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Original upload
Created by
The Basemod TeamUploaded by
mario1starVirus scan
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About this mod
A modding tool for Lobotomy Corporation.
- Requirements
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This mod does not have any known dependencies other than the base game.
Mods requiring this file
- Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
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- Mirrors
2019-06-26: BaseMod v3.0
This new version of BaseMod supports mods in even more modular forms, and now includes E.G.O Base Mod and Abnormality Base Mod by default!
Note that mods built for v2.9 and older versions of BaseMod will NOT be compatible with BaseMod v3.0. Find and download the newer versions of the mods, and follow the new instructions carefully.
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Introduction
As you may know, modding Lobotomy Corporation has been a rough experience. There’s no Steam Workshop support, and the only bit of customization officially available to users was the appearance of employees. Even after people began to crack the code and make some real progress in terms of modding, it was difficult to add or modify the game’s assets, and making different mods compatible was a hassle.
But that is about to change with the emergence of BaseMod, a structural basis for an easy and modular management of mods. One can add more functions to existing classes or even completely replace their content with something else, and easily use and share the mods in dll format.
BaseMod and its modules are programmed and updated by abcdcode on dcinside, and marginally modified by NEET for international release.
To install BaseMod, simply go to (wherever your Steam is located)\Steam\steamapps\common\LobotomyCorp\LobotomyCorp_Data and extract the files into the directory. It’s that simple.
This new version of BaseMod supports mods in even more modular forms, and now includes E.G.O Base Mod and Abnormality Base Mod by default!
Note that mods built for v2.9 and older versions of BaseMod will NOT be compatible with BaseMod v3.0. Find and download the newer versions of the mods, and follow the new instructions carefully.
-------
Introduction
As you may know, modding Lobotomy Corporation has been a rough experience. There’s no Steam Workshop support, and the only bit of customization officially available to users was the appearance of employees. Even after people began to crack the code and make some real progress in terms of modding, it was difficult to add or modify the game’s assets, and making different mods compatible was a hassle.
But that is about to change with the emergence of BaseMod, a structural basis for an easy and modular management of mods. One can add more functions to existing classes or even completely replace their content with something else, and easily use and share the mods in dll format.
BaseMod and its modules are programmed and updated by abcdcode on dcinside, and marginally modified by NEET for international release.
To install BaseMod, simply go to (wherever your Steam is located)\Steam\steamapps\common\LobotomyCorp\LobotomyCorp_Data and extract the files into the directory. It’s that simple.