Audio
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Adds over 200 new voice entries for NPCs, mostly using edited original voice files.
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Enables voiced dialogue for shopkeepers that were shipped with the original game but never used.
- 1.2MB
- 1.4k
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Enables voiced dialogue for shopkeepers that were shipped with the original game but never used.
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Lua-based sound overhaul. Ambient sounds, interior weather, extended voices, and more. Compatible with TR/PT/SHotN. Easily customisable.
- 1.2GB
- 778
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Lua-based sound overhaul. Ambient sounds, interior weather, extended voices, and more. Compatible with TR/PT/SHotN. Easily customisable.
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CSO is a dynamic, customizable sound overhaul of the movement, combat, and item sounds of Morrowind.
- 17.4MB
- 719
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CSO is a dynamic, customizable sound overhaul of the movement, combat, and item sounds of Morrowind.
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Tamriel Rebuilt - Original Soundtrack
Adds whole new soundtrack for Tamriel Rebuilt areas, with region based music, dungeons, cities and other.
- 289.6MB
- 688
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Tamriel Rebuilt - Original Soundtrack
Adds whole new soundtrack for Tamriel Rebuilt areas, with region based music, dungeons, cities and other.
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Original music I composed in the early 2000s that attempts to give new feeling to the atmosphere of Morrowind.
- 33.9MB
- 630
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Original music I composed in the early 2000s that attempts to give new feeling to the atmosphere of Morrowind.
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Kezyma's Voices of Vvardenfell
A project to fully voice Morrowind using ElevenAI and MWSE. Comes with an optional 'greetings-only' mode and is easily extensible to add compatibility with other mods with no knowledge of scripting or the CS and no additional esp.
- 3.0GB
- 610
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Kezyma's Voices of Vvardenfell
A project to fully voice Morrowind using ElevenAI and MWSE. Comes with an optional 'greetings-only' mode and is easily extensible to add compatibility with other mods with no knowledge of scripting or the CS and no additional esp.
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ElevenAI generated voices for quest-giving NPCs in Morrowind. Currently adds over 1800 original lines of voiced dialogue using the original actors voices. Works with openmw!
- 96.8MB
- 554
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ElevenAI generated voices for quest-giving NPCs in Morrowind. Currently adds over 1800 original lines of voiced dialogue using the original actors voices. Works with openmw!
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Original music written by Jon Babb. Uploaded to Planet Elder Scrolls in the 2000's and moved here. Includes the Overdose 3: Extension.
- 31.7MB
- 400
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Original music written by Jon Babb. Uploaded to Planet Elder Scrolls in the 2000's and moved here. Includes the Overdose 3: Extension.
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Shopkeepers will now comment with a line of voiced dialogue on a successful trade.
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Better Music System Redone (for Vanilla and MUSE)
An alternative to BTB's Edit of Xiran's Better Music System mod, with custom immersive music tracks, redone battle music and simplified categorisation. Alternatively, a soundtrack for MUSE.
- 204.5MB
- 368
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Better Music System Redone (for Vanilla and MUSE)
An alternative to BTB's Edit of Xiran's Better Music System mod, with custom immersive music tracks, redone battle music and simplified categorisation. Alternatively, a soundtrack for MUSE.
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Shut the Fuck Up, Cliff Racers! drastically reduces the frequency of idle Cliff Racer screeches, by editing the kf file of the cliff racer mesh. In the vanilla file, cliff racers play the "cliff racer moan" sound during every single idle animation loop. I have edited the kf file to instead play the sound on the moveForward animation.
- 24KB
- 339
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Shut the Fuck Up, Cliff Racers! drastically reduces the frequency of idle Cliff Racer screeches, by editing the kf file of the cliff racer mesh. In the vanilla file, cliff racers play the "cliff racer moan" sound during every single idle animation loop. I have edited the kf file to instead play the sound on the moveForward animation.
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The original Morrowind Music Overdose written by Jon Babb. Uploaded to Planet Elder Scrolls in the 2000's and moved here.
- 24.7MB
- 327
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The original Morrowind Music Overdose written by Jon Babb. Uploaded to Planet Elder Scrolls in the 2000's and moved here.
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In the vanilla game, Nordic barrows on Solstheim use the same "haunted whispers" sound effect that Dunmer tombs use. This mod gives the barrows their own unique sound. You will hear some deep-voiced chanting and perhaps some drums in the distance if you listen closely enough; hearkening back to ancient battles and burial rites.
- 5.0MB
- 312
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In the vanilla game, Nordic barrows on Solstheim use the same "haunted whispers" sound effect that Dunmer tombs use. This mod gives the barrows their own unique sound. You will hear some deep-voiced chanting and perhaps some drums in the distance if you listen closely enough; hearkening back to ancient battles and burial rites.
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New sounds for the default (coastal) water, waterfalls, and underwater effects. More natural, softer sounds! (A growing audio replacement compilation.)
- 46.0MB
- 305
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New sounds for the default (coastal) water, waterfalls, and underwater effects. More natural, softer sounds! (A growing audio replacement compilation.)
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There are no sheep in Morrowind, so why should you be hearing them? This fixes that.
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A small edit to fix the male Dunmer caravaner voice line: "We make a special trip just for you, same low pri...(ce)."
- 29KB
- 277
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A small edit to fix the male Dunmer caravaner voice line: "We make a special trip just for you, same low pri...(ce)."
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A mod that adds some extra music to Morrowind.
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MUSE Music Expansion - Sixth House
Dark grumblings, dreamy whispers, cavernous percussion...A 6th House music expansion of original tracks for the Morrowind MUSE mod, created using modern production techniques. Featuring 5 new exploration tracks, 4 new combat tracks, and 1 boss fight track.
- 31.6MB
- 274
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MUSE Music Expansion - Sixth House
Dark grumblings, dreamy whispers, cavernous percussion...A 6th House music expansion of original tracks for the Morrowind MUSE mod, created using modern production techniques. Featuring 5 new exploration tracks, 4 new combat tracks, and 1 boss fight track.
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Morrowind Acoustic Overhaul v1.1 update
version 1.1 update