Also not needed as such, but this is the kind of high-res replacer I made these to work alongside of.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
GNU GLPv3: If you modify, interpolate or use the model as a pretrained model for your own model and share results of your resulting model, it will have to be under the same license. You have to state that you used the model and its author for your results. You have to state any changes you made to the model. There are other points, but those are the main ones.
In addition to that all models by:
Alsa/alsa64
have the following additional restriction:
You can’t sell results generated with a model using that license.
Lastly, these textures may only be used for Morrowind modding, not for any other games.
File credits
Models used:
ESRGAN: Box by buildist Manga109Attempt by Kingdomakrillic Ground by ZaphodBreeblebox Misc by Alsa Face by Twittman Face-Ality V1 by Twittman Skyrim Armor by Alsa Nickelfront by BlackScout Nickelback by BlackScout Superscale by nmkd Fatality DeBlur by Twittman BC1 Smooth 2.0 by BlueAmulet BC1 Restricted v2.0 by Alsa BCGone by Mutin Choler DeSharpen by loinne realesrgan-x4minus by DinJerr DEDXT by CF2lter DeBLR by BlackScout ReFocus V3 and ReFocus Cleanly by Twittman NMKD Typescale by Nmkd TGHQFace8x by Torrentguy Link by Fielran#1024 HDCube by Venomalia UltraSharp by Kim2091
Midjourney AI
Stable Diffusion
Additional Credits: Xinntao for ESRGAN Pherim for the seamless common wall textures Half11 for Patch for Purists Sataniel for helping with a batching script Eddie5 for helping with a batching script Bluttier for beta testing Lucevar for beta testing RedFurryDemon for beta testing 1Mac for beta testing
Donation Points system
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Description: Intelligent Textures is a full retexture of the game using carefully curated AI upscales that have been manually edited by hand, as well as completely custom textures in cases where upscaling failed. It uses ESRGAN combined with the excellent custom models created by the upscale community. All textures are exactly 4x the size of the vanilla textures (with the exception of some small clutter items like plates where the texture quality was extremely inconsistent).
Requirements: This mod modifies _land_default.dds, which requires either OpenMW or MCP with the "Map-texture conflict fix" option (enabled by default).
Installation: This mod has been packaged as a BAIN installer to make it very easy to install with Wrye Mash or MO2. Alternatively, simply drop the contents of the "00 Core" and optionally of the "01 Atlas Textures" folder in your "Data Files" folder and let the files overwrite if asked.