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Author notes
Mod authors may use the mod's api to make their own pickpocket overhaul by overwriting the ql_pickpocket.lua afaik it can just be in a seperate content folder with the same subfolder structure that gets loaded after this mod (replaced virtually in the game's VFS)
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This author has not credited anyone else in this file
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Changelogs
Version 1.19
-Fixed a charset issue in the tooltip name - It's now possible to attack when the quickloot window is open
Version 1.18
- Fixed an issue preventing talking to NPCs
Version 1.17
- Added a gui element, a table with saveGame Data, a rotateNpc function and a modDisposition function for the pickpocket API - You can only steal 5 items from each NPC
Version 1.16
- Pickpocketing should work with the sneak toggle now
Version 1.15
- Pickpocket module is now standalone and can be overwritten by other mods - Fixed a charset issue
Version 1.14
- Fixed an issue with the takeall keybinding
Version 1.13
- Added pickpocketing (Requires a newer OpenMW build than 14.04.2025) - Fixed text issues with special characters
Version 1.12
- You can now choose holding shift or using the jump key to dispose corpses - Added a setting for background transparency
Version 1.11
- Fixed looping of the lockpicking animation after unlocking a container
Version 1.10
- Tooltip correctly hides potion effects if your alchemy skill is too low
Version 1.9
- tooltip refactoring, now utilizing container + flex (less wasted space left and right) - new tooltip alignment settings (left 2 and right 2) - added tooltip text alignment settings - enchantment effects are aligned in a block - maximum magicka enchant now formatted like "x0.8 INT" - infinity symbol now works with font fix - list font color is now correct when encumbrance is high - added setting to show advanced weapon infos - 0 weight or value = hide line in tooltip - keys = 0 value - keys and money don't have tooltips anymore because it would just be the item name - armor class text is now correct ("light" instead of "light armor" for example)
Version 1.8
- Ui refactoring - Configuration options for list header+footer - Added tooltips - Freshloot compatibility (requires Freshloot 1.3.1+) - Font is now seperate
Version 1.7
- Invisibility gets removed when opening/looting a container
Version 1.6
- The Text at the top now looks correctly at high UI Scaling - Stahlrim nodes (Records that contain "contain_bm_stalhrim" can't be mined without "bm nordic pick" anymore
Version 1.5
Fixed a rare occurance of the container not closing
Version 1.4
Added support for animated containers on the latest OpenMW preview (API revision 65+)
Version 1.3
Temporarily disabled animated containers
Version 1.2
Improved compatibility with the new version of Quick Spell Casting
Version 1.1
- Improved compatibility with quickspellcasting - Even more containers will trigger their mwscripts correctly now (Added a database for Vanilla and TR)
Extract the folder somewhere and add it to your content list Enable the omwscripts plugin