there have been reports of font issues if not using OpenMW >=v0.49
Permissions and credits
Credits and distribution permission
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Changelogs
Version 0.6
Fixed a crash that occurs when opening a dialogue window due openmw_list.skin.xml changes in the latest OpenMW versions.
Version 0.5
The title bar is no longer black when some UI transparency is set. It will follow the same transparency rule of the remaining window.
Increased the bottom padding of the dialogue text, so it doesn't come too close to the transparent area
Version 0.4
Implemented the Merchant Repair menu
Version 0.3
Added some bottom margin to the dialogue UI, so the text does not get outside the dialogue background image.
Version 0.2
Since i opened the pandora box with the new dialogue, i though i could change the spell buying and training window as well
The close button of the spell buying and training window now have a consistent name (Close) instead of the default "OK" and "Cancel"
Donations
No donations accepted
Intro
The goal of this mod is twofold:
* Re-imagination of the dialogue interface, with an huge inspiration from Skyrim and ESO. * The decluttering of the user interface, removing necessary interface noise, like double borders, unecessary line breaks and so on.
Status
This mod is still in the early stages. The interface decluttering is only applied on some elements, like the user inventory and trade windows, but you can expect to see some changes on every UI, like the new buttons.
Remarks
The dialogue window, like the original, it's fully movable and realizable. To move it, click and drag the NPC name. The resize is a little bit trickier, since the main "frame" of the dialogue window is transparent. You will need to pixel-hunt a little bit to find its borders. Sorry about that.