only works in e1.6.0, e1.6.2)
- When the troops put the banner on the back, The angle of the banner has been modified. (Now, it's not much different visually from when troops hold banners by hands.)
- When troops hold banners by hands, they do not lose their shields. (Even though they're gonna put the shield behind.)
- The minimum and maximum levels can now be set to have banners.
- If it is a hand-held option, it have improved the equipment exclusion algorithm.
- Now, an error with a shield but without a weapon has been fixed.
- Now the player-owned bandits have the player's flag.
- Now player's all troops raise banners. (bandits, merchants, mercenaries, etc.)
- Added the option to choose whether to allow banners for each attacker and defender during the siege.
- Moved the Config.xml file to the parent folder to make it easier to find.
- The banner problem in the custom siege battle has been fixed.
- Updated for compatibility with other mods.
- Added an option for the player.
- Added an option for companions.
- Added an option for formation sergents.
- When the equipment was lost, the problem of having only stones or only throw weapon was fixed.
- As level 1 farmers were added from e1.6.3 version, the minimum level default value was changed in Config.xml setting.
- Config manual that supports multiple languages has been added. (If want to add localization to this manual, translate it and send it to me.)
V4.0 ~ V4.6- In Siege, cavarly and horsearchers also follow the settings of footman or infantryarcher.
- The number of banners in default setting has decreased.
- The FormationLeader option is now working properly. If a colleague or hero is the captain of the formation, they have a banner.
- If the captain is not determined, the most experienced soldier will be the captain. (When there are more than 5 people in the formation)
- If the player is a formation captain, other experienced soldiers will have banners instead of the player. (If you need a player, use the Player option)
- When they become the captains of the formation, they will be located in the center of the formation.
- If the formation captain of the ally or enemy falls, a notification will be displayed and the morale of the formation will decrease. (Beta function, can be turned off in config.xml. default is on)
- The FormationLeader option does not apply in siege.
- Solved the error that appears when changing the location.
- Fix the problem that the player was holding the banner.
- Added localization of notifications. (You can upload the localization mode separately, or you can translate 10 lines and post or send it to me. I thought about using Google Translator, but I don't know some language at all, maybe it can get weird.)
- I have improved the algorithm to specify which formation when the formationleader falls down.
- now can customize the decreasing figure of morale.
- When lose the formation captain, the lower the tier, the greater the morale reduction. And the higher the tier, the less affected it will be.
- The crashed at the start of the battle was fixed.
- I changed the code related to change the location.
- Solved the problem that was noticed as an infantry captain when the cavalry captain dismounts and fallen.
- Solved the problem that was noticed as the captain of the archer when the captain of the archer dismounts and fallen.
- Solved the problem of the creation of two cavalry enemy captains on both sides.
- The player-directly directed formation does not produce a captain involved in morale.
- When you are the formation captain, the morale effect also applies.
- I have increased the minimum number of people needed when a formation captain selected automatically. (10 infantry members, 7 cavalry members)
- I added a notification when a soldier is automatically assigned to the formation leader.
- The default value of the setting is slightly changed.
- When the formation captain is automatically determined, soldiers with shields have priority.
- Added a simple notification when the captain of the alliance falls.
- Even if the hero becomes a captain, changes its position.
- I re-checked the problem of having two enemy cavalry captains.
- Fixed the Array index error.
V5.0~ V5.2- The Plus version is now the default. (Check the requirement mode.)
- Removed options that were separated by hands or back (two options are now mixed)
- A relatively small flag is hung in the back or used as a spear, and a large flag is held by hand.
- If they are spearmen use shields, they use banners as spears.
- If have a two-handed weapon or a range weapon, they attach the flag to their back.
- Formation leaders wear banners behind them and can be distinguished because they are relatively larger than other flags.
- Now the minimum number of people to have leaders in formation has doubled.
- Overall, I tried to minimize the waste of firepower when carrying a banner while maintaining the visuals.
- Localization currently applied: English, Korean, Russian, German, Chinese, French, Polish, Turkish
(Russian - by tetron1, German - by H4b4sch, Chinese - by dontkillchicken, French - by DWMarkus, Polish - by PLKaratusPL, Turkish - by OzelHarekaTR) - Thank you all!
- Fixed a bug that was swinging fist
- No archers with banners by hand in siege
- Adjusted the minimum conditions for soldiers holding the banner by hand. (First bearer by hands appears a little earlier)
V6.0 ~ V6.2- Adjusted the position of the banner to make it more natural.
- Archers and mounted archers do not bear banners with their hands.
- The default setting for the formation leader and Morale Option is false. (However, this function can still be turned on again.)
- If the formation leader option is false, soldiers with large banners appear early, and first banner bearers in each formation move to the center of the formation.
- Formation leader and Morale Option are not activated in custom battle.
- The Morale Option only works when the formation leader option becomes true.
- Fixed a minor typo. (HorseArcher - Horse Archer)
- The Neverholdwithhand option was added. Banner will never effect on the battle.
- The cord is a little lighter.
- Some resources for holster has been rolled back due to compatibility issues. (The item holster fix file is no longer required)
- Adjusted the position of the banner again.
- Fixed a conflict when picking up banner from the battlefield.
- Fixed the problem of selling banners in the store.
V7.0- It is divided into RTS Style and Reality Style.
- RTS Style has no loss of equipment.
- To use RTS Style, use
Bigger Banner mod together.
- Reality Style has lost equipment, but all carry banners by hand.
- Both options ignore Banner Bearer Logic in Vanilla.
- If the hero with the banner is alive, the effect of the banner is maintained.
- I wrote codes for this, but I couldn't make sure it was working properly because the effect was minimal. (Actually, I'm not that interested this banner effect.)
- If there is a patch that applies color to Spear Banner, I'll consider updating it.
V7.1- New banners has been added.
- Added options for choosing whether to give banners to heroes or players in Reality Style.
- The position of holding the banner in Reality Style has been slightly modified.
- A bug that was occurring in Reality Style has been fixed.
- The physical effects of the banners have improved.
V7.2
- Now if have a mesh, can customize the banner.
- Now can customize banners by culture.
- Stabilization due to the addition of exceptions.
- When choose Reality Style, now can choose whether lords carry banners.
- Now can use Morale System again.
- Improved logic to determine Banner Bearer when not assigning formation banners to heroes or Lords.
V7.3
- Added more exception handling for stabilization.
- Added option to remove pop when using Morale System.
- Fixed a problem with the wrong pop when using Morale System.