Mods
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This mod enhances the ambiance of the Bitter Coast by adding a new mist effect throughout region which appears during the night and certain weather conditions. It will burn off in the morning sun. The effect has been optimized to minimize performance impact. The mod also includes an optional replacer for the vanilla effect.
- 19KB
- 995
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This mod enhances the ambiance of the Bitter Coast by adding a new mist effect throughout region which appears during the night and certain weather conditions. It will burn off in the morning sun. The effect has been optimized to minimize performance impact. The mod also includes an optional replacer for the vanilla effect.
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Concept Art Palace (Vivec City)
The Concept Art Palace mod (C.A.P.) is my attempt to bring the Vivec palace closer the original Kirkbride's concept art.The palace is now back to be worthy of God.
- 43.1MB
- 821
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Concept Art Palace (Vivec City)
The Concept Art Palace mod (C.A.P.) is my attempt to bring the Vivec palace closer the original Kirkbride's concept art.The palace is now back to be worthy of God.
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Parallax mapped and animated ghost fence.
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Lua-based sound overhaul. Ambient sounds, interior weather, extended voices, and more. Compatible with TR/PT/SHotN. Easily customisable.
- 1.2GB
- 700
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Lua-based sound overhaul. Ambient sounds, interior weather, extended voices, and more. Compatible with TR/PT/SHotN. Easily customisable.
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Edits, re-filters, or adds on to vanilla dialogue to add more situational nuance - tavern owners will no longer talk about themselves in third person, Ashlanders will no longer curse vampires in the name of Almsivi, slave owners won't talk lovingly about abolitionists, and thieves will be less blase about incriminating themselves to strangers.
- 78KB
- 688
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Edits, re-filters, or adds on to vanilla dialogue to add more situational nuance - tavern owners will no longer talk about themselves in third person, Ashlanders will no longer curse vampires in the name of Almsivi, slave owners won't talk lovingly about abolitionists, and thieves will be less blase about incriminating themselves to strangers.
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Adds tooltips to shrines on hovering over the different options, describing the effects a blessing has
- 6KB
- 614
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Adds tooltips to shrines on hovering over the different options, describing the effects a blessing has
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Provides configurable, dynamic crosshair indicators while sneaking and for essential NPCs, quest items, owned objects, and more. In addition, a variety of settings are included to manage how these aspects of the game work.
- 18KB
- 549
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Provides configurable, dynamic crosshair indicators while sneaking and for essential NPCs, quest items, owned objects, and more. In addition, a variety of settings are included to manage how these aspects of the game work.
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Allows highlighting and hiding quests in the Journal questlist. Shift-Click on a quest to highlight it, Shift-Click again to hide and Shift-Click a third time to return to normal.
- 3KB
- 547
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Allows highlighting and hiding quests in the Journal questlist. Shift-Click on a quest to highlight it, Shift-Click again to hide and Shift-Click a third time to return to normal.
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This mod gives a much needed facelift to one of the greatest quest mods of all time - Rise of House Telvanni.
- 31KB
- 540
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This mod gives a much needed facelift to one of the greatest quest mods of all time - Rise of House Telvanni.
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Let There Be Darkness - Lua Lighting Overhaul
Configurable mod for automatical adjustment of lighting, including override values, cell whitelist, and light object editing.
- 42KB
- 533
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Let There Be Darkness - Lua Lighting Overhaul
Configurable mod for automatical adjustment of lighting, including override values, cell whitelist, and light object editing.
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MWSE Magicka Regen provides functional and configurable magicka regeneration for the player, NPCs, and creatures within Morrowind.
- 2KB
- 496
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MWSE Magicka Regen provides functional and configurable magicka regeneration for the player, NPCs, and creatures within Morrowind.
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This mod makes the game treat skill increases from quests as if there were raised via normal means.
- 5KB
- 459
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This mod makes the game treat skill increases from quests as if there were raised via normal means.
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Adds a fillbar that shows the currently equipped weapon's charge under the weapon condition bar on the HUD. Requires MWSE 2.1
- 3KB
- 459
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Adds a fillbar that shows the currently equipped weapon's charge under the weapon condition bar on the HUD. Requires MWSE 2.1
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Allows your to tame and breed guars, and keep them as companions. Intelligent command menu gives unprecedented control over your guar. Attack enemies, fetch items, harvest plants etc. Build trust over time by keeping them happy and healthy to unlock more commands. Fight and play games to level up your guar.
- 644KB
- 443
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Allows your to tame and breed guars, and keep them as companions. Intelligent command menu gives unprecedented control over your guar. Attack enemies, fetch items, harvest plants etc. Build trust over time by keeping them happy and healthy to unlock more commands. Fight and play games to level up your guar.
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Assigns ownership to the many, many items and containers that rightly should be owned but weren't, and otherwise makes adjustments to item ownership.
- 230KB
- 378
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Assigns ownership to the many, many items and containers that rightly should be owned but weren't, and otherwise makes adjustments to item ownership.
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Shopkeepers will now comment with a line of voiced dialogue on a successful trade.
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This mod fixes a bug where GMST values are not applied properly when raising a skill via NPC training or a skill book.
- 3KB
- 359
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This mod fixes a bug where GMST values are not applied properly when raising a skill via NPC training or a skill book.
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Expands the vanilla Quick Menu by adding different hotkeys for holding or double tapping a button and/or when holding a specific button. All hotkeys use the same keys as in vanilla. In total there can now be 81 different hotkeyed items/spells. Requires MWSE 2.1
- 8KB
- 344
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Expands the vanilla Quick Menu by adding different hotkeys for holding or double tapping a button and/or when holding a specific button. All hotkeys use the same keys as in vanilla. In total there can now be 81 different hotkeyed items/spells. Requires MWSE 2.1
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A state-based health mod implemented in MWSE. Health is now calculated based on current endurance, strength and level.
- 7KB
- 337
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A state-based health mod implemented in MWSE. Health is now calculated based on current endurance, strength and level.
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Transporters equip light at night for more immersion.