Mass Effect Legendary Edition

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Tydeous

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Tydeous

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116 comments

  1. JimKiller81
    JimKiller81
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    the newest version is getting flagged for viruses, also there's like 3 different versions with the same name.
    1. EndThusIAm
      EndThusIAm
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      We have to choose the correct door!
    2. Tydeous
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      I'm not seeing three versions, no idea why that's happening.

      The "virus" is a false positive. Windows Defender periodically flags up ME mods for a "trojan," and once it does it can be hard to stop it. Awhile back we had this issue for Take Earth Back, and for months I was speaking back and forth with Microsoft, scanning my system repeatedly with them watching both using WD and Malwarebytes. It got quite stressful tbh, but eventually they agreed there wasn't a virus, but they also couldn't stop WD from its false positive. Before every upload I scan the file and my pc with Malwarebytes, and won't upload if I get a hit (which hasn't happened yet).
    3. JimKiller81
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      Don't worry everything got fixed a few hours later, all's good now.
  2. Abawhite2021
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    Just wanted to say this is my first time playing though your mod and HOLY (BLEEP) you're making me miss the MP.  
    Just did the Fuel Depot mission had a possessed abomanation which was a "RUN AWAY BEFORE IT BLOWS MOMENT" and when the reactor opened up.

    When the reactor opened up...
    I had gold level MP flash backs of being the only ONE alive with that bastard bug chasing me.  I had Kaidan to help me out, but oh boy.

    Thanks for making me NOT roll this game anymore.
    I'm curious and fearful to what I will run into next.
    1. Tydeous
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      Really glad to hear that I'm making the game scary again :D
  3. iamricky22
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    I concur with the people that say the third game husks look better than the earlier ones despite the fact that I hate the third game and love the first two. Have you considered taking both?

    Perhaps you can take the blue husks of the first game that have those electrical attacks as well as the third game husks who simply try to tackle you but have a better look? 

    Or if I remember correctly... Are you keeping the default me3 husks as some kind of different variant already?
    1. Rorikjr
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      same here, i prefer the me3 husks, in fact i downloaded the me2le mod that brings the me3 husks and abominations to me2 for more continuity, the 'Reaper Husks Consistency Mod (ME2LE)'
    2. Tydeous
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      A few things worth pointing out:

      1) We cannot give enemies new abilities
      2) We cannot port enemy classes between games
      3) Enemy classes are not easy things to mod well

      This means that we cannot create ME1/2 Husks that function as they did, or recreate ME2 Scions or Praetorians. We can create approximations, or alternate versions, but we can only really make use of the meshes and textures. I cannot add husks that use electrical attacks, or any other attacks than they have in the standard ME3 version. The most I could do is create exploding husks by reusing the Abomination pawn with a Husk mesh, but what's the point if we already have Abominations.

      We kept the ME3 Husk as a tougher, alternative Husk called a Wretched. It appears on a few missions where there are FMVs that depict the ME3 husk. This is the same situation as Cerberus Retrofits still having the vanilla Cerberus armour meshes appearing here and there as "Heavy" enemies, because FMVs require them. The moment people mod the game to replace these FMVs for cutscenes, these meshes get eliminated from my mod.

      Personally, I find the ME3 Husk mesh to be awful. It's just a zombie, while the ME1/2 version was weird, creepy, and frankly felt more unique.  It is a terrible, uninspired design and one I would love to fully eradicate from the game. When it comes to the idea of making it optional, the answer is a huge no. You're asking me to edit almost all Reaper combat segments in the game to account for this choice, which means I would have to do a lot of heavy testing on every one to make sure it works perfectly. That is a huge effort.
    3. iamricky22
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      Fair enough, and I meant no disrespect. 😅

      But as for the scions and the praetorians, I actually greatly prefer the Mass Effect 3 ones that you used, so I wasn't asking you to change those. 😎

      But as for the husks, I think both types come off strongly as the typical zombie but with cybernetics added. 

      And the tubes that the first version has remind me of a different franchise that I can't remember the name of at the moment... I think the Badlands game whose front cover I only saw. 🤔

      But anyway, I thank you for your hard work and compliment your skill. 🙂
    4. Tydeous
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      No worries, and sorry if I was a little annoyed in my response. I've been asked about the ME3 husks an awful lot of times, and it gets a little tiring to answer the same kind of question repeatedly.
  4. iamricky22
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    Why use the Scion and Praetorian designs from ME3 multiplayer if you are going to use the ME1/ME2 husks and abominations? 
    1. Tydeous
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      The ME2 Praetorian mesh isn't set up in a way where it can function as the ME3 Praetorian enemy. We cannot port BioPawns between games, so I cannot use the ME2-style Praetorian enemy class. It makes more sense to keep using the ME3 Praetorian mesh in the mean time.

      The ME2 Scion is much the same. It's ME2 class doesn't exist in ME3 and cannot currently be ported over, so I cannot get a fully functional ME2 Scion. Additionally, the material for the ME2 Scion doesn't exist in ME3, which means there needs to be significant texture edits done to make its mesh look good in ME3.
    2. iamricky22
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      Ah okay.
      I wasn't asking for a change. I was just curious. Thank you for information. 😎
  5. 42422
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    Can you add Collectors from multiplayer and Geth-heretics to some levels? In EGM (or its addons) mentions the return of the remaining Collectors to the war, as well as the remaining Geth-heretics who attack the colonies. It would be great and difficult, as would the adjutants.
    1. Tydeous
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      You have to be very careful when adding enemies so that you do not break the flow of the story or the immersion of fighting against an enemy type. I cannot really add Geth Heretics anywhere because they would look out of place among Reaper forces, and in truth they would better suit a new mission.

      There are plans for a submod that adds Collector enemies to Leviathan DLC as Bioware had originally planned, but I'm not working on it until my new missions for LE3DP & Spectre mod are done.
  6. renseiryuu
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    I'd really hope you'll transfer the Tyrant into Reaper Retrofits instead keeping it on Spectre Expansion Mod. At the moment your Spectre Expansion Mod requires EGM with Galactic War installed, but personally it makes my playthrough not as enjoyable (turns out I'm not really a fan of Galactic War), so I opted out of it. 

    Furthermore, the Tyrant is part of the Reaper forces, right? I think it suits to be placed in Reaper Retrofits instead. Let Spectre Expansion Mod to be fully focused on the terminal part. 

    That's only my opinion, however. As it is now, the Reaper Retrofits is already quite enjoyable. But as I've been facing the Tyrant in previous version, I feel like I'm missing something in my latest playthrough. If it helps convince you, that's great. Still, the choice is yours ultimately, and if you don't want to do that, I will respect it. 
    1. withoutnick
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      I hope the same....great mod anyway!!!
    2. Tydeous
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      The Tyrant is in Spectre Expansion Mod because eventually I'll finish the short Dekuuna combat mission that will introduce the Tyrant as an enemy combatant. Whether I add it to RR someday is unknown, but I don't really have any plans for that right now.
  7. Aldaroshka
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    Does the mod affect the noises the enemies make? I've always thought ME2 husks sound way scarier then whatever sleepy old man they hired to sigh and grumble in ME3
    1. Tydeous
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      I'll be honest, I had completely forgotten that the husks in ME1/2 had different noises, though I remembered that they have different animations. I should really look into it sometime, I'll create an article and note it down as an idea.
    2. Aldaroshka
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      I see, thanks for the reply! I'm excited for when you do look into the sounds, ME2 husks wail and holler like the souls of the damned - and that combined with the creepier design and weird twitchy animations made them really unnerving. They weren't just walking corpses, they were tortured, twisted and mangled. And then in ME3 they turned into more or less generic "I'm you but dead" type of enemy.
      p.s. Love the mod regardless of sound btw, model changes between me2 and me3 have always bothered me to no end.
  8. Kotor13e
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    Just curious if you plan on adding the Collectors to 3. Because it would make the battles more fun. Like have them at the beginning of the game to make it seem like the reapers are using up the reserve and near the middle have less and by the end there are like 1 or 2 per mission.
    1. Tydeous
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      There is a plan to add Collectors to Leviathan DLC as a submod of this one, but I haven't had a chance to get back to that for awhile. If they're to return, I feel it should be a small amount to add to overall enemy diversity across the game.
  9. DuchyXP
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    Adjutants in Omega DLC are made out to be a monstrous enemy that everyone fears, yet when fighting them they are extremely easy to kill. Something should be done about that in this mod. They should be brought to a threatening level - both offensively and defensively.
    1. Tydeous
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      True, but I doubt I'll be changing how they play. At least not yet, maybe someday I'll stumble across an idea for them that interests me enough to attempt, but right now they're going to stay the same.
  10. zacman826
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    Awesome mod, Will never download because Scions make me want to hang myself
    1. Tydeous
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      Maybe one day you'll decide to challenge them :D