Morrowind

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Anumaril21

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Anumaril21

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  1. Anumaril21
    Anumaril21
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    If you'd like to see a mod covered, please request it within the designated forum topic so I can keep track of them. Likewise, use the other forum topic if you want to suggest any new features for CSO that aren't included in other sound mods like AURA.

    NOTE: I recommend setting the in-game footsteps volume to zero, otherwise on some small surfaces with textures I didn't cover you might hear a vanilla footstep or two. This may be fixed in a future update. 
  2. mikrit111186
    mikrit111186
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    I just added a fix for the scripted speech bug. https://www.nexusmods.com/morrowind/mods/53148
  3. Mercurious05
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    I like the sound of the armor clinking when characters walk, I hate the fact that you changed the potion sounds. I wish there was an in between version that added to, but didn't take away from the game.
  4. LeadManHoller
    LeadManHoller
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    There is an alternative, expanded and adjusted (+newer) version of this mod here: Impact Sounds
    1. aWakemon
      aWakemon
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      - deleted comment -
  5. Reno77
    Reno77
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    I love this mod. Great work.
  6. vegeto97
    vegeto97
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    Hey guys, I went to the trouble of updating the land table for the new Tamriel Rebuilt assets and that pesky Project Atlas wooden docks texture, so now all the wooden docks should be fixed as well as all the lands in the new TR update! (Dominions of Dust)
    Let me know if there's anything I missed : )

    Plop the data.lua at [Morrowind Install Location]\Data Files\MWSE\mods\Character Sound Overhaul

    Link: data.lua (Google Drive)
    1. Dragon32
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      Nice one for doing this. There's a couple of posts over on the Modding Discord about data.lua
      https://discord.com/channels/210394599246659585/705627823104327680/1047098137032003637

      Additions:

          -- Project Atlas
          ["atl\\atlad_6th"] = "Metal",
          ["atl\\atlad_6th01"] = "Metal",
          ["atl\\atlad_ashtree"] = "Wood",
          ["atl\\atlad_barnacle"] = "Wood",
          ["atl\\atlad_bm_cavedoor"] = "Wood",
          ["atl\\atlad_colony_rock"] = "Stone",
          ["atl\\atlad_colony_roof"] = "Grass",
          ["atl\\atlad_colony_wood"] = "Wood",
          ["atl\\atlad_dae_molag"] = "Stone",
          ["atl\\atlad_dae_molag01"] = "Stone",
          ["atl\\atlad_dae_sheo"] = "Stone",
          ["atl\\atlad_dae_stat_azura"] = "Stone",
          ["atl\\atlad_dae_stat_boe"] = "Stone",
          ["atl\\atlad_dae_stat_boe01"] = "Stone",
          ["atl\\atlad_dae_stat_dagon"] = "Stone",
          ["atl\\atlad_dae_stat_mala"] = "Stone",
          ["atl\\atlad_shack"] = "Grass",
          ["atl\\atlad_ship_hull"] = "Wood",
          ["atl\\atlad_siltstrider"] = "Ice",
          ["atl\\atlad_siltstrider_d"] = "Ice",
          ["atl\\atlad_stat_saints"] = "Stone",
          ["atl\\atlad_tree_ac"] = "Carpet",
          ["atl\\atlad_wood_docks"] = "Wood",
          ["atl\\atlad_de_furniture"] = "Wood",
          ["atl\\atlad_doors_01"] = "Wood",
          ["atl\\atlad_velothi_01"] = "Stone",
          ["atl\\atlad_velothi_02"] = "Stone",
          ["atl\\atlad_woodpoles"] = "Wood",
          ["atl\\tx_bc_mushroom_atlas"] = "Carpet",


      -- BCOM Rocky West Gash
      ["tx_rm_rock_01b"] = "Stone",
      ["tx_rock_wg_01"] = "Stone",
      ["tx_rock_wg_01b"] = "Stone",
      ["tx_rock_wg_01b2"] = "Stone",
      ["tx_rock_wg_01l"] = "Stone",
    2. Stiffkittin
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      Just a heads-up to anyone adding the extra Project Atlas additions above to the data table; there appears to be a typo with an extra backslash in each directory address which will cause the sound to fail. So "atl\\\atlad_6th" should be "atl\\atlad_6th". If you copy-paste into data.lua you'll need to delete one backslash in each line.

    3. Dragon32
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      Good spot, Stiffkittin. Edited my original post. I think the tripling was because to show \\ on Discord it needs to be typed \\\

      My mistake for not checking.
    4. Stiffkittin
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      No worries; only jumped out when copied from here directly below the existing PA entries and took 30 seconds to correct. Every time I've tried my hand at scripting and hit a blocker, always turns out to be some minor thing like this. Thanks for taking the time to post the detailed texture list and of course to the OP for trawling through the TR landscape stuff, very convenient.
  7. BannedProfileWorkaround
    BannedProfileWorkaround
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    Is there an OpenMW equivalent?
  8. Cycess
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    Hi! I love this mod, is there a way to patch for Bare Necessities? BN detects whether you've eaten/drank via GetSoundPlaying. I kinda hate the vanilla swallow/drink sounds but I need to turn off all item use sounds from this beautiful mod if I don't wanna starve. I may be able to replace all the vanilla item use files with these ones, but I'm not a full-on modder so we'll see if I can get that to work--though I'm sure an official patch would be appreciated by more than just me. Thanks for any responses :)
    1. sebastiansomerville
      sebastiansomerville
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      This Mod has major conflictions with another mod called The Bare Necessities it will break the drinking from a water source / filling bottles and letting you hydrate your character. In order to fix this delete the files in Character Sound Overhaul folder called "Potions" and delete another one called "Water"
      They are found in the paths below of said mod 


        Sound>Anu>Movement> Water
        Sound > Anu > Items > Potions

      >>Link to the The Bare Necessities i highly suggest it <<
      https://www.nexusmods.com/morrowind/mods/43365/?tab=posts&BH=0

      I highly suggest this mod its perfect for all mod lists along with the The Bare Necessitie
  9. sebastiansomerville
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    This Mod has major conflictions with another mod called The Bare Necessities it will break the drinking from a water source / filling bottles and letting you hydrate your character. In order to fix this delete the files in Character Sound Overhaul folder called "Potions" and delete another one called "Water"
    They are found in the paths below of said mod 


      Sound>Anu>Movement> Water
      Sound > Anu > Items > Potions

    >>Link to the The Bare Necessities i highly suggest it <<
    https://www.nexusmods.com/morrowind/mods/43365/?tab=posts&BH=0

    I highly suggest this mod its perfect for all mod lists along with the The Bare Necessities.
  10. vonwolfe
    vonwolfe
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    Honestly, this mod is one of the biggest reasons I can't make the permenant swap to OpenMW just yet.

    The obvious parts like your own footsteps squelching in mud or clonking on wood are great.

    But the movement sounds of other NPCs depending on their armour, or the lovely little scribble when your journal updates, are perfect earworms that I just wouldn't want to play without anymore.
  11. ataraseri
    ataraseri
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    great mod! i think the armor sounds are kinda annoying though, it has an ear ringing effect after a while. all the other sounds are dope
  12. dispenseri
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    How come all of it is so quiet even at 100%?
    1. Anumaril21
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      Check your in-game settings too.