Mass Effect Legendary Edition
0 of 0

File information

Last updated

Original upload

Created by

beccatoria

Uploaded by

beccatoria

Virus scan

Safe to use

About this mod

Restoration of cut content during Anderson's final scene.

Requirements
Permissions and credits
Changelogs
Anderson's Final Conversation Restored

This mod restores cut content, extending the final conversation with Anderson. Facial animation, gestures, camera work and musical cues have all been reworked extensively, to hopefully provide a polished, professional interpretation of the scene.

Please see the video section for the complete conversation, and be aware this contains significant spoilers for the end of the game.

If you are interested in an overview of the restoration process, I have outlined this in the articles section.

Language

This mod is for English audio localisations of the game only, however it should function for users playing in English with subtitles in other languages.

Installation

Download the .7z file. 
Import the .7z file into ME3Tweaks Mod Manager 7.0 or higher. 
Apply the mod to the game. 
Play the game.

Uninstallation

This mod may be deleted or disabled safely via ME3Tweaks Mod Manager. Select your LE3 installation, and then choose "Manage Target", you will see the option to disable or delete.

Compatibility

This mod is compatible with the Skippable Catalyst Conversation mod. You must select the patch when installing Anderson's Final Conversation Restored.

This mod is compatible with the Starchild-Be-Gone mod. You must use the patch provided by Starchild-Be-Gone at installation.

This mod is compatible with the LE3 Community Patch and/or Framework. These mods do not share any files.

This mod is included in the Unextended Cut mod.

This mod is included in the Audemus' Happy Ending Mod

This mod is not compatible with No Anderson Final Conversation. It will not remove elements of this mod, it will entirely remove this mod.

I am not aware of any other compatibility issues at this time.

My Other Mods

Spoiler:  
Show

LE2 Prologue Framework - Utility mod to change the way NPCs are streamed into the LE2 prologue to improve compatibility between mods.
Super Extra Party Time! - Play through the relaxed and rowdy phases of the Citadel DLC Party in one go.
Liara Mourns the Dead (LE3) - Liara reflects on the lost, following the Cerberus Coup (Ash, Kaidan, Thane).
Punch Charles Saracino (LE1) - Why can't we punch this guy? Let me punch this guy!
Nos Astra Mineral Exchange (LE2) - trade minerals and currency at variable trade rates.
Samara Camera Restoration (LE2) - Restores some unusual and artistic angles from ME2 to the first Normandy conversation with Samara.
F.I.S.H Mod (LE2) - Kelly will offer to feed your fish when you get some fish, no dinner needed.
Last Person Standing (LE2) - Survive the Suicide Mission solo and import into LE3. 
Hammerhead Sound Fix (LE2) - Hammerhead will no longer howl like a possessed demon when mining.
Unextended Cut (LE3) - Restore the original release ending, or mix-and-match EC, release and cut ending content.
Trigger Buttons (ME2) - Trigger ambush missions with a button press, at a time of your choosing.
Trigger Buttons (LE2) - As above, for Legendary Edition!
Early Recruitment (ME2) - Early recruitment of Thane, Samara and Tali and early access to hubs.
Early Recruitment (LE2) - As above, for Legendary Edition!
F.I.S.H. Mod (ME3) - Kelly survives to return your fish without needing to flirt!
F.I.S.H. Mod (LE3) - As above, for Legendary Edition!
Additional Character Creation Options (ME3) - Extra character creation options!
Buzzcut for Default Femshep (ME3) - Read the mod title!


With thanks to

SpaceD0lphin for tutorials on FaceFX and invaluable assistance in identifying rogue EEEEEEs.
Exkywor for camera tutorials and the excellent motion calculator tool.
vikkivic for permission to provide a compatibility patch for the Skippable Catalyst Conversation mod.
MgamerzSirCxyrtyxHenBagle, d00telemental and Kinkojiro for development and maintenance of the toolset and mod manager. Thanks especially for work on new features allowing editing of FaceFX during animcutscenes without which this scene could not have been fully restored.